Add constant buffers to ShaderExecutable11.
TRAC #22327
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1766 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 4b8cb5a..6d7f414 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1043,7 +1043,7 @@
}
}
-void Renderer11::applyUniforms(const gl::UniformArray *uniformArray)
+void Renderer11::applyUniforms(gl::ProgramBinary *programBinary, const gl::UniformArray *uniformArray)
{
D3D11_BUFFER_DESC constantBufferDescriptionVS = {0};
constantBufferDescriptionVS.ByteWidth = D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * sizeof(float[4]);