Implemented VertexBuffer11.

TRAC #22227

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1598 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/build_angle.gypi b/src/build_angle.gypi
index 1b20995..6503335 100644
--- a/src/build_angle.gypi
+++ b/src/build_angle.gypi
@@ -297,6 +297,8 @@
             'libGLESv2/renderer/VertexBuffer.h',
             'libGLESv2/renderer/VertexBuffer9.cpp',
             'libGLESv2/renderer/VertexBuffer9.h',
+            'libGLESv2/renderer/VertexBuffer11.cpp',
+            'libGLESv2/renderer/VertexBuffer11.h',
             'libGLESv2/renderer/VertexDeclarationCache.cpp',
             'libGLESv2/renderer/VertexDeclarationCache.h',
             'libGLESv2/ResourceManager.cpp',
diff --git a/src/libGLESv2/libGLESv2.vcxproj b/src/libGLESv2/libGLESv2.vcxproj
index 648770d..facc361 100644
--- a/src/libGLESv2/libGLESv2.vcxproj
+++ b/src/libGLESv2/libGLESv2.vcxproj
@@ -264,6 +264,7 @@
     <ClCompile Include="renderer\SwapChain9.cpp" />

     <ClCompile Include="renderer\TextureStorage.cpp" />

     <ClCompile Include="renderer\VertexBuffer.cpp" />

+    <ClCompile Include="renderer\VertexBuffer11.cpp" />

     <ClCompile Include="renderer\VertexBuffer9.cpp" />

     <ClCompile Include="renderer\VertexDataManager.cpp" />

     <ClCompile Include="renderer\VertexDeclarationCache.cpp" />

@@ -317,6 +318,7 @@
     <ClInclude Include="renderer\SwapChain9.h" />

     <ClInclude Include="renderer\TextureStorage.h" />

     <ClInclude Include="renderer\VertexBuffer.h" />

+    <ClInclude Include="renderer\VertexBuffer11.h" />

     <ClInclude Include="renderer\VertexBuffer9.h" />

     <ClInclude Include="renderer\vertexconversion.h" />

     <ClInclude Include="renderer\VertexDataManager.h" />

diff --git a/src/libGLESv2/libGLESv2.vcxproj.filters b/src/libGLESv2/libGLESv2.vcxproj.filters
index 24741f6..ddab5e0 100644
--- a/src/libGLESv2/libGLESv2.vcxproj.filters
+++ b/src/libGLESv2/libGLESv2.vcxproj.filters
@@ -149,12 +149,15 @@
     <ClCompile Include="renderer\VertexBuffer9.cpp">

       <Filter>Renderer</Filter>

     </ClCompile>

+    <ClCompile Include="renderer\VertexBuffer11.cpp">

+      <Filter>Renderer</Filter>

+    </ClCompile>
     <ClCompile Include="renderer\Image11.cpp">

       <Filter>Renderer</Filter>

     </ClCompile>

     <ClCompile Include="Uniform.cpp">

       <Filter>Source Files</Filter>

-    </ClCompile>

+    </ClCompile>
   </ItemGroup>

   <ItemGroup>

     <ClInclude Include="BinaryStream.h">

@@ -313,12 +316,9 @@
     <ClInclude Include="renderer\VertexBuffer9.h">

       <Filter>Renderer</Filter>

     </ClInclude>

-    <ClInclude Include="renderer\Image11.h">

+    <ClInclude Include="renderer\VertexBuffer11.h">

       <Filter>Renderer</Filter>

-    </ClInclude>

-    <ClInclude Include="Uniform.h">

-      <Filter>Header Files</Filter>

-    </ClInclude>

+    </ClInclude>
   </ItemGroup>

   <ItemGroup>

     <None Include="libGLESv2.def">

diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 53b2fdd..5a055f6 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -20,6 +20,7 @@
 #include "libGLESv2/renderer/ShaderExecutable11.h"
 #include "libGLESv2/renderer/SwapChain11.h"
 #include "libGLESv2/renderer/Image11.h"
+#include "libGLESv2/renderer/VertexBuffer11.h"
 
