Added vertex buffer creation methods to renderer.

TRAC #22226

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1588 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 1f85f36..8b1b96a 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -1238,6 +1238,13 @@
     return executable;
 }
 
+VertexBuffer *Renderer11::createVertexBuffer()
+{
+    // TODO
+    UNIMPLEMENTED();
+    return NULL;
+}
+
 bool Renderer11::blitRect(gl::Framebuffer *readTarget, gl::Rectangle *readRect, gl::Framebuffer *drawTarget, gl::Rectangle *drawRect,
                           bool blitRenderTarget, bool blitDepthStencil)
 {