Implemented IndexBuffer11.
TRAC #22237
Author: Geoff Lang
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1608 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/IndexBuffer11.cpp b/src/libGLESv2/renderer/IndexBuffer11.cpp
new file mode 100644
index 0000000..48c0c64
--- /dev/null
+++ b/src/libGLESv2/renderer/IndexBuffer11.cpp
@@ -0,0 +1,180 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
+
+#include "libGLESv2/renderer/IndexBuffer11.h"
+
+namespace rx
+{
+
+IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+{
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+IndexBuffer11::~IndexBuffer11()
+{
+ if (mBuffer)
+ {
+ mBuffer->Release();
+ mBuffer = NULL;
+ }
+}
+
+bool IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
+{
+ if (mBuffer)
+ {
+ mBuffer->Release();
+ mBuffer = NULL;
+ }
+
+ updateSerial();
+
+ if (bufferSize > 0)
+ {
+ ID3D11Device* dxDevice = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = bufferSize;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
+ if (FAILED(result))
+ {
+ return false;
+ }
+ }
+
+ mBufferSize = bufferSize;
+ mIndexType = indexType;
+ mDynamicUsage = dynamic;
+
+ return true;
+}
+
+IndexBuffer11 *IndexBuffer11::makeIndexBuffer11(IndexBuffer *indexBuffer)
+{
+ ASSERT(dynamic_cast<IndexBuffer11*>(indexBuffer) != NULL);
+ return static_cast<IndexBuffer11*>(indexBuffer);
+}
+
+bool IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
+{
+ if (mBuffer)
+ {
+ if (offset + size > mBufferSize)
+ {
+ ERR("Index buffer map range is not inside the buffer.");
+ return false;
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Index buffer map failed with error 0x%08x", result);
+ return false;
+ }
+
+ *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
+ return true;
+ }
+ else
+ {
+ ERR("Index buffer not initialized.");
+ return false;
+ }
+}
+
+bool IndexBuffer11::unmapBuffer()
+{
+ if (mBuffer)
+ {
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+ dxContext->Unmap(mBuffer, 0);
+ return true;
+ }
+ else
+ {
+ ERR("Index buffer not initialized.");
+ return false;
+ }
+}
+
+GLenum IndexBuffer11::getIndexType() const
+{
+ return mIndexType;
+}
+
+unsigned int IndexBuffer11::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+bool IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
+{
+ if (bufferSize > mBufferSize || indexType != mIndexType)
+ {
+ return initialize(bufferSize, indexType, mDynamicUsage);
+ }
+ else
+ {
+ return true;
+ }
+}
+
+bool IndexBuffer11::discard()
+{
+ if (mBuffer)
+ {
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ ERR("Index buffer map failed with error 0x%08x", result);
+ return false;
+ }
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return true;
+ }
+ else
+ {
+ ERR("Index buffer not initialized.");
+ return false;
+ }
+}
+
+DXGI_FORMAT IndexBuffer11::getIndexFormat() const
+{
+ switch (mIndexType)
+ {
+ case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
+ default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+ID3D11Buffer *IndexBuffer11::getBuffer() const
+{
+ return mBuffer;
+}
+
+}
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/IndexBuffer11.h b/src/libGLESv2/renderer/IndexBuffer11.h
new file mode 100644
index 0000000..658f1bc
--- /dev/null
+++ b/src/libGLESv2/renderer/IndexBuffer11.h
@@ -0,0 +1,55 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
+
+#ifndef LIBGLESV2_RENDERER_INDEXBUFFER11_H_
+#define LIBGLESV2_RENDERER_INDEXBUFFER11_H_
+
+#include "libGLESv2/renderer/IndexBuffer.h"
+#include "libGLESv2/renderer/Renderer11.h"
+
+#include <d3d11.h>
+
+namespace rx
+{
+
+class IndexBuffer11 : public IndexBuffer
+{
+ public:
+ explicit IndexBuffer11(Renderer11 *const renderer);
+ virtual ~IndexBuffer11();
+
+ virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+
+ static IndexBuffer11 *makeIndexBuffer11(IndexBuffer *indexBuffer);
+
+ virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual bool unmapBuffer();
+
+ virtual GLenum getIndexType() const;
+ virtual unsigned int getBufferSize() const;
+ virtual bool setSize(unsigned int bufferSize, GLenum indexType);
+
+ virtual bool discard();
+
+ DXGI_FORMAT getIndexFormat() const;
+ ID3D11Buffer *getBuffer() const;
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(IndexBuffer11);
+
+ rx::Renderer11 *const mRenderer;
+
+ ID3D11Buffer *mBuffer;
+ unsigned int mBufferSize;
+ GLenum mIndexType;
+ bool mDynamicUsage;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_INDEXBUFFER11_H_
\ No newline at end of file
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index d2b222a..626b6d1 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -21,6 +21,7 @@
#include "libGLESv2/renderer/SwapChain11.h"
#include "libGLESv2/renderer/Image11.h"
#include "libGLESv2/renderer/VertexBuffer11.h"
+#include "libGLESv2/renderer/IndexBuffer11.h"
#include "libEGL/Config.h"
#include "libEGL/Display.h"
@@ -1256,9 +1257,7 @@
IndexBuffer *Renderer11::createIndexBuffer()
{
- // TODO
- UNIMPLEMENTED();
- return NULL;
+ return new IndexBuffer11(this);
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,