 #include "libEGL/Config.h"
 #include "libEGL/Display.h"
@@ -1250,9 +1251,7 @@
 
 VertexBuffer *Renderer11::createVertexBuffer()
 {
-    // TODO
-    UNIMPLEMENTED();
-    return NULL;
+    return new VertexBuffer11(this);
 }
 
 bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
diff --git a/src/libGLESv2/renderer/VertexBuffer11.cpp b/src/libGLESv2/renderer/VertexBuffer11.cpp
new file mode 100644
index 0000000..c985e78
--- /dev/null
+++ b/src/libGLESv2/renderer/VertexBuffer11.cpp
@@ -0,0 +1,375 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
+
+#include "libGLESv2/renderer/VertexBuffer11.h"
+
+#include "libGLESv2/Buffer.h"
+
+namespace rx
+{
+
+VertexBuffer11::VertexBuffer11(rx::Renderer11 *const renderer) : mRenderer(renderer)
+{
+    mBuffer = NULL;
+    mBufferSize = 0;
+    mDynamicUsage = false;
+}
+
+VertexBuffer11::~VertexBuffer11()
+{
+    if (mBuffer)
+    {
+        mBuffer->Release();
+        mBuffer = NULL;
+    }
+}
+
+bool VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
+{
+    if (mBuffer)
+    {
+        mBuffer->Release();
+        mBuffer = NULL;
+    }
+
+    updateSerial();
+
+    if (size > 0)
+    {
+        ID3D11Device* dxDevice = mRenderer->getDevice();
+
+        D3D11_BUFFER_DESC bufferDesc;
+        bufferDesc.ByteWidth = size;
+        bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+        bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+        bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+        bufferDesc.MiscFlags = 0;
+        bufferDesc.StructureByteStride = 0;
+
+        HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
+        if (FAILED(result))
+        {
+            return false;
+        }
+    }
+
+    mBufferSize = size;
+    mDynamicUsage = dynamicUsage;
+    return true;
+}
+
+VertexBuffer11 *VertexBuffer11::makeVertexBuffer11(VertexBuffer *vetexBuffer)
+{
+    ASSERT(dynamic_cast<VertexBuffer11*>(vetexBuffer) != NULL);
+    return static_cast<VertexBuffer11*>(vetexBuffer);
+}
+
+bool VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count,
+                                           GLsizei instances, unsigned int offset)
+{
+    if (mBuffer)
+    {
+        gl::Buffer *buffer = attrib.mBoundBuffer.get();
+
+        int inputStride = attrib.stride();
+        int elementSize = attrib.typeSize();
+        const VertexConverter &converter = getVertexConversion(attrib);
+
+        ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+        D3D11_MAPPED_SUBRESOURCE mappedResource;
+        HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+        if (FAILED(result))
+        {
+            ERR("Vertex buffer map failed with error 0x%08x", result);
+            return false;
+        }
+
+        char* output = reinterpret_cast<char*>(mappedResource.pData) + offset;
+
+        const char *input = NULL;
+        if (buffer)
+        {
+            input = static_cast<const char*>(buffer->data()) + static_cast<int>(attrib.mOffset);
+        }
+        else
+        {
+            input = static_cast<const char*>(attrib.mPointer);
+        }
+
+        if (instances == 0 || attrib.mDivisor == 0)
+        {
+            input += inputStride * start;
+        }
+
+        converter.conversionFunc(input, inputStride, count, output);
+
+        dxContext->Unmap(mBuffer, 0);
+
+        return true;
+    }
+    else
+    {
+        ERR("Vertex buffer not initialized.");
+        return false;
+    }
+}
+
+bool VertexBuffer11::storeRawData(const void* data, unsigned int size, unsigned int offset)
+{
+    if (mBuffer)
+    {
+        ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+        D3D11_MAPPED_SUBRESOURCE mappedResource;
+        HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+        if (FAILED(result))
+        {
+            ERR("Vertex buffer map failed with error 0x%08x", result);
