Added vertex buffer creation methods to renderer.

TRAC #22226

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1588 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index 12f741f..e89ad72 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -53,6 +53,7 @@
 {
 class TextureStorage2D;
 class TextureStorageCubeMap;
+class VertexBuffer;
 class Blit;
 struct TranslatedIndexData;
 
@@ -170,6 +171,9 @@
     virtual Image *createImage() = 0;
     virtual void generateMipmap(Image *dest, Image *source) = 0;
 
+    // Buffer creation
+    virtual VertexBuffer *createVertexBuffer() = 0;
+
   protected:
     bool initializeCompiler();
     ID3DBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, bool alternateFlags);
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 1f85f36..8b1b96a 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1238,6 +1238,13 @@
     return executable;
 }
 
+VertexBuffer *Renderer11::createVertexBuffer()
+{
+    // TODO
+    UNIMPLEMENTED();
+    return NULL;
+}
+
 bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
                           bool blitRenderTarget, bool blitDepthStencil)
 {
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index b437806..3eb7486 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -136,6 +136,9 @@
     virtual Image *createImage();
     virtual void generateMipmap(Image *dest, Image *source);
 
+    // Buffer creation
+    virtual VertexBuffer *createVertexBuffer();
+
     // D3D11-renderer specific methods
     ID3D11Device *getDevice() { return mDevice; }
     ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 7fe70f7..fb4b5a3 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -24,6 +24,7 @@
 #include "libGLESv2/renderer/Image9.h"
 #include "libGLESv2/renderer/Blit.h"
 #include "libGLESv2/renderer/RenderTarget9.h"
+#include "libGLESv2/renderer/VertexBuffer9.h"
 
 #include "libEGL/Config.h"
 #include "libEGL/Display.h"
@@ -588,6 +589,11 @@
     return mDevice->CreateVertexBuffer(Length, Usage, 0, Pool, ppVertexBuffer, NULL);
 }
 
+VertexBuffer *Renderer9::createVertexBuffer()
+{
+    return new VertexBuffer9(this);
+}
+
 HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer)
 {
     D3DPOOL Pool = getBufferPool(Usage);
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index 008383a..9f431b3 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -170,6 +170,9 @@
     virtual Image *createImage();
     virtual void generateMipmap(Image *dest, Image *source);
 
+    // Buffer creation
+    virtual VertexBuffer *createVertexBuffer();
+
     // D3D9-renderer specific methods
     bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);