Added the GL_TEXTURE_WRAP_R parameter.
TRAC #22705
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2168 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 71b9878..71e8958 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -69,6 +69,7 @@
bool setMagFilter(GLenum filter);
bool setWrapS(GLenum wrap);
bool setWrapT(GLenum wrap);
+ bool setWrapR(GLenum wrap);
bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
bool setUsage(GLenum usage);
@@ -76,6 +77,7 @@
GLenum getMagFilter() const;
GLenum getWrapS() const;
GLenum getWrapT() const;
+ GLenum getWrapR() const;
float getMaxAnisotropy() const;
int getLodOffset();
void getSamplerState(SamplerState *sampler);