Removed the programBinary argument from Renderer::setViewport.
TRAC #22478
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1796 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 0252854..0e29e29 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -114,7 +114,7 @@
virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled) = 0;
virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport, gl::ProgramBinary *currentProgram) = 0;
+ bool ignoreViewport) = 0;
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer) = 0;
virtual void applyShaders(gl::ProgramBinary *programBinary) = 0;
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index b071af7..7779a76 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -537,7 +537,7 @@
}
bool Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport, gl::ProgramBinary *currentProgram)
+ bool ignoreViewport)
{
gl::Rectangle actualViewport = viewport;
float actualZNear = gl::clamp01(zNear);
@@ -575,10 +575,7 @@
mCurViewport = actualViewport;
mCurNear = actualZNear;
mCurFar = actualZFar;
- }
- if (currentProgram && viewportChanged)
- {
mVertexConstants.halfPixelSize[0] = 0.0f;
mVertexConstants.halfPixelSize[1] = 0.0f;
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index 497b2ce..d07c448 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -68,7 +68,7 @@
virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport, gl::ProgramBinary *currentProgram);
+ bool ignoreViewport);
virtual bool applyPrimitiveType(GLenum mode, GLsizei count);
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 3da50e4..e05d875 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -1026,7 +1026,7 @@
}
bool Renderer9::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport, gl::ProgramBinary *currentProgram)
+ bool ignoreViewport)
{
gl::Rectangle actualViewport = viewport;
float actualZNear = gl::clamp01(zNear);
@@ -1063,10 +1063,7 @@
mCurViewport = actualViewport;
mCurNear = actualZNear;
mCurFar = actualZFar;
- }
- if (currentProgram)
- {
dx_VertexConstants vc = {0};
dx_PixelConstants pc = {0};
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index 64c5ac9..cf01111 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -96,7 +96,7 @@
virtual void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
virtual bool setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace,
- bool ignoreViewport, gl::ProgramBinary *currentProgram);
+ bool ignoreViewport);
virtual bool applyRenderTarget(gl::Framebuffer *frameBuffer);
virtual void applyShaders(gl::ProgramBinary *programBinary);