blob: 5f37fe019197d9291c216259e01f6affecd4b8ba [file] [log] [blame]
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +01001/*
2 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
4 * Copyright (C) 2007 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2008 Apple Inc. All rights reserved.
6 * Copyright (C) 2008 Cameron McCormack <cam@mcc.id.au>
7 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version.
13 *
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details.
18 *
19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA.
23 */
24
25#ifndef SVGAnimationElement_h
26#define SVGAnimationElement_h
27
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +010028#include "core/platform/graphics/UnitBezier.h"
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +010029#include "core/svg/SVGAnimatedBoolean.h"
30#include "core/svg/SVGExternalResourcesRequired.h"
31#include "core/svg/SVGStringList.h"
32#include "core/svg/SVGTests.h"
33#include "core/svg/animation/SMILTime.h"
34#include "core/svg/animation/SVGSMILElement.h"
35
36namespace WebCore {
37
38enum AnimationMode {
39 NoAnimation,
40 FromToAnimation,
41 FromByAnimation,
42 ToAnimation,
43 ByAnimation,
44 ValuesAnimation,
45 PathAnimation // Used by AnimateMotion.
46};
47
48// If we have 'currentColor' or 'inherit' as animation value, we need to grab
49// the value during the animation since the value can be animated itself.
50enum AnimatedPropertyValueType {
51 RegularPropertyValue,
52 CurrentColorValue,
53 InheritValue
54};
55
56enum CalcMode {
57 CalcModeDiscrete,
58 CalcModeLinear,
59 CalcModePaced,
60 CalcModeSpline
61};
62
63class ConditionEventListener;
64class TimeContainer;
65class SVGAnimatedType;
66
67class SVGAnimationElement : public SVGSMILElement,
68 public SVGTests,
Ben Murdoch591b9582013-07-10 11:41:44 +010069 public SVGExternalResourcesRequired {
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +010070public:
71 // SVGAnimationElement
72 float getStartTime() const;
73 float getCurrentTime() const;
Torne (Richard Coles)93ac45c2013-05-29 14:40:20 +010074 float getSimpleDuration() const;
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +010075
Ben Murdoch591b9582013-07-10 11:41:44 +010076 void beginElement();
77 void beginElementAt(float offset);
78 void endElement();
79 void endElementAt(float offset);
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +010080
81 static bool isTargetAttributeCSSProperty(SVGElement*, const QualifiedName&);
82
83 virtual bool isAdditive() const;
84 bool isAccumulated() const;
85 AnimationMode animationMode() const { return m_animationMode; }
86 CalcMode calcMode() const { return m_calcMode; }
87
88 enum ShouldApplyAnimation {
89 DontApplyAnimation,
90 ApplyCSSAnimation,
91 ApplyXMLAnimation
92 };
93
94 ShouldApplyAnimation shouldApplyAnimation(SVGElement* targetElement, const QualifiedName& attributeName);
95
96 AnimatedPropertyValueType fromPropertyValueType() const { return m_fromPropertyValueType; }
97 AnimatedPropertyValueType toPropertyValueType() const { return m_toPropertyValueType; }
98
99 template<typename AnimatedType>
100 void adjustForInheritance(AnimatedType (*parseTypeFromString)(SVGAnimationElement*, const String&),
101 AnimatedPropertyValueType valueType, AnimatedType& animatedType, SVGElement* contextElement)
102 {
103 if (valueType != InheritValue)
104 return;
105 // Replace 'inherit' by its computed property value.
106 ASSERT(parseTypeFromString);
107 String typeString;
108 adjustForInheritance(contextElement, attributeName(), typeString);
109 animatedType = (*parseTypeFromString)(this, typeString);
110 }
111
112 template<typename AnimatedType>
113 bool adjustFromToListValues(const AnimatedType& fromList, const AnimatedType& toList, AnimatedType& animatedList, float percentage, bool resizeAnimatedListIfNeeded = true)
114 {
115 // If no 'to' value is given, nothing to animate.
116 unsigned toListSize = toList.size();
117 if (!toListSize)
118 return false;
119
120 // If the 'from' value is given and it's length doesn't match the 'to' value list length, fallback to a discrete animation.
