Remove a lot of unnecessary include files and break include chains.

This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.

TRAC #22518

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index d399288..a863a79 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -8,17 +8,13 @@
 
 #include <D3Dcompiler.h>
 
-#include "common/debug.h"
 #include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
-#include "libGLESv2/mathutil.h"
 #include "libGLESv2/Buffer.h"
 #include "libGLESv2/Texture.h"
 #include "libGLESv2/Framebuffer.h"
-#include "libGLESv2/Program.h"
+#include "libGLESv2/Renderbuffer.h"
 #include "libGLESv2/ProgramBinary.h"
 #include "libGLESv2/renderer/IndexDataManager.h"
-#include "libGLESv2/renderer/VertexDataManager.h"
 #include "libGLESv2/renderer/Renderer9.h"
 #include "libGLESv2/renderer/renderer9_utils.h"
 #include "libGLESv2/renderer/ShaderExecutable9.h"
@@ -33,6 +29,8 @@
 #include "libGLESv2/renderer/Query9.h"
 #include "libGLESv2/renderer/Fence9.h"
 
+#include "libEGL/Display.h"
+
 #include <sstream>
 
 // Can also be enabled by defining FORCE_REF_RAST in the project's predefined macros