Rename Renderbuffer to FramebufferAttachment.

Part of the refactoring effort to clean up our classes for FBO
attachments and Renderbuffers.

BUG=angle:660

Change-Id: Id23df904f56499568159611b66c8922b9dce6a3d
Reviewed-on: https://chromium-review.googlesource.com/201832
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d11/Clear11.cpp b/src/libGLESv2/renderer/d3d11/Clear11.cpp
index c02cd9e..bb73241 100644
--- a/src/libGLESv2/renderer/d3d11/Clear11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Clear11.cpp
@@ -169,16 +169,16 @@
     gl::Extents framebufferSize;
     if (frameBuffer->getFirstColorbuffer() != NULL)
     {
-        gl::Renderbuffer *renderBuffer = frameBuffer->getFirstColorbuffer();
-        framebufferSize.width = renderBuffer->getWidth();
-        framebufferSize.height = renderBuffer->getHeight();
+        gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
+        framebufferSize.width = attachment->getWidth();
+        framebufferSize.height = attachment->getHeight();
         framebufferSize.depth = 1;
     }
     else if (frameBuffer->getDepthOrStencilbuffer() != NULL)
     {
-        gl::Renderbuffer *renderBuffer = frameBuffer->getDepthOrStencilbuffer();
-        framebufferSize.width = renderBuffer->getWidth();
-        framebufferSize.height = renderBuffer->getHeight();
+        gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
+        framebufferSize.width = attachment->getWidth();
+        framebufferSize.height = attachment->getHeight();
         framebufferSize.depth = 1;
     }
     else
@@ -211,18 +211,18 @@
     {
         if (clearParams.clearColor[colorAttachment] && frameBuffer->isEnabledColorAttachment(colorAttachment))
         {
-            gl::Renderbuffer *renderbuffer = frameBuffer->getColorbuffer(colorAttachment);
-            if (renderbuffer)
+            gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(colorAttachment);
+            if (attachment)
             {
-                RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbuffer->getRenderTarget());
+                RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getRenderTarget());
                 if (!renderTarget)
                 {
                     ERR("Render target pointer unexpectedly null.");
                     return;
                 }
 
-                GLenum internalFormat = renderbuffer->getInternalFormat();
-                GLenum actualFormat = renderbuffer->getActualFormat();
+                GLenum internalFormat = attachment->getInternalFormat();
+                GLenum actualFormat = attachment->getActualFormat();
                 GLenum componentType = gl::GetComponentType(internalFormat, clientVersion);
                 if (clearParams.colorClearType == GL_FLOAT &&
                     !(componentType == GL_FLOAT || componentType == GL_UNSIGNED_NORMALIZED || componentType == GL_SIGNED_NORMALIZED))
@@ -287,17 +287,17 @@
 
     if (clearParams.clearDepth || clearParams.clearStencil)
     {
-        gl::Renderbuffer *renderbuffer = frameBuffer->getDepthOrStencilbuffer();
-        if (renderbuffer)
+        gl::FramebufferAttachment *attachment = frameBuffer->getDepthOrStencilbuffer();
+        if (attachment)
         {
-            RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(renderbuffer->getDepthStencil());
+            RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(attachment->getDepthStencil());
             if (!renderTarget)
             {
                 ERR("Depth stencil render target pointer unexpectedly null.");
                 return;
             }
 
-            GLenum actualFormat = renderbuffer->getActualFormat();
+            GLenum actualFormat = attachment->getActualFormat();
 
             unsigned int stencilUnmasked = frameBuffer->hasStencil() ? (1 << gl::GetStencilBits(actualFormat, clientVersion)) - 1 : 0;
             bool needMaskedStencilClear = clearParams.clearStencil && (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
diff --git a/src/libGLESv2/renderer/d3d11/Image11.cpp b/src/libGLESv2/renderer/d3d11/Image11.cpp
index 85484f9..aa9260d 100644
--- a/src/libGLESv2/renderer/d3d11/Image11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Image11.cpp
@@ -213,7 +213,7 @@
 
 void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
 {
-    gl::Renderbuffer *colorbuffer = source->getReadColorbuffer();
+    gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
 
     if (colorbuffer && colorbuffer->getActualFormat() == mActualFormat)
     {
diff --git a/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp b/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
index d0bfd6c..b58569a 100644
--- a/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
+++ b/src/libGLESv2/renderer/d3d11/RenderStateCache.cpp
@@ -93,18 +93,18 @@
     key.blendState = blendState;
     for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
     {
-        gl::Renderbuffer *renderBuffer = framebuffer->getColorbuffer(i);
-        if (renderBuffer)
+        gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(i);
+        if (attachment)
         {
             if (i > 0)
             {
                 mrt = true;
             }
 
