blob: 9d988292a74699edd884c25c35038f5ad3a412ae [file] [log] [blame]
//
// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// formatutils.cpp: Queries for GL image formats.
#include "common/mathutil.h"
#include "libGLESv2/formatutils.h"
#include "libGLESv2/Context.h"
#include "libGLESv2/Framebuffer.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/imageformats.h"
#include "libGLESv2/renderer/copyimage.h"
namespace gl
{
// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
// format and type combinations.
FormatType::FormatType()
: internalFormat(GL_NONE),
colorWriteFunction(NULL)
{
}
typedef std::pair<GLenum, GLenum> FormatTypePair;
typedef std::pair<FormatTypePair, FormatType> FormatPair;
typedef std::map<FormatTypePair, FormatType> FormatMap;
// A helper function to insert data into the format map with fewer characters.
static inline void InsertFormatMapping(FormatMap *map, GLenum format, GLenum type, GLenum internalFormat, ColorWriteFunction writeFunc)
{
FormatType info;
info.internalFormat = internalFormat;
info.colorWriteFunction = writeFunc;
map->insert(FormatPair(FormatTypePair(format, type), info));
}
FormatMap BuildFormatMap()
{
FormatMap map;
using namespace rx;
// | Format | Type | Internal format | Color write function |
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, GL_RGBA8, WriteColor<R8G8B8A8, GLfloat> );
InsertFormatMapping(&map, GL_RGBA, GL_BYTE, GL_RGBA8_SNORM, WriteColor<R8G8B8A8S, GLfloat> );
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_RGBA4, WriteColor<R4G4B4A4, GLfloat> );
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_RGB5_A1, WriteColor<R5G5B5A1, GLfloat> );
InsertFormatMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2, WriteColor<R10G10B10A2, GLfloat> );
InsertFormatMapping(&map, GL_RGBA, GL_FLOAT, GL_RGBA32F, WriteColor<R32G32B32A32F, GLfloat>);
InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
InsertFormatMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, GL_RGBA16F, WriteColor<R16G16B16A16F, GLfloat>);
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, WriteColor<R8G8B8A8, GLuint> );
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_BYTE, GL_RGBA8I, WriteColor<R8G8B8A8S, GLint> );
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, WriteColor<R16G16B16A16, GLuint> );
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_SHORT, GL_RGBA16I, WriteColor<R16G16B16A16S, GLint> );
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, WriteColor<R32G32B32A32, GLuint> );
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, WriteColor<R32G32B32A32S, GLint> );
InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, WriteColor<R10G10B10A2, GLuint> );
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, GL_RGB8, WriteColor<R8G8B8, GLfloat> );
InsertFormatMapping(&map, GL_RGB, GL_BYTE, GL_RGB8_SNORM, WriteColor<R8G8B8S, GLfloat> );
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_RGB565, WriteColor<R5G6B5, GLfloat> );
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_R11F_G11F_B10F, WriteColor<R11G11B10F, GLfloat> );
InsertFormatMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_RGB9_E5, WriteColor<R9G9B9E5, GLfloat> );
InsertFormatMapping(&map, GL_RGB, GL_FLOAT, GL_RGB32F, WriteColor<R32G32B32F, GLfloat> );
InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
InsertFormatMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, GL_RGB16F, WriteColor<R16G16B16F, GLfloat> );
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_RGB8UI, WriteColor<R8G8B8, GLuint> );
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_BYTE, GL_RGB8I, WriteColor<R8G8B8S, GLint> );
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_RGB16UI, WriteColor<R16G16B16, GLuint> );
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_SHORT, GL_RGB16I, WriteColor<R16G16B16S, GLint> );
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_RGB32UI, WriteColor<R32G32B32, GLuint> );
InsertFormatMapping(&map, GL_RGB_INTEGER, GL_INT, GL_RGB32I, WriteColor<R32G32B32S, GLint> );
InsertFormatMapping(&map, GL_RG, GL_UNSIGNED_BYTE, GL_RG8, WriteColor<R8G8, GLfloat> );
InsertFormatMapping(&map, GL_RG, GL_BYTE, GL_RG8_SNORM, WriteColor<R8G8S, GLfloat> );
InsertFormatMapping(&map, GL_RG, GL_FLOAT, GL_RG32F, WriteColor<R32G32F, GLfloat> );
InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT, GL_RG16F, WriteColor<R16G16F, GLfloat> );
InsertFormatMapping(&map, GL_RG, GL_HALF_FLOAT_OES, GL_RG16F, WriteColor<R16G16F, GLfloat> );
InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI, WriteColor<R8G8, GLuint> );
InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I, WriteColor<R8G8S, GLint> );
InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI, WriteColor<R16G16, GLuint> );
InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I, WriteColor<R16G16S, GLint> );
InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI, WriteColor<R32G32, GLuint> );
InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I, WriteColor<R32G32S, GLint> );
