Added an IndexBuffer creation method to Renderer.
TRAC #22237
Author: Geoff Lang
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1606 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 8dcebe7..2e1fd6c 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -55,6 +55,7 @@
class TextureStorage2D;
class TextureStorageCubeMap;
class VertexBuffer;
+class IndexBuffer;
class Blit;
struct TranslatedIndexData;
@@ -175,6 +176,7 @@
// Buffer creation
virtual VertexBuffer *createVertexBuffer() = 0;
+ virtual IndexBuffer *createIndexBuffer() = 0;
protected:
bool initializeCompiler();
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 5a055f6..d2b222a 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1254,6 +1254,13 @@
return new VertexBuffer11(this);
}
+IndexBuffer *Renderer11::createIndexBuffer()
+{
+ // TODO
+ UNIMPLEMENTED();
+ return NULL;
+}
+
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
bool blitRenderTarget, bool blitDepthStencil)
{
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index 0f56294..b42dd9e 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -139,6 +139,7 @@
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
+ virtual IndexBuffer *createIndexBuffer();
// D3D11-renderer specific methods
ID3D11Device *getDevice() { return mDevice; }
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 87845cb..781276f 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -25,6 +25,7 @@
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/VertexBuffer9.h"
+#include "libGLESv2/renderer/IndexBuffer9.h"
#include "libEGL/Config.h"
#include "libEGL/Display.h"
@@ -600,6 +601,11 @@
return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL);
}
+IndexBuffer *Renderer9::createIndexBuffer()
+{
+ return new IndexBuffer9(this);
+}
+
void Renderer9::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState)
{
int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index fb4b4bb..8128501 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -174,6 +174,7 @@
// Buffer creation
virtual VertexBuffer *createVertexBuffer();
+ virtual IndexBuffer *createIndexBuffer();
// D3D9-renderer specific methods
bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);