-            key.rtChannels[i][0] = renderBuffer->getRedSize()   > 0;
-            key.rtChannels[i][1] = renderBuffer->getGreenSize() > 0;
-            key.rtChannels[i][2] = renderBuffer->getBlueSize()  > 0;
-            key.rtChannels[i][3] = renderBuffer->getAlphaSize() > 0;
+            key.rtChannels[i][0] = attachment->getRedSize()   > 0;
+            key.rtChannels[i][1] = attachment->getGreenSize() > 0;
+            key.rtChannels[i][2] = attachment->getBlueSize()  > 0;
+            key.rtChannels[i][3] = attachment->getAlphaSize() > 0;
         }
         else
         {
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 143799a..c0ad111 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -979,7 +979,7 @@
             // the draw buffer must be either "none", "back" for the default buffer or the same index as this color (in order)
             ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment));
 
-            gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment);
+            gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(colorAttachment);
 
             if (!colorbuffer)
             {
@@ -1026,7 +1026,7 @@
     }
 
     // Get the depth stencil render buffer and serials
-    gl::Renderbuffer *depthStencil = NULL;
+    gl::FramebufferAttachment *depthStencil = NULL;
     unsigned int depthbufferSerial = 0;
     unsigned int stencilbufferSerial = 0;
     if (framebuffer->getDepthbufferType() != GL_NONE)
@@ -2634,7 +2634,7 @@
 bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
                            GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level)
 {
-    gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
     if (!colorbuffer)
     {
         ERR("Failed to retrieve the color buffer from the frame buffer.");
@@ -2695,7 +2695,7 @@
 bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
                            GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level)
 {
-    gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
     if (!colorbuffer)
     {
         ERR("Failed to retrieve the color buffer from the frame buffer.");
@@ -2756,7 +2756,7 @@
 bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
                            GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level)
 {
-    gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
     if (!colorbuffer)
     {
         ERR("Failed to retrieve the color buffer from the frame buffer.");
@@ -2817,7 +2817,7 @@
 bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
                            GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level)
 {
-    gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
     if (!colorbuffer)
     {
         ERR("Failed to retrieve the color buffer from the frame buffer.");
@@ -3169,7 +3169,7 @@
     return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea);
 }
 
-bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
+bool Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
 {
     ASSERT(colorbuffer != NULL);
 
@@ -3210,7 +3210,7 @@
 {
     if (blitRenderTarget)
     {
-        gl::Renderbuffer *readBuffer = readTarget->getReadColorbuffer();
+        gl::FramebufferAttachment *readBuffer = readTarget->getReadColorbuffer();
 
         if (!readBuffer)
         {
@@ -3224,7 +3224,7 @@
         {
             if (drawTarget->isEnabledColorAttachment(colorAttachment))
             {
-                gl::Renderbuffer *drawBuffer = drawTarget->getColorbuffer(colorAttachment);
+                gl::FramebufferAttachment *drawBuffer = drawTarget->getColorbuffer(colorAttachment);
 
                 if (!drawBuffer)
                 {
@@ -3245,8 +3245,8 @@
 
     if (blitDepth || blitStencil)
     {
-        gl::Renderbuffer *readBuffer = readTarget->getDepthOrStencilbuffer();
-        gl::Renderbuffer *drawBuffer = drawTarget->getDepthOrStencilbuffer();
+        gl::FramebufferAttachment *readBuffer = readTarget->getDepthOrStencilbuffer();
+        gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer();
 
         if (!readBuffer)
         {
@@ -3281,7 +3281,7 @@
     ID3D11Texture2D *colorBufferTexture = NULL;
     unsigned int subresourceIndex = 0;
 
-    gl::Renderbuffer *colorbuffer = framebuffer->getReadColorbuffer();
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer();
 
     if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture))
     {
@@ -3749,9 +3749,10 @@
     }
 }
 
-void Renderer11::invalidateRenderbufferSwizzles(gl::Renderbuffer *renderBuffer, int mipLevel)
+void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel)
 {
-    TextureStorage *texStorage = renderBuffer->getTextureStorage();
+    ASSERT(attachment->isTexture());
+    TextureStorage *texStorage = attachment->getTextureStorage();
     if (texStorage)
     {
         TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage);
@@ -3769,23 +3770,23 @@
 {
     for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
     {
-        gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(colorAttachment);
-        if (colorbuffer)
+        gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(colorAttachment);
+        if (attachment && attachment->isTexture())
         {
-            invalidateRenderbufferSwizzles(colorbuffer, framebuffer->getColorbufferMipLevel(colorAttachment));
+            invalidateFBOAttachmentSwizzles(attachment, framebuffer->getColorbufferMipLevel(colorAttachment));
         }
     }
 
