blob: d07297dfd4b4e2ac4eea76627cb308dee493cd7d [file] [log] [blame]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// platform.h: Operating system specific includes and defines.
#ifndef COMMON_PLATFORM_H_
#define COMMON_PLATFORM_H_
#if defined(_WIN32) || defined(_WIN64)
# define ANGLE_PLATFORM_WINDOWS 1
#elif defined(__APPLE__)
# define ANGLE_PLATFORM_APPLE 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__linux__)
# define ANGLE_PLATFORM_LINUX 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(ANDROID)
# define ANGLE_PLATFORM_ANDROID 1
# define ANGLE_PLATFORM_POSIX 1
#elif defined(__FreeBSD__) || \
defined(__OpenBSD__) || \
defined(__NetBSD__) || \
defined(__DragonFly__) || \
defined(__sun) || \
defined(__GLIBC__) || \
defined(__GNU__) || \
defined(__QNX__)
# define ANGLE_PLATFORM_POSIX 1
#else
# error Unsupported platform.
#endif
#ifdef ANGLE_PLATFORM_WINDOWS
# ifndef STRICT
# define STRICT 1
# endif
# ifndef WIN32_LEAN_AND_MEAN
# define WIN32_LEAN_AND_MEAN 1
# endif
# ifndef NOMINMAX
# define NOMINMAX 1
# endif
# include <windows.h>
# include <intrin.h>
# if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_PERF)
# include <d3d9.h>
# include <d3dcompiler.h>
# endif
# if defined(ANGLE_ENABLE_D3D11)
# include <d3d10_1.h>
# include <d3d11.h>
# include <dxgi.h>
# include <dxgi1_2.h>
# include <d3dcompiler.h>
# endif
# undef near
# undef far
#endif
#endif // COMMON_PLATFORM_H_