commit | c820c1238ef0cd9ad9591dc10a5fb1f3d6e75a73 | [log] [tgz] |
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author | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:38:30 2012 +0000 |
committer | daniel@transgaming.com <daniel@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Wed Nov 28 19:38:30 2012 +0000 |
tree | ad722747672e6ddfed36252a1721221ab631e4ca | |
parent | dcf1e676adecaa793953f46739f24e7ef4efba8b [diff] |
Added utility functions for gl to D3D11 depth stencil states. TRAC #22044 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1437 736b8ea6-26fd-11df-bfd4-992fa37f6226