InsertFormatMapping(&map, GL_RED, GL_UNSIGNED_BYTE, GL_R8, WriteColor<R8, GLfloat> );
InsertFormatMapping(&map, GL_RED, GL_BYTE, GL_R8_SNORM, WriteColor<R8S, GLfloat> );
InsertFormatMapping(&map, GL_RED, GL_FLOAT, GL_R32F, WriteColor<R32F, GLfloat> );
InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT, GL_R16F, WriteColor<R16F, GLfloat> );
InsertFormatMapping(&map, GL_RED, GL_HALF_FLOAT_OES, GL_R16F, WriteColor<R16F, GLfloat> );
InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_R8UI, WriteColor<R8, GLuint> );
InsertFormatMapping(&map, GL_RED_INTEGER, GL_BYTE, GL_R8I, WriteColor<R8S, GLint> );
InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_R16UI, WriteColor<R16, GLuint> );
InsertFormatMapping(&map, GL_RED_INTEGER, GL_SHORT, GL_R16I, WriteColor<R16S, GLint> );
InsertFormatMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_R32UI, WriteColor<R32, GLuint> );
InsertFormatMapping(&map, GL_RED_INTEGER, GL_INT, GL_R32I, WriteColor<R32S, GLint> );
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_LUMINANCE8_ALPHA8_EXT, WriteColor<L8A8, GLfloat> );
InsertFormatMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_LUMINANCE8_EXT, WriteColor<L8, GLfloat> );
InsertFormatMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, GL_ALPHA8_EXT, WriteColor<A8, GLfloat> );
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, WriteColor<L32A32F, GLfloat> );
InsertFormatMapping(&map, GL_LUMINANCE, GL_FLOAT, GL_LUMINANCE32F_EXT, WriteColor<L32F, GLfloat> );
InsertFormatMapping(&map, GL_ALPHA, GL_FLOAT, GL_ALPHA32F_EXT, WriteColor<A32F, GLfloat> );
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F_EXT, WriteColor<L16A16F, GLfloat> );
InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
InsertFormatMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, GL_LUMINANCE16F_EXT, WriteColor<L16F, GLfloat> );
InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
InsertFormatMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, GL_ALPHA16F_EXT, WriteColor<A16F, GLfloat> );
InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_BGRA8_EXT, WriteColor<B8G8R8A8, GLfloat> );
InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_BGRA4_ANGLEX, WriteColor<B4G4R4A4, GLfloat> );
InsertFormatMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_BGR5_A1_ANGLEX, WriteColor<B5G5R5A1, GLfloat> );
InsertFormatMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, GL_SRGB8, WriteColor<R8G8B8, GLfloat> );
InsertFormatMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, GL_SRGB8_ALPHA8, WriteColor<R8G8B8A8, GLfloat> );
InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, NULL );
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, NULL );
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, NULL );
InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, NULL );
InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, NULL );
InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32_OES, NULL );
InsertFormatMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, GL_DEPTH_COMPONENT32F, NULL );
InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8, NULL );
InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL );
InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, NULL );
return map;
}
Type::Type()
: bytes(0),
specialInterpretation(false)
{
}
// Map of sizes of input types
typedef std::pair<GLenum, Type> TypeInfoPair;
typedef std::map<GLenum, Type> TypeInfoMap;
static inline void InsertTypeInfo(TypeInfoMap *map, GLenum type, GLuint bytes, bool specialInterpretation)
{
Type info;
info.bytes = bytes;
info.specialInterpretation = specialInterpretation;
map->insert(std::make_pair(type, info));
}
bool operator<(const Type& a, const Type& b)
{
return memcmp(&a, &b, sizeof(Type)) < 0;
}
static TypeInfoMap BuildTypeInfoMap()
{
TypeInfoMap map;
InsertTypeInfo(&map, GL_UNSIGNED_BYTE, 1, false);
InsertTypeInfo(&map, GL_BYTE, 1, false);
InsertTypeInfo(&map, GL_UNSIGNED_SHORT, 2, false);
InsertTypeInfo(&map, GL_SHORT, 2, false);
InsertTypeInfo(&map, GL_UNSIGNED_INT, 4, false);
InsertTypeInfo(&map, GL_INT, 4, false);
InsertTypeInfo(&map, GL_HALF_FLOAT, 2, false);
InsertTypeInfo(&map, GL_HALF_FLOAT_OES, 2, false);
InsertTypeInfo(&map, GL_FLOAT, 4, false);
InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_6_5, 2, true );
InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4, 2, true );
InsertTypeInfo(&map, GL_UNSIGNED_SHORT_5_5_5_1, 2, true );
InsertTypeInfo(&map, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, 2, true );
InsertTypeInfo(&map, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, 2, true );
InsertTypeInfo(&map, GL_UNSIGNED_INT_2_10_10_10_REV, 4, true );
InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8, 4, true );
InsertTypeInfo(&map, GL_UNSIGNED_INT_10F_11F_11F_REV, 4, true );
InsertTypeInfo(&map, GL_UNSIGNED_INT_5_9_9_9_REV, 4, true );
InsertTypeInfo(&map, GL_UNSIGNED_INT_24_8_OES, 4, true );
InsertTypeInfo(&map, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true );
return map;
}
