| #include "precompiled.h" |
| // |
| // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions. |
| |
| #include "common/version.h" |
| |
| #include "libGLESv2/main.h" |
| #include "libGLESv2/utilities.h" |
| #include "libGLESv2/Buffer.h" |
| #include "libGLESv2/Fence.h" |
| #include "libGLESv2/Framebuffer.h" |
| #include "libGLESv2/Renderbuffer.h" |
| #include "libGLESv2/Program.h" |
| #include "libGLESv2/ProgramBinary.h" |
| #include "libGLESv2/Texture.h" |
| #include "libGLESv2/Query.h" |
| #include "libGLESv2/Context.h" |
| |
| bool validImageSize(GLint level, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| if (level < 0 || width < 0 || height < 0 || depth < 0) |
| { |
| return false; |
| } |
| |
| if (gl::getContext() && gl::getContext()->supportsNonPower2Texture()) |
| { |
| return true; |
| } |
| |
| if (level == 0) |
| { |
| return true; |
| } |
| |
| if (gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) |
| { |
| return true; |
| } |
| |
| return false; |
| } |
| |
| // Verify that format/type are one of the combinations from table 3.4. |
| bool checkTextureFormatType(GLenum format, GLenum type) |
| { |
| // validate <format> by itself (used as secondary key below) |
| switch (format) |
| { |
| case GL_RGBA: |
| case GL_BGRA_EXT: |
| case GL_RGB: |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL_OES: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM, false); |
| } |
| |
| // invalid <type> -> sets INVALID_ENUM |
| // invalid <format>+<type> combination -> sets INVALID_OPERATION |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| switch (format) |
| { |
| case GL_RGBA: |
| case GL_BGRA_EXT: |
| case GL_RGB: |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| return true; |
| default: |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| switch (format) |
| { |
| case GL_RGBA: |
| case GL_RGB: |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| return true; |
| default: |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| switch (format) |
| { |
| case GL_RGBA: |
| return true; |
| default: |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| case GL_UNSIGNED_SHORT_5_6_5: |
| switch (format) |
| { |
| case GL_RGB: |
| return true; |
| default: |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| switch (format) |
| { |
| case GL_DEPTH_COMPONENT: |
| return true; |
| default: |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| case GL_UNSIGNED_INT_24_8_OES: |
| switch (format) |
| { |
| case GL_DEPTH_STENCIL_OES: |
| return true; |
| default: |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| default: |
| return gl::error(GL_INVALID_ENUM, false); |
| } |
| } |
| |
| bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height, |
| GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type, |
| gl::Texture2D *texture) |
| { |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (compressed != texture->isCompressed(level)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (format != GL_NONE) |
| { |
| GLenum internalformat = gl::ConvertSizedInternalFormat(format, type); |
| if (internalformat != texture->getInternalFormat(level)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if (compressed) |
| { |
| if ((width % 4 != 0 && width != texture->getWidth(0)) || |
| (height % 4 != 0 && height != texture->getHeight(0))) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if (xoffset + width > texture->getWidth(level) || |
| yoffset + height > texture->getHeight(level)) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| return true; |
| } |
| |
| bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height, |
| GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type, |
| gl::TextureCubeMap *texture) |
| { |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (compressed != texture->isCompressed(target, level)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (format != GL_NONE) |
| { |
| GLenum internalformat = gl::ConvertSizedInternalFormat(format, type); |
| if (internalformat != texture->getInternalFormat(target, level)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if (compressed) |
| { |
| if ((width % 4 != 0 && width != texture->getWidth(target, 0)) || |
| (height % 4 != 0 && height != texture->getHeight(target, 0))) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if (xoffset + width > texture->getWidth(target, level) || |
| yoffset + height > texture->getHeight(target, level)) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| return true; |
| } |
| |
| bool validateES3TexImageFormat(gl::Context *context, GLenum target, GLint level, GLint internalformat, bool isCompressed, bool isSubImage, |
| GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type) |
| { |
| // Validate image size |
| if (level < 0 || width < 0 || height < 0 || depth < 0 ) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| if (isCompressed) |
| { |
| if (width != 1 && width != 2 && width % 4 != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (height != 1 && height != 2 && height % 4 != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| // Verify zero border |
| if (border != 0) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| // Validate dimensions based on Context limits and validate the texture |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| gl::Texture *texture = NULL; |
| bool textureCompressed = false; |
| GLenum textureInternalFormat = GL_NONE; |
