Rename Texture and Image methods which operate on storage objects to refer to storage instead of textures.
TRAC #23961
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 49acc54..cd4682e 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -128,7 +128,7 @@
int mipLevels() const;
virtual void createTexture() = 0;
- virtual void updateTexture() = 0;
+ virtual void updateStorage() = 0;
virtual bool ensureRenderTarget() = 0;
rx::Renderer *mRenderer;
@@ -197,14 +197,14 @@
DISALLOW_COPY_AND_ASSIGN(Texture2D);
virtual void createTexture();
- virtual void updateTexture();
+ virtual void updateStorage();
virtual bool ensureRenderTarget();
virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
virtual const rx::Image *getBaseLevelImage() const;
bool isMipmapComplete() const;
bool isLevelComplete(int level) const;
- void updateTextureLevel(int level);
+ void updateStorageLevel(int level);
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
@@ -264,14 +264,14 @@
DISALLOW_COPY_AND_ASSIGN(TextureCubeMap);
virtual void createTexture();
- virtual void updateTexture();
+ virtual void updateStorage();
virtual bool ensureRenderTarget();
virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
virtual const rx::Image *getBaseLevelImage() const;
bool isMipmapCubeComplete() const;
bool isFaceLevelComplete(int faceIndex, int level) const;
- void updateTextureFaceLevel(int faceIndex, int level);
+ void updateStorageFaceLevel(int faceIndex, int level);
void setImage(int faceIndex, GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels);
void commitRect(int faceIndex, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
@@ -323,7 +323,7 @@
DISALLOW_COPY_AND_ASSIGN(Texture3D);
virtual void createTexture();
- virtual void updateTexture();
+ virtual void updateStorage();
virtual bool ensureRenderTarget();
virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
@@ -333,7 +333,7 @@
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
bool isLevelComplete(int level) const;
- void updateTextureLevel(int level);
+ void updateStorageLevel(int level);
rx::Image *mImageArray[IMPLEMENTATION_MAX_TEXTURE_LEVELS];
@@ -380,7 +380,7 @@
DISALLOW_COPY_AND_ASSIGN(Texture2DArray);
virtual void createTexture();
- virtual void updateTexture();
+ virtual void updateStorage();
virtual bool ensureRenderTarget();
virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
@@ -390,7 +390,7 @@
void commitRect(GLint level, GLint xoffset, GLint yoffset, GLint layerTarget, GLsizei width, GLsizei height);
bool isLevelComplete(int level) const;
- void updateTextureLevel(int level);
+ void updateStorageLevel(int level);
// Storing images as an array of single depth textures since D3D11 treats each array level of a
// Texture2D object as a separate subresource. Each layer would have to be looped over