Optimized adding dirty rectangles.

TRAC #21588
Issue=353
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@1288 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 29fcb1f..34f9664 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -1,5 +1,5 @@
 //
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
 // Use of this source code is governed by a BSD-style license that can be
 // found in the LICENSE file.
 //
@@ -258,7 +258,7 @@
 
     virtual ~TextureStorage2D();
 
-    IDirect3DSurface9 *getSurfaceLevel(int level);
+    IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty);
     IDirect3DBaseTexture9 *getBaseTexture() const;
 
     virtual unsigned int getRenderTargetSerial(GLenum target) const;
@@ -345,7 +345,7 @@
 
     virtual ~TextureStorageCubeMap();
 
-    IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level);
+    IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty);
     IDirect3DBaseTexture9 *getBaseTexture() const;
 
     virtual unsigned int getRenderTargetSerial(GLenum target) const;