Place the method responsible for checking for fast pixel unpack buffer support into the Renderer.

TRAC #23997

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp b/src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp
index 54d68a5..4e8908d 100644
--- a/src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/PixelTransfer11.cpp
@@ -152,7 +152,7 @@
     int clientVersion = mRenderer->getCurrentClientVersion();
     const gl::Buffer &sourceBuffer = *unpack.pixelBuffer.get();
 
-    ASSERT(gl::IsFastCopyBufferToTextureSupported(destinationFormat, clientVersion));
+    ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat));
 
     ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
     ASSERT(pixelShader);
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 94974e8..8d2b32d 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -2767,10 +2767,16 @@
     return new Fence11(this);
 }
 
+bool Renderer11::supportsFastCopyBufferToTexture(GLint internalFormat) const
+{
+    //TODO
+    return false;
+}
+
 bool Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
                                          GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
 {
-    ASSERT(gl::IsFastCopyBufferToTextureSupported(destinationFormat, getCurrentClientVersion()));
+    ASSERT(supportsFastCopyBufferToTexture(destinationFormat));
     return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea);
 }
 
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d11/Renderer11.h
index 4f3837a..226c963 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.h
@@ -208,6 +208,7 @@
     Blit11 *getBlitter() { return mBlit; }
 
     // Buffer-to-texture and Texture-to-buffer copies
+    virtual bool supportsFastCopyBufferToTexture(GLint internalFormat) const;
     virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
                                          GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);