// Information about internal formats
static bool AlwaysSupported(GLuint, const Extensions &)
{
return true;
}
static bool UnimplementedSupport(GLuint, const Extensions &)
{
return false;
}
static bool NeverSupported(GLuint, const Extensions &)
{
return false;
}
template <GLuint minCoreGLVersion>
static bool RequireESVersion(GLuint clientVersion, const Extensions &)
{
return clientVersion >= minCoreGLVersion;
}
// Pointer to a boolean memeber of the Extensions struct
typedef bool(Extensions::*ExtensionBool);
// Check support for a single extension
template <ExtensionBool bool1>
static bool RequireExtension(GLuint, const Extensions & extensions)
{
return extensions.*bool1;
}
// Check for a minimum client version or a single extension
template <GLuint minCoreGLVersion, ExtensionBool bool1>
static bool RequireESVersionOrExtension(GLuint clientVersion, const Extensions &extensions)
{
return clientVersion >= minCoreGLVersion || extensions.*bool1;
}
// Check for a minimum client version or two extensions
template <GLuint minCoreGLVersion, ExtensionBool bool1, ExtensionBool bool2>
static bool RequireESVersionOrExtensions(GLuint clientVersion, const Extensions &extensions)
{
return clientVersion >= minCoreGLVersion || (extensions.*bool1 || extensions.*bool2);
}
// Check support for two extensions
template <ExtensionBool bool1, ExtensionBool bool2>
static bool RequireExtensions(GLuint, const Extensions &extensions)
{
return extensions.*bool1 || extensions.*bool2;
}
InternalFormat::InternalFormat()
: redBits(0),
greenBits(0),
blueBits(0),
luminanceBits(0),
alphaBits(0),
sharedBits(0),
depthBits(0),
stencilBits(0),
pixelBytes(0),
componentCount(0),
compressedBlockWidth(0),
compressedBlockHeight(0),
format(GL_NONE),
type(GL_NONE),
componentType(GL_NONE),
colorEncoding(GL_NONE),
compressed(false),
textureSupport(NeverSupported),
renderSupport(NeverSupported),
filterSupport(NeverSupported)
{
}
static InternalFormat UnsizedFormat(GLenum format, InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.format = format;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat RGBAFormat(GLuint red, GLuint green, GLuint blue, GLuint alpha, GLuint shared,
GLenum format, GLenum type, GLenum componentType, bool srgb,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.redBits = red;
formatInfo.greenBits = green;
formatInfo.blueBits = blue;
formatInfo.alphaBits = alpha;
formatInfo.sharedBits = shared;
formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.luminanceBits = luminance;
formatInfo.alphaBits = alpha;
formatInfo.pixelBytes = (luminance + alpha) / 8;
formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = GL_LINEAR;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat DepthStencilFormat(GLuint depthBits, GLuint stencilBits, GLuint unusedBits, GLenum format,
GLenum type, GLenum componentType, InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.depthBits = depthBits;
formatInfo.stencilBits = stencilBits;
formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = componentType;
formatInfo.colorEncoding = GL_LINEAR;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
GLuint componentCount, GLenum format, GLenum type, bool srgb,
InternalFormat::SupportCheckFunction textureSupport,
InternalFormat::SupportCheckFunction renderSupport,
InternalFormat::SupportCheckFunction filterSupport)
{
InternalFormat formatInfo;
formatInfo.compressedBlockWidth = compressedBlockWidth;
formatInfo.compressedBlockHeight = compressedBlockHeight;
formatInfo.pixelBytes = compressedBlockSize / 8;
formatInfo.componentCount = componentCount;
formatInfo.format = format;
formatInfo.type = type;
formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
formatInfo.compressed = true;
formatInfo.textureSupport = textureSupport;
formatInfo.renderSupport = renderSupport;
formatInfo.filterSupport = filterSupport;
return formatInfo;
}
typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
static InternalFormatInfoMap BuildInternalFormatInfoMap()
{
InternalFormatInfoMap map;
// From ES 3.0.1 spec, table 3.12
map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
// | Internal format | | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_R8, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R8_SNORM, RGBAFormat( 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG8, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::textureRG>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG8_SNORM, RGBAFormat( 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8_SNORM, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB565, RGBAFormat( 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA4, RGBAFormat( 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB5_A1, RGBAFormat( 