Refactored Renderer::setRasterizerState to no longer need a depthSize parameter.
TRAC #22145
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1516 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index c239b8c..57d3596 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -81,7 +81,7 @@
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler) = 0;
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
- virtual void setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize) = 0;
+ virtual void setRasterizerState(const gl::RasterizerState &rasterState) = 0;
virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask) = 0;
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 5a1f7a2..1f2c5de 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -257,13 +257,11 @@
UNIMPLEMENTED();
}
-void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize)
+void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState)
{
- if (mForceSetRasterState ||
- memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0 ||
- depthSize != mCurDepthSize)
+ if (mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0)
{
- ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, depthSize);
+ ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, mCurDepthSize);
if (!dxRasterState)
{
ERR("NULL blend state returned by RenderStateCache::getRasterizerState, setting the "
@@ -277,7 +275,6 @@
dxRasterState->Release();
}
mCurRasterState = rasterState;
- mCurDepthSize = depthSize;
}
mForceSetRasterState = false;
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index 157d57b..aebd856 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -48,7 +48,7 @@
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
- virtual void setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize);
+ virtual void setRasterizerState(const gl::RasterizerState &rasterState);
virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index d8995d5..a834a4d 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -660,10 +660,9 @@
mDevice->SetTexture(d3dSampler, d3dTexture);
}
-void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize)
+void Renderer9::setRasterizerState(const gl::RasterizerState &rasterState)
{
bool rasterStateChanged = mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0;
- bool depthSizeChanged = mForceSetRasterState || depthSize != mCurDepthSize;
if (rasterStateChanged)
{
@@ -679,18 +678,13 @@
mDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, rasterState.scissorTest ? TRUE : FALSE);
- mCurRasterState = rasterState;
- }
-
- if (rasterStateChanged || depthSizeChanged)
- {
if (rasterState.polygonOffsetFill)
{
- if (depthSize > 0)
+ if (mCurDepthSize > 0)
{
mDevice->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *(DWORD*)&rasterState.polygonOffsetFactor);
- float depthBias = ldexp(rasterState.polygonOffsetUnits, -static_cast<int>(depthSize));
+ float depthBias = ldexp(rasterState.polygonOffsetUnits, -static_cast<int>(mCurDepthSize));
mDevice->SetRenderState(D3DRS_DEPTHBIAS, *(DWORD*)&depthBias);
}
}
@@ -700,7 +694,7 @@
mDevice->SetRenderState(D3DRS_DEPTHBIAS, 0);
}
- mCurDepthSize = depthSize;
+ mCurRasterState = rasterState;
}
mForceSetRasterState = false;
@@ -1088,6 +1082,8 @@
stencilbufferSerial != mAppliedStencilbufferSerial ||
!mDepthStencilInitialized)
{
+ unsigned int depthSize = 0;
+
// Apply the depth stencil on the device
if (depthStencil)
{
@@ -1107,12 +1103,20 @@
mDevice->SetDepthStencilSurface(depthStencilSurface);
depthStencilSurface->Release();
+
+ depthSize = depthStencil->getDepthSize();
}
else
{
mDevice->SetDepthStencilSurface(NULL);
}
+ if (!mDepthStencilInitialized || depthSize != mCurDepthSize)
+ {
+ mCurDepthSize = depthSize;
+ mForceSetRasterState = true;
+ }
+
mAppliedDepthbufferSerial = depthbufferSerial;
mAppliedStencilbufferSerial = stencilbufferSerial;
mDepthStencilInitialized = true;
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index cd555d0..68afc19 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -83,7 +83,7 @@
virtual void setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &sampler);
virtual void setTexture(gl::SamplerType type, int index, gl::Texture *texture);
- virtual void setRasterizerState(const gl::RasterizerState &rasterState, unsigned int depthSize);
+ virtual void setRasterizerState(const gl::RasterizerState &rasterState);
virtual void setBlendState(const gl::BlendState &blendState, const gl::Color &blendColor,
unsigned int sampleMask);
virtual void setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
@@ -246,6 +246,7 @@
bool mDepthStencilInitialized;
bool mRenderTargetDescInitialized;
rx::RenderTarget::Desc mRenderTargetDesc;
+ unsigned int mCurDepthSize;
IDirect3DStateBlock9 *mMaskedClearSavedState;
@@ -259,7 +260,6 @@
bool mForceSetRasterState;
gl::RasterizerState mCurRasterState;
- unsigned int mCurDepthSize;
bool mForceSetScissor;
gl::Rectangle mCurScissor;