Refactored Renderer::setDepthStencilState to no longer require the stencil size parameter.

TRAC #22145

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1517 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 1f2c5de..4f36920 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -311,7 +311,7 @@
 }
 
 void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef,
-                                      int stencilBackRef, bool frontFaceCCW, unsigned int stencilSize)
+                                      int stencilBackRef, bool frontFaceCCW)
 {
     if (mForceSetDepthStencilState ||
         memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 ||