+            return false;
+        }
+
+        char* bufferData = static_cast<char*>(mappedResource.pData);
+        memcpy(bufferData + offset, data, size);
+
+        dxContext->Unmap(mBuffer, 0);
+
+        return true;
+    }
+    else
+    {
+        ERR("Vertex buffer not initialized.");
+        return false;
+    }
+}
+
+unsigned int VertexBuffer11::getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count,
+                                              GLsizei instances) const
+{
+    unsigned int elementSize = getVertexConversion(attrib).outputElementSize;
+
+    if (instances == 0 || attrib.mDivisor == 0)
+    {
+        return elementSize * count;
+    }
+    else
+    {
+        return elementSize * ((instances + attrib.mDivisor - 1) / attrib.mDivisor);
+    }
+}
+
+unsigned int VertexBuffer11::getBufferSize() const
+{
+    return mBufferSize;
+}
+
+bool VertexBuffer11::setBufferSize(unsigned int size)
+{
+    if (size > mBufferSize)
+    {
+        return initialize(size, mDynamicUsage);
+    }
+    else
+    {
+        return true;
+    }
+}
+
+bool VertexBuffer11::discard()
+{
+    if (mBuffer)
+    {
+        ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+        D3D11_MAPPED_SUBRESOURCE mappedResource;
+        HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+        if (FAILED(result))
+        {
+            ERR("Vertex buffer map failed with error 0x%08x", result);
+            return false;
+        }
+
+        dxContext->Unmap(mBuffer, 0);
+
+        return true;
+    }
+    else
+    {
+        ERR("Vertex buffer not initialized.");
+        return false;
+    }
+}
+
+unsigned int VertexBuffer11::getVertexSize(const gl::VertexAttribute &attrib) const
+{
+    return getVertexConversion(attrib).outputElementSize;
+}
+
+DXGI_FORMAT VertexBuffer11::getDXGIFormat(const gl::VertexAttribute &attrib) const
+{
+    return getVertexConversion(attrib).dxgiFormat;
+}
+
+ID3D11Buffer *VertexBuffer11::getBuffer() const
+{
+    return mBuffer;
+}
+
+template <typename T, unsigned int componentCount, bool widen, bool normalized>
+static void copyVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
+{
+    unsigned int typeSize = sizeof(T);
+    unsigned int vertexSize = typeSize * componentCount;
+
+    unsigned int outputStride = widen ? 4 : componentCount;
+    T defaultVal = normalized ? std::numeric_limits<T>::max() : T(1);
+
+    if (vertexSize == stride && !widen)
+    {
+        memcpy(output, input, count * vertexSize);
+    }
+    else
+    {
+        for (unsigned int i = 0; i < count; i++)
+        {
+            const T* offsetInput = reinterpret_cast<const T*>(reinterpret_cast<const char*>(input) + stride * i);
+            T* offsetOutput = reinterpret_cast<T*>(output) + i * outputStride;
+
+            memcpy(offsetOutput, offsetInput, vertexSize);
+
+            if (widen)
+            {
+                offsetOutput[3] = defaultVal;
+            }
+        }
+    }
+}
+
+template <unsigned int componentCount>
+static void copyFixedVertexData(const void* input, unsigned int stride, unsigned int count, void* output)
+{
+    static const float divisor = 1.0f / (1 << 16);
+
+    for (unsigned int i = 0; i < count; i++)
+    {
+        const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(reinterpret_cast<const char*>(input) + stride * i);
+        float* offsetOutput = reinterpret_cast<float*>(output) + i * componentCount;
+
+        for (unsigned int j = 0; j < componentCount; j++)
+        {
+            offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
+        }
+    }
+}
+
+const VertexBuffer11::VertexConverter VertexBuffer11::mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] =
+{
+    { // GL_BYTE
+        { // unnormalized
+            { &copyVertexData<GLbyte, 1, false, false>, DXGI_FORMAT_R8_SINT, 1 },