-    gl::Renderbuffer *depthBuffer = framebuffer->getDepthbuffer();
-    if (depthBuffer)
+    gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthbuffer();
+    if (depthAttachment && depthAttachment->isTexture())
     {
-        invalidateRenderbufferSwizzles(depthBuffer, framebuffer->getDepthbufferMipLevel());
+        invalidateFBOAttachmentSwizzles(depthAttachment, framebuffer->getDepthbufferMipLevel());
     }
 
-    gl::Renderbuffer *stencilBuffer = framebuffer->getStencilbuffer();
-    if (stencilBuffer)
+    gl::FramebufferAttachment *stencilAttachment = framebuffer->getStencilbuffer();
+    if (stencilAttachment && stencilAttachment->isTexture())
     {
-        invalidateRenderbufferSwizzles(stencilBuffer, framebuffer->getStencilbufferMipLevel());
+        invalidateFBOAttachmentSwizzles(stencilAttachment, framebuffer->getStencilbufferMipLevel());
     }
 }
 
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.h b/src/libGLESv2/renderer/d3d11/Renderer11.h
index 3e6a54a..bbd0de4 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.h
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.h
@@ -21,7 +21,7 @@
 
 namespace gl
 {
-class Renderbuffer;
+class FramebufferAttachment;
 }
 
 namespace rx
@@ -229,7 +229,7 @@
     virtual bool fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
                                          GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
 
-    bool getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
+    bool getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource);
     void unapplyRenderTargets();
     void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView);
     void packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams &params, void *pixelsOut);
@@ -255,7 +255,7 @@
                               bool colorBlit, bool depthBlit, bool stencilBlit);
     ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
 
-    static void invalidateRenderbufferSwizzles(gl::Renderbuffer *renderBuffer, int mipLevel);
+    static void invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel);
     static void invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer);
 
     HMODULE mD3d11Module;
diff --git a/src/libGLESv2/renderer/d3d9/Blit9.cpp b/src/libGLESv2/renderer/d3d9/Blit9.cpp
index a8485bd..80a4375 100644
--- a/src/libGLESv2/renderer/d3d9/Blit9.cpp
+++ b/src/libGLESv2/renderer/d3d9/Blit9.cpp
@@ -213,7 +213,7 @@
 {
     RenderTarget9 *renderTarget = NULL;
     IDirect3DSurface9 *source = NULL;
-    gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
 
     if (colorbuffer)
     {
@@ -249,7 +249,7 @@
 {
     RenderTarget9 *renderTarget = NULL;
     IDirect3DSurface9 *source = NULL;
-    gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
 
     if (colorbuffer)
     {
diff --git a/src/libGLESv2/renderer/d3d9/Image9.cpp b/src/libGLESv2/renderer/d3d9/Image9.cpp
index 7ddf957..001858e 100644
--- a/src/libGLESv2/renderer/d3d9/Image9.cpp
+++ b/src/libGLESv2/renderer/d3d9/Image9.cpp
@@ -452,7 +452,7 @@
 
     RenderTarget9 *renderTarget = NULL;
     IDirect3DSurface9 *surface = NULL;
-    gl::Renderbuffer *colorbuffer = source->getColorbuffer(0);
+    gl::FramebufferAttachment *colorbuffer = source->getColorbuffer(0);
 
     if (colorbuffer)
     {
diff --git a/src/libGLESv2/renderer/d3d9/Renderer9.cpp b/src/libGLESv2/renderer/d3d9/Renderer9.cpp
index 76fdfdc..7d6dd7a 100644
--- a/src/libGLESv2/renderer/d3d9/Renderer9.cpp
+++ b/src/libGLESv2/renderer/d3d9/Renderer9.cpp
@@ -930,8 +930,8 @@
             FIXME("Sample alpha to coverage is unimplemented.");
         }
 
-        gl::Renderbuffer *renderBuffer = framebuffer->getFirstColorbuffer();
-        GLenum internalFormat = renderBuffer ? renderBuffer->getInternalFormat() : GL_NONE;
+        gl::FramebufferAttachment *attachment = framebuffer->getFirstColorbuffer();
+        GLenum internalFormat = attachment ? attachment->getInternalFormat() : GL_NONE;
         GLuint clientVersion = getCurrentClientVersion();
 