121 unsigned fromListSize = fromList.size();
122 if (fromListSize != toListSize && fromListSize) {
123 if (percentage < 0.5) {
124 if (animationMode() != ToAnimation)
125 animatedList = AnimatedType(fromList);
126 } else
127 animatedList = AnimatedType(toList);
128
129 return false;
130 }
131
132 ASSERT(!fromListSize || fromListSize == toListSize);
133 if (resizeAnimatedListIfNeeded && animatedList.size() < toListSize)
134 animatedList.resize(toListSize);
135
136 return true;
137 }
138
139 template<typename AnimatedType>
140 void animateDiscreteType(float percentage, const AnimatedType& fromType, const AnimatedType& toType, AnimatedType& animatedType)
141 {
142 if ((animationMode() == FromToAnimation && percentage > 0.5) || animationMode() == ToAnimation || percentage == 1) {
143 animatedType = AnimatedType(toType);
144 return;
145 }
146 animatedType = AnimatedType(fromType);
147 }
148
149 void animateAdditiveNumber(float percentage, unsigned repeatCount, float fromNumber, float toNumber, float toAtEndOfDurationNumber, float& animatedNumber)
150 {
151 float number;
152 if (calcMode() == CalcModeDiscrete)
153 number = percentage < 0.5 ? fromNumber : toNumber;
154 else
155 number = (toNumber - fromNumber) * percentage + fromNumber;
156
157 if (isAccumulated() && repeatCount)
158 number += toAtEndOfDurationNumber * repeatCount;
159
160 if (isAdditive() && animationMode() != ToAnimation)
161 animatedNumber += number;
162 else
163 animatedNumber = number;
164 }
165
166protected:
167 SVGAnimationElement(const QualifiedName&, Document*);
168
169 void computeCSSPropertyValue(SVGElement*, CSSPropertyID, String& value);
170 virtual void determinePropertyValueTypes(const String& from, const String& to);
171
172 bool isSupportedAttribute(const QualifiedName&);
173 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
174 virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
175
176 enum AttributeType {
177 AttributeTypeCSS,
178 AttributeTypeXML,
179 AttributeTypeAuto
180 };
181 AttributeType attributeType() const { return m_attributeType; }
182
183 String toValue() const;
184 String byValue() const;
185 String fromValue() const;
186
187 String targetAttributeBaseValue();
188
189 // from SVGSMILElement
190 virtual void startedActiveInterval() OVERRIDE;
191 virtual void updateAnimation(float percent, unsigned repeat, SVGSMILElement* resultElement) OVERRIDE;
192
193 AnimatedPropertyValueType m_fromPropertyValueType;
194 AnimatedPropertyValueType m_toPropertyValueType;
195
196 virtual void setTargetElement(SVGElement*) OVERRIDE;
197 virtual void setAttributeName(const QualifiedName&) OVERRIDE;
198 bool hasInvalidCSSAttributeType() const { return m_hasInvalidCSSAttributeType; }
199
200 virtual void updateAnimationMode();
201 void setAnimationMode(AnimationMode animationMode) { m_animationMode = animationMode; }
202 void setCalcMode(CalcMode calcMode) { m_calcMode = calcMode; }
203
204private:
205 virtual void animationAttributeChanged() OVERRIDE;
206 void setAttributeType(const AtomicString&);
207
208 void checkInvalidCSSAttributeType(SVGElement*);
209
210 virtual bool calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) = 0;
211 virtual bool calculateFromAndToValues(const String& fromString, const String& toString) = 0;
212 virtual bool calculateFromAndByValues(const String& fromString, const String& byString) = 0;
213 virtual void calculateAnimatedValue(float percent, unsigned repeatCount, SVGSMILElement* resultElement) = 0;
214 virtual float calculateDistance(const String& /*fromString*/, const String& /*toString*/) { return -1.f; }
215
216 void currentValuesForValuesAnimation(float percent, float& effectivePercent, String& from, String& to);
217 void calculateKeyTimesForCalcModePaced();
218 float calculatePercentFromKeyPoints(float percent) const;
219 void currentValuesFromKeyPoints(float percent, float& effectivePercent, String& from, String& to) const;
220 float calculatePercentForSpline(float percent, unsigned splineIndex) const;
221 float calculatePercentForFromTo(float percent) const;
222 unsigned calculateKeyTimesIndex(float percent) const;
223
224 void applyAnimatedValue(ShouldApplyAnimation, SVGElement* targetElement, const QualifiedName& attributeName, SVGAnimatedType*);
225 void adjustForInheritance(SVGElement* targetElement, const QualifiedName& attributeName, String&);
226
227 BEGIN_DECLARE_ANIMATED_PROPERTIES(SVGAnimationElement)
228 DECLARE_ANIMATED_BOOLEAN(ExternalResourcesRequired, externalResourcesRequired)
229 END_DECLARE_ANIMATED_PROPERTIES
230
231 // SVGTests
232 virtual void synchronizeRequiredFeatures() { SVGTests::synchronizeRequiredFeatures(this); }
233 virtual void synchronizeRequiredExtensions() { SVGTests::synchronizeRequiredExtensions(this); }
234 virtual void synchronizeSystemLanguage() { SVGTests::synchronizeSystemLanguage(this); }
235
236 void setCalcMode(const AtomicString&);
237
238 bool m_animationValid;
239
240 AttributeType m_attributeType;
241 Vector<String> m_values;
242 Vector<float> m_keyTimes;
243 Vector<float> m_keyPoints;
244 Vector<UnitBezier> m_keySplines;
245 String m_lastValuesAnimationFrom;
246 String m_lastValuesAnimationTo;
247 bool m_hasInvalidCSSAttributeType;
248 CalcMode m_calcMode;
249 AnimationMode m_animationMode;
250};
251
252} // namespace WebCore
253
Torne (Richard Coles)53e740f2013-05-09 18:38:43 +0100254#endif // SVGAnimationElement_h