| GLint textureLevelWidth = 0; |
| GLint textureLevelHeight = 0; |
| GLint textureLevelDepth = 0; |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| if (width > (context->getMaximum2DTextureDimension() >> level) || |
| height > (context->getMaximum2DTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| gl::Texture2D *texture2d = context->getTexture2D(); |
| if (texture2d) |
| { |
| textureCompressed = texture2d->isCompressed(level); |
| textureInternalFormat = texture2d->getInternalFormat(level); |
| textureLevelWidth = texture2d->getWidth(level); |
| textureLevelHeight = texture2d->getHeight(level); |
| textureLevelDepth = 1; |
| texture = texture2d; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| if (width != height) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| if (width > (context->getMaximumCubeTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); |
| if (textureCube) |
| { |
| textureCompressed = textureCube->isCompressed(target, level); |
| textureInternalFormat = textureCube->getInternalFormat(target, level); |
| textureLevelWidth = textureCube->getWidth(target, level); |
| textureLevelHeight = textureCube->getHeight(target, level); |
| textureLevelDepth = 1; |
| texture = textureCube; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_3D: |
| { |
| if (width > (context->getMaximum3DTextureDimension() >> level) || |
| height > (context->getMaximum3DTextureDimension() >> level) || |
| depth > (context->getMaximum3DTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| gl::Texture3D *texture3d = context->getTexture3D(); |
| if (texture3d) |
| { |
| textureCompressed = texture3d->isCompressed(level); |
| textureInternalFormat = texture3d->getInternalFormat(level); |
| textureLevelWidth = texture3d->getWidth(level); |
| textureLevelHeight = texture3d->getHeight(level); |
| textureLevelDepth = texture3d->getDepth(level); |
| texture = texture3d; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| if (width > (context->getMaximum2DTextureDimension() >> level) || |
| height > (context->getMaximum2DTextureDimension() >> level) || |
| depth > (context->getMaximum2DArrayTextureLayers() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| gl::Texture2DArray *texture2darray = context->getTexture2DArray(); |
| if (texture2darray) |
| { |
| textureCompressed = texture2darray->isCompressed(level); |
| textureInternalFormat = texture2darray->getInternalFormat(level); |
| textureLevelWidth = texture2darray->getWidth(level); |
| textureLevelHeight = texture2darray->getHeight(level); |
| textureLevelDepth = texture2darray->getDepth(level); |
| texture = texture2darray; |
| } |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM, false); |
| } |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| // Validate texture formats |
| GLenum actualInternalFormat = isSubImage ? textureInternalFormat : internalformat; |
| if (isCompressed) |
| { |
| if (!gl::IsValidES3CompressedFormat(actualInternalFormat)) |
| { |
| return gl::error(GL_INVALID_ENUM, false); |
| } |
| |
| if (target == GL_TEXTURE_3D) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| else |
| { |
| GLenum err; |
| if (!gl::IsValidES3FormatCombination(actualInternalFormat, format, type, &err)) |
| { |
| return gl::error(err, false); |
| } |
| |
| if ((target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY) && |
| (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| // Validate sub image parameters |
| if (isSubImage) |
| { |
| if (isCompressed != textureCompressed) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (format != GL_NONE) |
| { |
| GLenum internalformat = gl::ConvertSizedInternalFormat(format, type); |
| if (internalformat != textureInternalFormat) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if (isCompressed) |
| { |
| if ((width % 4 != 0 && width != textureLevelWidth) || |
| (height % 4 != 0 && height != textureLevelHeight)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if (width == 0 || height == 0 || depth == 0) |
| { |
| return false; |
| } |
| |
| if (xoffset < 0 || yoffset < 0 || zoffset < 0) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| if (std::numeric_limits<GLsizei>::max() - xoffset < width || |
| std::numeric_limits<GLsizei>::max() - yoffset < height || |
| std::numeric_limits<GLsizei>::max() - zoffset < depth) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| if (xoffset + width > textureLevelWidth || |
| yoffset + height > textureLevelHeight || |
| zoffset + depth > textureLevelDepth) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| } |
| |
| return true; |
| } |
| |
| bool validateCopyTexImageParameters(gl::Context *context, GLenum target, bool isCompressed, GLint level, |
| GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, |
| GLsizei width, GLsizei height) |
| { |
| if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| if (width == 0 || height == 0) |
| { |
| return false; |
| } |
| |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false); |
| } |
| |
| if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| gl::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
| GLenum colorbufferFormat = source->getInternalFormat(); |
| gl::Texture *texture = NULL; |
| GLenum textureFormat = GL_RGBA; |
| bool textureCompressed = false; |
| GLint textureLevelWidth = 0; |
| GLint textureLevelHeight = 0; |
| GLint textureLevelDepth = 0; |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *texture2d = context->getTexture2D(); |
