Enable anisotropic filtering support on the D3D11 path.
TRAC #22504
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1873 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 12fcb7f..099d931 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -2001,16 +2001,21 @@
bool Renderer11::getTextureFilterAnisotropySupport() const
{
- // TODO
- // UNIMPLEMENTED();
- return false;
+ return true;
}
float Renderer11::getTextureMaxAnisotropy() const
{
- // TODO
- // UNIMPLEMENTED();
- return 1.0f;
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_MAX_MAXANISOTROPY;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_MAX_MAXANISOTROPY;
+ default: UNREACHABLE();
+ return 0;
+ }
}
bool Renderer11::getEventQuerySupport()