Retrieve the maximum uniform register count from the renderer.

TRAC #22243
Signed-off-by: Jamie Madill
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1773 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index de1ea82..fbf0c99 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1870,6 +1870,16 @@
     }
 }
 
+int Renderer11::getMaxVertexUniformVectors() const
+{
+    return gl::MAX_VERTEX_UNIFORM_VECTORS;
+}
+
+int Renderer11::getMaxFragmentUniformVectors() const
+{
+    return getMajorShaderModel() >= 3 ? gl::MAX_FRAGMENT_UNIFORM_VECTORS_SM3 : gl::MAX_FRAGMENT_UNIFORM_VECTORS_SM2;
+}
+
 bool Renderer11::getNonPower2TextureSupport() const
 {
     // TODO