| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers. |
| |
| #include "libGLESv2/renderer/d3d/TransformFeedbackD3D.h" |
| |
| namespace rx |
| { |
| |
| TransformFeedbackD3D::TransformFeedbackD3D() |
| { |
| } |
| |
| TransformFeedbackD3D::~TransformFeedbackD3D() |
| { |
| } |
| |
| void TransformFeedbackD3D::begin(GLenum primitiveMode) |
| { |
| } |
| |
| void TransformFeedbackD3D::end() |
| { |
| } |
| |
| void TransformFeedbackD3D::pause() |
| { |
| } |
| |
| void TransformFeedbackD3D::resume() |
| { |
| } |
| |
| } |