Added the GL_TEXTURE_WRAP_R parameter.

TRAC #22705

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2168 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 71b9878..71e8958 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -69,6 +69,7 @@
     bool setMagFilter(GLenum filter);
     bool setWrapS(GLenum wrap);
     bool setWrapT(GLenum wrap);
+    bool setWrapR(GLenum wrap);
     bool setMaxAnisotropy(float textureMaxAnisotropy, float contextMaxAnisotropy);
     bool setUsage(GLenum usage);
 
@@ -76,6 +77,7 @@
     GLenum getMagFilter() const;
     GLenum getWrapS() const;
     GLenum getWrapT() const;
+    GLenum getWrapR() const;
     float getMaxAnisotropy() const;
     int getLodOffset();
     void getSamplerState(SamplerState *sampler);