Remove Texture::getStorage, which is no longer needed after the previous refactorings.

TRAC #23976

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/Texture.cpp b/src/libGLESv2/Texture.cpp
index 167ceab..00b4f1c 100644
--- a/src/libGLESv2/Texture.cpp
+++ b/src/libGLESv2/Texture.cpp
@@ -167,7 +167,7 @@
 
 int Texture::getLodOffset()
 {
-    rx::TextureStorageInterface *texture = getStorage(false);
+    rx::TextureStorageInterface *texture = getNativeTexture();
     return texture ? texture->getLodOffset() : 0;
 }
 
@@ -297,8 +297,9 @@
 rx::TextureStorageInterface *Texture::getNativeTexture()
 {
     // ensure the underlying texture is created
+    initializeStorage(false);
 
-    rx::TextureStorageInterface *storage = getStorage(false);
+    rx::TextureStorageInterface *storage = getBaseLevelStorage();
     if (storage)
     {
         updateStorage();
@@ -319,7 +320,7 @@
 
 unsigned int Texture::getTextureSerial()
 {
-    rx::TextureStorageInterface *texture = getStorage(false);
+    rx::TextureStorageInterface *texture = getNativeTexture();
     return texture ? texture->getTextureSerial() : 0;
 }
 
@@ -926,6 +927,11 @@
     return mImageArray[0];
 }
 
+rx::TextureStorageInterface *Texture2D::getBaseLevelStorage()
+{
+    return mTexStorage;
+}
+
 Renderbuffer *Texture2D::getRenderbuffer(GLint level)
 {
     Renderbuffer *renderBuffer = mRenderbufferProxies.get(level, 0);
@@ -946,7 +952,7 @@
 rx::RenderTarget *Texture2D::getRenderTarget(GLint level)
 {
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -965,7 +971,7 @@
 rx::RenderTarget *Texture2D::getDepthSencil(GLint level)
 {
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -986,23 +992,6 @@
     return mTexStorage ? mTexStorage->levelCount() : 0;
 }
 
-rx::TextureStorageInterface *Texture2D::getStorage(bool renderTarget)
-{
-    if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
-    {
-        if (renderTarget)
-        {
-            ensureRenderTarget();
-        }
-        else
-        {
-            initializeStorage(false);
-        }
-    }
-
-    return mTexStorage;
-}
-
 TextureCubeMap::TextureCubeMap(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_CUBE_MAP)
 {
     mTexStorage = NULL;
@@ -1580,6 +1569,11 @@
     return mImageArray[0][0];
 }
 
+rx::TextureStorageInterface *TextureCubeMap::getBaseLevelStorage()
+{
+    return mTexStorage;
+}
+
 Renderbuffer *TextureCubeMap::getRenderbuffer(GLenum target, GLint level)
 {
     if (!IsCubemapTextureTarget(target))
@@ -1609,7 +1603,7 @@
     ASSERT(IsCubemapTextureTarget(target));
 
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -1630,7 +1624,7 @@
     ASSERT(IsCubemapTextureTarget(target));
 
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -1651,23 +1645,6 @@
     return mTexStorage ? mTexStorage->levelCount() - getLodOffset() : 0;
 }
 
-rx::TextureStorageInterface *TextureCubeMap::getStorage(bool renderTarget)
-{
-    if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
-    {
-        if (renderTarget)
-        {
-            ensureRenderTarget();
-        }
-        else
-        {
-            initializeStorage(false);
-        }
-    }
-
-    return mTexStorage;
-}
-
 Texture3D::Texture3D(rx::Renderer *renderer, GLuint id) : Texture(renderer, id, GL_TEXTURE_3D)
 {
     mTexStorage = NULL;
@@ -1851,6 +1828,11 @@
     return mImageArray[0];
 }
 
