Fix incorrect targets for TexStorage2D with cube maps.
TRAC #23913
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/validationES3.cpp b/src/libGLESv2/validationES3.cpp
index a44d660..baf3f2c 100644
--- a/src/libGLESv2/validationES3.cpp
+++ b/src/libGLESv2/validationES3.cpp
@@ -470,12 +470,7 @@
}
break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ case GL_TEXTURE_CUBE_MAP:
{
texture = context->getTextureCubeMap();