| if (texture2d) |
| { |
| textureFormat = gl::ExtractFormat(texture2d->getInternalFormat(level)); |
| textureCompressed = texture2d->isCompressed(level); |
| textureLevelWidth = texture2d->getWidth(level); |
| textureLevelHeight = texture2d->getHeight(level); |
| textureLevelDepth = 1; |
| texture = texture2d; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| gl::TextureCubeMap *textureCube = context->getTextureCubeMap(); |
| if (textureCube) |
| { |
| textureFormat = gl::ExtractFormat(textureCube->getInternalFormat(target, level)); |
| textureCompressed = textureCube->isCompressed(target, level); |
| textureLevelWidth = textureCube->getWidth(target, level); |
| textureLevelHeight = textureCube->getHeight(target, level); |
| textureLevelDepth = 1; |
| texture = textureCube; |
| } |
| } |
| break; |
| |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture3d = context->getTexture3D(); |
| if (texture3d) |
| { |
| textureFormat = gl::ExtractFormat(texture3d->getInternalFormat(level)); |
| textureCompressed = texture3d->isCompressed(level); |
| textureLevelWidth = texture3d->getWidth(level); |
| textureLevelHeight = texture3d->getHeight(level); |
| textureLevelDepth = texture3d->getDepth(level); |
| texture = texture3d; |
| } |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM, false); |
| } |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (isCompressed != textureCompressed) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| if (isCompressed) |
| { |
| if ((width % 4 != 0 && width != textureLevelWidth) || |
| (height % 4 != 0 && height != textureLevelHeight)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| } |
| |
| if (xoffset + width > textureLevelWidth || |
| yoffset + height > textureLevelHeight || |
| zoffset >= textureLevelDepth) |
| { |
| return gl::error(GL_INVALID_VALUE, false); |
| } |
| |
| if (!gl::IsValidES3CopyTexImageCombination(textureFormat, colorbufferFormat)) |
| { |
| return gl::error(GL_INVALID_OPERATION, false); |
| } |
| |
| return true; |
| } |
| |
| // check for combinations of format and type that are valid for ReadPixels |
| bool validReadFormatType(GLenum format, GLenum type) |
| { |
| switch (format) |
| { |
| case GL_RGBA: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| return false; |
| } |
| break; |
| case GL_BGRA_EXT: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| break; |
| default: |
| return false; |
| } |
| break; |
| default: |
| return false; |
| } |
| return true; |
| } |
| |
| extern "C" |
| { |
| |
| // OpenGL ES 2.0 functions |
| |
| void __stdcall glActiveTexture(GLenum texture) |
| { |
| EVENT("(GLenum texture = 0x%X)", texture); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->setActiveSampler(texture - GL_TEXTURE0); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glAttachShader(GLuint program, GLuint shader) |
| { |
| EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (!shaderObject) |
| { |
| if (context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (!programObject->attachShader(shaderObject)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBeginQueryEXT(GLenum target, GLuint id) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint %d)", target, id); |
| |
| try |
| { |
| switch (target) |
| { |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (id == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->beginQuery(target, id); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) |
| { |
| EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (strncmp(name, "gl_", 3) == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| programObject->bindAttributeLocation(index, name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindBuffer(GLenum target, GLuint buffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| // Check ES3 specific targets |
| switch (target) |
| { |
| case GL_COPY_READ_BUFFER: |
| case GL_COPY_WRITE_BUFFER: |
| case GL_PIXEL_PACK_BUFFER: |
| case GL_PIXEL_UNPACK_BUFFER: |
| case GL_UNIFORM_BUFFER: |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| switch (target) |
| { |
| case GL_ARRAY_BUFFER: |
| context->bindArrayBuffer(buffer); |
| return; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| context->bindElementArrayBuffer(buffer); |
| return; |
| case GL_COPY_READ_BUFFER: |
| context->bindCopyReadBuffer(buffer); |
| return; |
| case GL_COPY_WRITE_BUFFER: |
| context->bindCopyWriteBuffer(buffer); |
| return; |
| case GL_PIXEL_PACK_BUFFER: |
| context->bindPixelPackBuffer(buffer); |
| return; |
| case GL_PIXEL_UNPACK_BUFFER: |
| context->bindPixelUnpackBuffer(buffer); |
| return; |
| case GL_UNIFORM_BUFFER: |
| context->bindGenericUniformBuffer(buffer); |
| return; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| context->bindGenericTransformFeedbackBuffer(buffer); |
| return; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer); |
| |
| try |
| { |
| if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| { |
| context->bindReadFramebuffer(framebuffer); |
| } |
| |
| if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER) |
| { |
| context->bindDrawFramebuffer(framebuffer); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer); |
| |
| try |
| { |
