Added an IndexBuffer creation method to Renderer.

TRAC #22237

Author: Geoff Lang
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1606 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 8dcebe7..2e1fd6c 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -55,6 +55,7 @@
 class TextureStorage2D;
 class TextureStorageCubeMap;
 class VertexBuffer;
+class IndexBuffer;
 class Blit;
 struct TranslatedIndexData;
 
@@ -175,6 +176,7 @@
 
     // Buffer creation
     virtual VertexBuffer *createVertexBuffer() = 0;
+    virtual IndexBuffer *createIndexBuffer() = 0;
 
   protected:
     bool initializeCompiler();
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 5a055f6..d2b222a 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1254,6 +1254,13 @@
     return new VertexBuffer11(this);
 }
 
+IndexBuffer *Renderer11::createIndexBuffer()
+{
+    // TODO
+    UNIMPLEMENTED();
+    return NULL;
+}
+
 bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
                           bool blitRenderTarget, bool blitDepthStencil)
 {
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index 0f56294..b42dd9e 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -139,6 +139,7 @@
 
     // Buffer creation
     virtual VertexBuffer *createVertexBuffer();
+    virtual IndexBuffer *createIndexBuffer();
 
     // D3D11-renderer specific methods
     ID3D11Device *getDevice() { return mDevice; }
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 87845cb..781276f 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -25,6 +25,7 @@
 #include "libGLESv2/renderer/Blit.h"
 #include "libGLESv2/renderer/RenderTarget9.h"
 #include "libGLESv2/renderer/VertexBuffer9.h"
+#include "libGLESv2/renderer/IndexBuffer9.h"
 
 #include "libEGL/Config.h"
 #include "libEGL/Display.h"
@@ -600,6 +601,11 @@
     return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL);
 }
 
+IndexBuffer *Renderer9::createIndexBuffer()
+{
+    return new IndexBuffer9(this);
+}
+
 void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
 {
     int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index fb4b4bb..8128501 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -174,6 +174,7 @@
 
     // Buffer creation
     virtual VertexBuffer *createVertexBuffer();
+    virtual IndexBuffer *createIndexBuffer();
 
     // D3D9-renderer specific methods
     bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);