Add support for EXT_sRGB.
BUG=angle:672
Change-Id: I001ff3dde7a39e545a535a399c02f3a6d91634c8
Reviewed-on: https://chromium-review.googlesource.com/203460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index a58822f..11033cb 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -2037,6 +2037,11 @@
return std::numeric_limits<GLint>::max();
}
+bool Renderer11::getSRGBTextureSupport() const
+{
+ return true;
+}
+
int Renderer11::getMajorShaderModel() const
{
switch (mFeatureLevel)
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d11/Renderer11.h
index e940599..490e190 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.h
@@ -123,6 +123,7 @@
virtual bool getPostSubBufferSupport() const;
virtual int getMaxRecommendedElementsIndices() const;
virtual int getMaxRecommendedElementsVertices() const;
+ virtual bool getSRGBTextureSupport() const;
virtual int getMajorShaderModel() const;
virtual float getMaxPointSize() const;
diff --git a/src/libGLESv2/renderer/d3d11/formatutils11.cpp b/src/libGLESv2/renderer/d3d11/formatutils11.cpp
index 6252cce..0ad37a8 100644
--- a/src/libGLESv2/renderer/d3d11/formatutils11.cpp
+++ b/src/libGLESv2/renderer/d3d11/formatutils11.cpp
@@ -406,6 +406,10 @@
map.insert(D3D11ES2FormatPair(GL_BGRA4_ANGLEX, D3D11ES2FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBA4444DataToRGBA )));
map.insert(D3D11ES2FormatPair(GL_BGR5_A1_ANGLEX, D3D11ES2FormatInfo(DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, loadRGBA5551DataToRGBA )));
+ // From GL_EXT_sRGB
+ map.insert(D3D11ES2FormatPair(GL_SRGB8, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, loadToNative3To4<GLubyte, 0xFF> )));
+ map.insert(D3D11ES2FormatPair(GL_SRGB8_ALPHA8, D3D11ES2FormatInfo(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_UNKNOWN, loadToNative<GLubyte, 4> )));
+
// From GL_EXT_texture_rg
map.insert(D3D11ES2FormatPair(GL_R8_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_UNKNOWN, loadToNative<GLubyte, 1> )));
map.insert(D3D11ES2FormatPair(GL_R32F_EXT, D3D11ES2FormatInfo(DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_R32_FLOAT, DXGI_FORMAT_UNKNOWN, loadToNative<GLfloat, 1> )));