+rx::TextureStorageInterface *Texture3D::getBaseLevelStorage()
+{
+    return mTexStorage;
+}
+
 void Texture3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
 {
     if (xoffset + width > mImageArray[level]->getWidth() || yoffset + height > mImageArray[level]->getHeight() || zoffset >= mImageArray[level]->getDepth())
@@ -2101,7 +2083,7 @@
 rx::RenderTarget *Texture3D::getRenderTarget(GLint level)
 {
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -2120,7 +2102,7 @@
 rx::RenderTarget *Texture3D::getRenderTarget(GLint level, GLint layer)
 {
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -2139,7 +2121,7 @@
 rx::RenderTarget *Texture3D::getDepthStencil(GLint level, GLint layer)
 {
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -2155,23 +2137,6 @@
     return mTexStorage->getRenderTarget(level, layer);
 }
 
-rx::TextureStorageInterface *Texture3D::getStorage(bool renderTarget)
-{
-    if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
-    {
-        if (renderTarget)
-        {
-            ensureRenderTarget();
-        }
-        else
-        {
-            initializeStorage(false);
-        }
-    }
-
-    return mTexStorage;
-}
-
 void Texture3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 {
     // If there currently is a corresponding storage texture image, it has these parameters
@@ -2422,6 +2387,11 @@
     return (mLayerCounts[0] > 0 ? mImageArray[0][0] : NULL);
 }
 
+rx::TextureStorageInterface *Texture2DArray::getBaseLevelStorage()
+{
+    return mTexStorage;
+}
+
 void Texture2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
 {
     if (xoffset + width > getWidth(level) || yoffset + height > getHeight(level) || zoffset >= getDepth(level) || getDepth(level) == 0)
@@ -2673,7 +2643,7 @@
 rx::RenderTarget *Texture2DArray::getRenderTarget(GLint level, GLint layer)
 {
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -2692,7 +2662,7 @@
 rx::RenderTarget *Texture2DArray::getDepthStencil(GLint level, GLint layer)
 {
     // ensure the underlying texture is created
-    if (getStorage(true) == NULL)
+    if (!ensureRenderTarget())
     {
         return NULL;
     }
@@ -2708,23 +2678,6 @@
     return mTexStorage->getRenderTarget(level, layer);
 }
 
-rx::TextureStorageInterface *Texture2DArray::getStorage(bool renderTarget)
-{
-    if (!mTexStorage || (renderTarget && !mTexStorage->isRenderTarget()))
-    {
-        if (renderTarget)
-        {
-            ensureRenderTarget();
-        }
-        else
-        {
-            initializeStorage(false);
-        }
-    }
-
-    return mTexStorage;
-}
-
 void Texture2DArray::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
 {
     // If there currently is a corresponding storage texture image, it has these parameters
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index 4bf7009..8714e6b 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -152,7 +152,7 @@
   private:
     DISALLOW_COPY_AND_ASSIGN(Texture);
 
-    virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
+    virtual rx::TextureStorageInterface *getBaseLevelStorage() = 0;
     virtual const rx::Image *getBaseLevelImage() const = 0;
 };
 
@@ -202,7 +202,7 @@
 
     virtual void updateStorage();
     virtual bool ensureRenderTarget();
-    virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
+    virtual rx::TextureStorageInterface *getBaseLevelStorage();
     virtual const rx::Image *getBaseLevelImage() const;
 
     bool isMipmapComplete() const;
@@ -272,7 +272,7 @@
 
     virtual void updateStorage();
     virtual bool ensureRenderTarget();
-    virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
+    virtual rx::TextureStorageInterface *getBaseLevelStorage();
     virtual const rx::Image *getBaseLevelImage() const;
 
     bool isMipmapCubeComplete() const;
@@ -335,7 +335,7 @@
     virtual void updateStorage();
     virtual bool ensureRenderTarget();
 
-    virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
+    virtual rx::TextureStorageInterface *getBaseLevelStorage();
     virtual const rx::Image *getBaseLevelImage() const;
 
     void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
@@ -395,7 +395,7 @@
     virtual void updateStorage();
     virtual bool ensureRenderTarget();
 
-    virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
+    virtual rx::TextureStorageInterface *getBaseLevelStorage();
     virtual const rx::Image *getBaseLevelImage() const;
 
     void deleteImages();