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESVersionOrExtension<3, &Extensions::rgb8rgba8>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8_SNORM, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireESVersion<3>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB10_A2UI, RGBAFormat(10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB8_ALPHA8, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R11F_G11F_B10F, RGBAFormat(11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireESVersion<3>, RequireExtension<&Extensions::colorBufferFloat>, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB9_E5, RGBAFormat( 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireESVersion<3>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_R8I, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R8UI, RGBAFormat( 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R16I, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R16UI, RGBAFormat(16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R32I, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_R32UI, RGBAFormat(32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG8I, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG8UI, RGBAFormat( 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG16I, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG16UI, RGBAFormat(16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG32I, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RG32UI, RGBAFormat(32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8I, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB8UI, RGBAFormat( 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB16I, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB16UI, RGBAFormat(16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB32I, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGB32UI, RGBAFormat(32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, NeverSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8I, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA8UI, RGBAFormat( 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA16I, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA16UI, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA32I, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA32UI, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireESVersion<3>, AlwaysSupported, NeverSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA8_EXT, RGBAFormat( 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGRA4_ANGLEX, RGBAFormat( 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_BGR5_A1_ANGLEX, RGBAFormat( 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
// Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
// | Internal format | | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
// | | | | | | | type | | | | |
map.insert(InternalFormatInfoPair(GL_R16F, RGBAFormat(16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RG16F, RGBAFormat(16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureHalfFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RGB16F, RGBAFormat(16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_RGBA16F, RGBAFormat(16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureHalfFloat>, AlwaysSupported, RequireExtension<&Extensions::textureHalfFloatLinear>)));
map.insert(InternalFormatInfoPair(GL_R32F, RGBAFormat(32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RG32F, RGBAFormat(32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtensions<3, &Extensions::textureFloat, &Extensions::textureRG>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RGB32F, RGBAFormat(32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
map.insert(InternalFormatInfoPair(GL_RGBA32F, RGBAFormat(32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, RequireESVersionOrExtension<3, &Extensions::textureFloat>, AlwaysSupported, RequireExtension<&Extensions::textureFloatLinear> )));
// Depth stencil formats
// | Internal format | | D |S | X | Format | Type | Component type | Supported |
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT16, DepthStencilFormat(16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireESVersion<2>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT24, DepthStencilFormat(24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32F, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, RequireESVersionOrExtension<3, &Extensions::depthTextures>)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT32_OES, DepthStencilFormat(32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESVersionOrExtension<2, &Extensions::depthTextures>, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_DEPTH32F_STENCIL8, DepthStencilFormat(32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESVersion<3>, AlwaysSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_STENCIL_INDEX8, DepthStencilFormat( 0, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, RequireESVersion<2>, AlwaysSupported, NeverSupported )));
// Luminance alpha formats
// | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExtension<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtensions<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
// Unsized formats
