Increase the varying register count to what the feature level supports.

TRAC #22243
Signed-off-by: Jamie Madill
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1775 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index fe19655..5e5cfd0 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1884,6 +1884,21 @@
     return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11;
 }
 
+int Renderer11::getMaxVaryingVectors() const
+{
+    META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT);
+    switch (mFeatureLevel)
+    {
+      case D3D_FEATURE_LEVEL_11_0:
+        return D3D11_VS_OUTPUT_REGISTER_COUNT;
+      case D3D_FEATURE_LEVEL_10_1:
+      case D3D_FEATURE_LEVEL_10_0:
+        return D3D10_VS_OUTPUT_REGISTER_COUNT;
+      default: UNREACHABLE();
+        return 0;
+    }
+}
+
 bool Renderer11::getNonPower2TextureSupport() const
 {
     // TODO