         // Set the color mask
@@ -1225,7 +1225,7 @@
 }
 
 
-gl::Renderbuffer *Renderer9::getNullColorbuffer(gl::Renderbuffer *depthbuffer)
+gl::FramebufferAttachment *Renderer9::getNullColorbuffer(gl::FramebufferAttachment *depthbuffer)
 {
     if (!depthbuffer)
     {
@@ -1248,7 +1248,7 @@
         }
     }
 
-    gl::Renderbuffer *nullbuffer = new gl::Renderbuffer(this, 0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
+    gl::FramebufferAttachment *nullbuffer = new gl::FramebufferAttachment(this, 0, new gl::Colorbuffer(this, width, height, GL_NONE, 0));
 
     // add nullbuffer to the cache
     NullColorbufferCacheEntry *oldest = &mNullColorbufferCache[0];
@@ -1273,7 +1273,7 @@
 {
     // if there is no color attachment we must synthesize a NULL colorattachment
     // to keep the D3D runtime happy.  This should only be possible if depth texturing.
-    gl::Renderbuffer *renderbufferObject = NULL;
+    gl::FramebufferAttachment *renderbufferObject = NULL;
     if (framebuffer->getColorbufferType(0) != GL_NONE)
     {
         renderbufferObject = framebuffer->getColorbuffer(0);
@@ -1314,7 +1314,7 @@
         renderTargetChanged = true;
     }
 
-    gl::Renderbuffer *depthStencil = NULL;
+    gl::FramebufferAttachment *depthStencil = NULL;
     unsigned int depthbufferSerial = 0;
     unsigned int stencilbufferSerial = 0;
     if (framebuffer->getDepthbufferType() != GL_NONE)
@@ -1902,9 +1902,9 @@
     D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
     if (clearColor)
     {
-        gl::Renderbuffer *renderbuffer = frameBuffer->getFirstColorbuffer();
-        GLenum internalFormat = renderbuffer->getInternalFormat();
-        GLenum actualFormat = renderbuffer->getActualFormat();
+        gl::FramebufferAttachment *attachment = frameBuffer->getFirstColorbuffer();
+        GLenum internalFormat = attachment->getInternalFormat();
+        GLenum actualFormat = attachment->getActualFormat();
 
         GLuint clientVersion = getCurrentClientVersion();
         GLuint internalRedBits = gl::GetRedBits(internalFormat, clientVersion);
@@ -2935,8 +2935,8 @@
 
     if (blitRenderTarget)
     {
-        gl::Renderbuffer *readBuffer = readFramebuffer->getColorbuffer(0);
-        gl::Renderbuffer *drawBuffer = drawFramebuffer->getColorbuffer(0);
+        gl::FramebufferAttachment *readBuffer = readFramebuffer->getColorbuffer(0);
+        gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getColorbuffer(0);
         RenderTarget9 *readRenderTarget = NULL;
         RenderTarget9 *drawRenderTarget = NULL;
         IDirect3DSurface9* readSurface = NULL;
@@ -3064,8 +3064,8 @@
 
     if (blitDepth || blitStencil)
     {
-        gl::Renderbuffer *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
-        gl::Renderbuffer *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
+        gl::FramebufferAttachment *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
+        gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
         RenderTarget9 *readDepthStencil = NULL;
         RenderTarget9 *drawDepthStencil = NULL;
         IDirect3DSurface9* readSurface = NULL;
@@ -3117,7 +3117,7 @@
 
     RenderTarget9 *renderTarget = NULL;
     IDirect3DSurface9 *surface = NULL;
-    gl::Renderbuffer *colorbuffer = framebuffer->getColorbuffer(0);
+    gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
 
     if (colorbuffer)
     {
diff --git a/src/libGLESv2/renderer/d3d9/Renderer9.h b/src/libGLESv2/renderer/d3d9/Renderer9.h
index 8f723e3..d3ea314 100644
--- a/src/libGLESv2/renderer/d3d9/Renderer9.h
+++ b/src/libGLESv2/renderer/d3d9/Renderer9.h
@@ -19,7 +19,7 @@
 
 namespace gl
 {
-class Renderbuffer;
+class FramebufferAttachment;
 }
 
 namespace rx
@@ -249,7 +249,7 @@
     void drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
 
     bool copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
-    gl::Renderbuffer *getNullColorbuffer(gl::Renderbuffer *depthbuffer);
+    gl::FramebufferAttachment *getNullColorbuffer(gl::FramebufferAttachment *depthbuffer);
 
     D3DPOOL getBufferPool(DWORD usage) const;
 
@@ -401,7 +401,7 @@
         UINT lruCount;
         int width;
         int height;
-        gl::Renderbuffer *buffer;
+        gl::FramebufferAttachment *buffer;
     } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES];
     UINT mMaxNullColorbufferLRU;