+            { &copyVertexData<GLbyte, 2, false, false>, DXGI_FORMAT_R8G8_SINT, 2 },
+            { &copyVertexData<GLbyte, 3, true, false>, DXGI_FORMAT_R8G8B8A8_SINT, 4 },
+            { &copyVertexData<GLbyte, 4, false, false>, DXGI_FORMAT_R8G8B8A8_SINT, 4 },
+        },
+        { // normalized
+            { &copyVertexData<GLbyte, 1, false, true>, DXGI_FORMAT_R8_SNORM, 1 },
+            { &copyVertexData<GLbyte, 2, false, true>, DXGI_FORMAT_R8G8_SNORM, 2 },
+            { &copyVertexData<GLbyte, 3, true, true>, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
+            { &copyVertexData<GLbyte, 4, false, true>, DXGI_FORMAT_R8G8B8A8_SNORM, 4 },
+        },
+    },
+    { // GL_UNSIGNED_BYTE
+        { // unnormalized
+            { &copyVertexData<GLubyte, 1, false, false>, DXGI_FORMAT_R8_UINT, 1 },
+            { &copyVertexData<GLubyte, 2, false, false>, DXGI_FORMAT_R8G8_UINT, 2 },
+            { &copyVertexData<GLubyte, 3, true, false>, DXGI_FORMAT_R8G8B8A8_UINT, 4 },
+            { &copyVertexData<GLubyte, 4, false, false>, DXGI_FORMAT_R8G8B8A8_UINT, 4 },
+        },
+        { // normalized
+            { &copyVertexData<GLubyte, 1, false, true>, DXGI_FORMAT_R8_UNORM, 1 },
+            { &copyVertexData<GLubyte, 2, false, true>, DXGI_FORMAT_R8G8_UNORM, 2 },
+            { &copyVertexData<GLubyte, 3, true, true>, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
+            { &copyVertexData<GLubyte, 4, false, true>, DXGI_FORMAT_R8G8B8A8_UNORM, 4 },
+        },
+    },
+    { // GL_SHORT
+        { // unnormalized
+            { &copyVertexData<GLshort, 1, false, false>, DXGI_FORMAT_R16_SINT, 2 },
+            { &copyVertexData<GLshort, 2, false, false>, DXGI_FORMAT_R16G16_SINT, 4 },
+            { &copyVertexData<GLshort, 3, true, false>, DXGI_FORMAT_R16G16B16A16_SINT, 8 },
+            { &copyVertexData<GLshort, 4, false, false>, DXGI_FORMAT_R16G16B16A16_SINT, 8 },
+        },
+        { // normalized
+            { &copyVertexData<GLshort, 1, false, true>, DXGI_FORMAT_R16_SNORM, 2 },
+            { &copyVertexData<GLshort, 2, false, true>, DXGI_FORMAT_R16G16_SNORM, 4 },
+            { &copyVertexData<GLshort, 3, true, true>, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
+            { &copyVertexData<GLshort, 4, false, true>, DXGI_FORMAT_R16G16B16A16_SNORM, 8 },
+        },
+    },
+    { // GL_UNSIGNED_SHORT
+        { // unnormalized
+            { &copyVertexData<GLushort, 1, false, false>, DXGI_FORMAT_R16_UINT, 2 },
+            { &copyVertexData<GLushort, 2, false, false>, DXGI_FORMAT_R16G16_UINT, 4 },
+            { &copyVertexData<GLushort, 3, true, false>, DXGI_FORMAT_R16G16B16A16_UINT, 8 },
+            { &copyVertexData<GLushort, 4, false, false>, DXGI_FORMAT_R16G16B16A16_UINT, 8 },
+        },
+        { // normalized
+            { &copyVertexData<GLushort, 1, false, true>, DXGI_FORMAT_R16_UNORM, 2 },
+            { &copyVertexData<GLushort, 2, false, true>, DXGI_FORMAT_R16G16_UNORM, 4 },
+            { &copyVertexData<GLushort, 3, true, true>, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
+            { &copyVertexData<GLushort, 4, false, true>, DXGI_FORMAT_R16G16B16A16_UNORM, 8 },
+        },
+    },
+    { // GL_FIXED
+        { // unnormalized
+            { &copyFixedVertexData<1>, DXGI_FORMAT_R32_FLOAT, 4 },
+            { &copyFixedVertexData<2>, DXGI_FORMAT_R32G32_FLOAT, 8 },
+            { &copyFixedVertexData<3>, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
+            { &copyFixedVertexData<4>, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
+        },
+        { // normalized
+            { &copyFixedVertexData<1>, DXGI_FORMAT_R32_FLOAT, 4 },
+            { &copyFixedVertexData<2>, DXGI_FORMAT_R32G32_FLOAT, 8 },
+            { &copyFixedVertexData<3>, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