// | Internal format | | Format | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_ALPHA, UnsizedFormat(GL_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE, UnsizedFormat(GL_LUMINANCE, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA, UnsizedFormat(GL_LUMINANCE_ALPHA, RequireESVersion<2>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RED, UnsizedFormat(GL_RED, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RG, UnsizedFormat(GL_RG, RequireESVersionOrExtension<3, &Extensions::textureRG>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGB, UnsizedFormat(GL_RGB, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RGBA, UnsizedFormat(GL_RGBA, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_RED_INTEGER, UnsizedFormat(GL_RED_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RG_INTEGER, UnsizedFormat(GL_RG_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RGB_INTEGER, UnsizedFormat(GL_RGB_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_RGBA_INTEGER, UnsizedFormat(GL_RGBA_INTEGER, RequireESVersion<3>, NeverSupported, NeverSupported )));
map.insert(InternalFormatInfoPair(GL_BGRA_EXT, UnsizedFormat(GL_BGRA_EXT, RequireExtension<&Extensions::textureFormatBGRA8888>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_DEPTH_COMPONENT, UnsizedFormat(GL_DEPTH_COMPONENT, RequireESVersion<2>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_DEPTH_STENCIL, UnsizedFormat(GL_DEPTH_STENCIL, RequireESVersionOrExtension<3, &Extensions::packedDepthStencil>, AlwaysSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB_EXT, UnsizedFormat(GL_RGB, RequireESVersionOrExtension<3, &Extensions::sRGB>, NeverSupported, AlwaysSupported)));
map.insert(InternalFormatInfoPair(GL_SRGB_ALPHA_EXT, UnsizedFormat(GL_RGBA, RequireESVersionOrExtension<3, &Extensions::sRGB>, AlwaysSupported, AlwaysSupported)));
// Compressed formats, From ES 3.0.1 spec, table 3.16
// | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, UnimplementedSupport, UnimplementedSupport, UnimplementedSupport)));
// From GL_EXT_texture_compression_dxt1
// | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported )));
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported )));
// From GL_ANGLE_texture_compression_dxt3
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported )));
// From GL_ANGLE_texture_compression_dxt5
map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExtension<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported )));
return map;
}
static const InternalFormatInfoMap &GetInternalFormatMap()
{
static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
return formatMap;
}
static FormatSet BuildAllSizedInternalFormatSet()
{
FormatSet result;
const InternalFormatInfoMap &formats = GetInternalFormatMap();
for (InternalFormatInfoMap::const_iterator i = formats.begin(); i != formats.end(); i++)
{
if (i->second.pixelBytes > 0)
{
result.insert(i->first);
}
}
return result;
}
const FormatType &GetFormatTypeInfo(GLenum format, GLenum type)
{
static const FormatMap formatMap = BuildFormatMap();
FormatMap::const_iterator iter = formatMap.find(FormatTypePair(format, type));
if (iter != formatMap.end())
{
return iter->second;
}
else
{
static const FormatType defaultInfo;
return defaultInfo;
}
}
const Type &GetTypeInfo(GLenum type)
{
static const TypeInfoMap infoMap = BuildTypeInfoMap();
TypeInfoMap::const_iterator iter = infoMap.find(type);
if (iter != infoMap.end())
{
return iter->second;
}
else
{
static const Type defaultInfo;
return defaultInfo;
}
}
const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
{
const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
if (iter != formatMap.end())
{
return iter->second;
}
else
{
static const InternalFormat defaultInternalFormat;
return defaultInternalFormat;
}
}
GLuint InternalFormat::computeRowPitch(GLenum type, GLsizei width, GLint alignment) const
{
ASSERT(alignment > 0 && isPow2(alignment));
return rx::roundUp(computeBlockSize(type, width, 1), static_cast<GLuint>(alignment));
}
GLuint InternalFormat::computeDepthPitch(GLenum type, GLsizei width, GLsizei height, GLint alignment) const
{
return computeRowPitch(type, width, alignment) * height;
}
GLuint InternalFormat::computeBlockSize(GLenum type, GLsizei width, GLsizei height) const
{
if (compressed)
{
GLsizei numBlocksWide = (width + compressedBlockWidth - 1) / compressedBlockWidth;
GLsizei numBlocksHight = (height + compressedBlockHeight - 1) / compressedBlockHeight;
return (pixelBytes * numBlocksWide * numBlocksHight);
}
else
{
const Type &typeInfo = GetTypeInfo(type);
if (typeInfo.specialInterpretation)
{
return typeInfo.bytes * width * height;
}
else
{
return componentCount * typeInfo.bytes * width * height;
}
}
}
GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
{
const InternalFormat& formatInfo = GetInternalFormatInfo(internalFormat);
return (formatInfo.pixelBytes > 0) ? internalFormat : GetFormatTypeInfo(internalFormat, type).internalFormat;
}
const FormatSet &GetAllSizedInternalFormats()
{
static FormatSet formatSet = BuildAllSizedInternalFormatSet();
return formatSet;
}
}