Make a virtual method Texture::mipLevels to return the value of mip levels defined as in the GL spec.
Also known as the "q" function.
TRAC #23961
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 3551b86..49acc54 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -125,6 +125,7 @@
GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
GLint creationLevels(GLsizei width, GLsizei height) const;
GLint creationLevels(GLsizei size) const;
+ int mipLevels() const;
virtual void createTexture() = 0;
virtual void updateTexture() = 0;