+            { &copyFixedVertexData<4>, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
+        },
+    },
+    { // GL_FLOAT
+        { // unnormalized
+            { &copyVertexData<GLfloat, 1, false, false>, DXGI_FORMAT_R32_FLOAT, 4 },
+            { &copyVertexData<GLfloat, 2, false, false>, DXGI_FORMAT_R32G32_FLOAT, 8 },
+            { &copyVertexData<GLfloat, 3, false, false>, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
+            { &copyVertexData<GLfloat, 4, false, false>, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
+        },
+        { // normalized
+            { &copyVertexData<GLfloat, 1, false, false>, DXGI_FORMAT_R32_FLOAT, 4 },
+            { &copyVertexData<GLfloat, 2, false, false>, DXGI_FORMAT_R32G32_FLOAT, 8 },
+            { &copyVertexData<GLfloat, 3, false, false>, DXGI_FORMAT_R32G32B32_FLOAT, 12 },
+            { &copyVertexData<GLfloat, 4, false, false>, DXGI_FORMAT_R32G32B32A32_FLOAT, 16 },
+        },
+    },
+};
+
+const VertexBuffer11::VertexConverter &VertexBuffer11::getVertexConversion(const gl::VertexAttribute &attribute)
+{
+    unsigned int typeIndex = 0;
+    switch (attribute.mType)
+    {
+      case GL_BYTE:             typeIndex = 0; break;
+      case GL_UNSIGNED_BYTE:    typeIndex = 1; break;
+      case GL_SHORT:            typeIndex = 2; break;
+      case GL_UNSIGNED_SHORT:   typeIndex = 3; break;
+      case GL_FIXED:            typeIndex = 4; break;
+      case GL_FLOAT:            typeIndex = 5; break;
+      default:                  UNREACHABLE(); break;
+    }
+
+    return mPossibleTranslations[typeIndex][attribute.mNormalized][attribute.mSize - 1];
+}
+
+}
diff --git a/src/libGLESv2/renderer/VertexBuffer11.h b/src/libGLESv2/renderer/VertexBuffer11.h
new file mode 100644
index 0000000..d179e70
--- /dev/null
+++ b/src/libGLESv2/renderer/VertexBuffer11.h
@@ -0,0 +1,72 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
+
+#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
+#define LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
+
+#include "libGLESv2/renderer/VertexBuffer.h"
+#include "libGLESv2/renderer/Renderer11.h"
+
+#include <d3d11.h>
+
+namespace rx
+{
+
+class VertexBuffer11 : public VertexBuffer
+{
+  public:
+    explicit VertexBuffer11(rx::Renderer11 *const renderer);
+    virtual ~VertexBuffer11();
+
+    virtual bool initialize(unsigned int size, bool dynamicUsage);
+
+    static VertexBuffer11 *makeVertexBuffer11(VertexBuffer *vetexBuffer);
+
+    virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
+                                 unsigned int offset);
+    virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
+
+    virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const;
+
+    virtual unsigned int getBufferSize() const;
+    virtual bool setBufferSize(unsigned int size);
+    virtual bool discard();
+
+    unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
+    DXGI_FORMAT getDXGIFormat(const gl::VertexAttribute &attrib) const;
+
+    ID3D11Buffer *getBuffer() const;
+
+  private:
+    DISALLOW_COPY_AND_ASSIGN(VertexBuffer11);
+
+    rx::Renderer11 *const mRenderer;
+
+    ID3D11Buffer *mBuffer;
+    unsigned int mBufferSize;
+    bool mDynamicUsage;
+
+    typedef void (*VertexConversionFunction)(const void *, unsigned int, unsigned int, void *);
+    struct VertexConverter
+    {
+        VertexConversionFunction conversionFunc;
+        DXGI_FORMAT dxgiFormat;
+        unsigned int outputElementSize;
+    };
+
+    enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
+
+    // This table is used to generate mAttributeTypes.
+    static const VertexConverter mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
+
+    static const VertexConverter &getVertexConversion(const gl::VertexAttribute &attribute);
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_VERTEXBUFFER11_H_
\ No newline at end of file