Use GLenum instead of GLint to store internal format variables.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/validationES3.cpp b/src/libGLESv2/validationES3.cpp
index baf3f2c..2aac77d 100644
--- a/src/libGLESv2/validationES3.cpp
+++ b/src/libGLESv2/validationES3.cpp
@@ -21,7 +21,7 @@
namespace gl
{
-bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage,
+bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid *pixels)
{