Disable two D3D11 warnings that would sometimes spam the output log for certain WebGL content.

These warnings identified when we set a render target that was bound as a shader resource, and were benign.

TRAC #22642

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1948 736b8ea6-26fd-11df-bfd4-992fa37f6226
1 file changed