| if (target != GL_RENDERBUFFER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->bindRenderbuffer(renderbuffer); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindTexture(GLenum target, GLuint texture) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if (textureObject && textureObject->getTarget() != target && texture != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| context->bindTexture2D(texture); |
| return; |
| case GL_TEXTURE_CUBE_MAP: |
| context->bindTextureCubeMap(texture); |
| return; |
| case GL_TEXTURE_3D: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| context->bindTexture3D(texture); |
| return; |
| case GL_TEXTURE_2D_ARRAY: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| context->bindTexture2DArray(texture); |
| return; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context* context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha)); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendEquation(GLenum mode) |
| { |
| glBlendEquationSeparate(mode, mode); |
| } |
| |
| void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) |
| { |
| EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (modeRGB) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| break; |
| |
| case GL_MIN: |
| case GL_MAX: |
| if (context && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (modeAlpha) |
| { |
| case GL_FUNC_ADD: |
| case GL_FUNC_SUBTRACT: |
| case GL_FUNC_REVERSE_SUBTRACT: |
| break; |
| |
| case GL_MIN: |
| case GL_MAX: |
| if (context && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (context) |
| { |
| context->setBlendEquation(modeRGB, modeAlpha); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor) |
| { |
| glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor); |
| } |
| |
| void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) |
| { |
| EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)", |
| srcRGB, dstRGB, srcAlpha, dstAlpha); |
| |
| try |
| { |
| switch (srcRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (dstRGB) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (srcAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| case GL_SRC_ALPHA_SATURATE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (dstAlpha) |
| { |
| case GL_ZERO: |
| case GL_ONE: |
| case GL_SRC_COLOR: |
| case GL_ONE_MINUS_SRC_COLOR: |
| case GL_DST_COLOR: |
| case GL_ONE_MINUS_DST_COLOR: |
| case GL_SRC_ALPHA: |
| case GL_ONE_MINUS_SRC_ALPHA: |
| case GL_DST_ALPHA: |
| case GL_ONE_MINUS_DST_ALPHA: |
| case GL_CONSTANT_COLOR: |
| case GL_ONE_MINUS_CONSTANT_COLOR: |
| case GL_CONSTANT_ALPHA: |
| case GL_ONE_MINUS_CONSTANT_ALPHA: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR || |
| dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR); |
| |
| bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA || |
| dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA); |
| |
| if (constantColorUsed && constantAlphaUsed) |
| { |
| ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL"); |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)", |
| target, size, data, usage); |
| |
| try |
| { |
| if (size < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (usage) |
| { |
| case GL_STREAM_DRAW: |
| case GL_STATIC_DRAW: |
| case GL_DYNAMIC_DRAW: |
| break; |
| |
| case GL_STREAM_READ: |
| case GL_STREAM_COPY: |
| case GL_STATIC_READ: |
| case GL_STATIC_COPY: |
| case GL_DYNAMIC_READ: |
| case GL_DYNAMIC_COPY: |
| if (context && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (context) |
| { |
| // Check ES3 specific targets |
| switch (target) |
| { |
| case GL_COPY_READ_BUFFER: |
| case GL_COPY_WRITE_BUFFER: |
| case GL_PIXEL_PACK_BUFFER: |
| case GL_PIXEL_UNPACK_BUFFER: |
| case GL_UNIFORM_BUFFER: |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| gl::Buffer *buffer; |
| |
| switch (target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| case GL_COPY_READ_BUFFER: |
| buffer = context->getCopyReadBuffer(); |
| break; |
| case GL_COPY_WRITE_BUFFER: |
| buffer = context->getCopyWriteBuffer(); |
| break; |
| case GL_PIXEL_PACK_BUFFER: |
| buffer = context->getPixelPackBuffer(); |
| break; |
| case GL_PIXEL_UNPACK_BUFFER: |
| buffer = context->getPixelUnpackBuffer(); |
| break; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| buffer = context->getGenericTransformFeedbackBuffer(); |
| break; |
| case GL_UNIFORM_BUFFER: |
| buffer = context->getGenericUniformBuffer(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!buffer) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| buffer->bufferData(data, size, usage); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)", |
| target, offset, size, data); |
| |
| try |
| { |
| if (size < 0 || offset < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (data == NULL) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| // Check ES3 specific targets |
| switch (target) |
| { |
| case GL_COPY_READ_BUFFER: |
| case GL_COPY_WRITE_BUFFER: |
| case GL_PIXEL_PACK_BUFFER: |
| case GL_PIXEL_UNPACK_BUFFER: |
| case GL_UNIFORM_BUFFER: |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| gl::Buffer *buffer; |
| |
| switch (target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| case GL_COPY_READ_BUFFER: |
| buffer = context->getCopyReadBuffer(); |
| break; |
| case GL_COPY_WRITE_BUFFER: |
| buffer = context->getCopyWriteBuffer(); |
| break; |
| case GL_PIXEL_PACK_BUFFER: |
| buffer = context->getPixelPackBuffer(); |
| break; |
| case GL_PIXEL_UNPACK_BUFFER: |
| buffer = context->getPixelUnpackBuffer(); |
| break; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| buffer = context->getGenericTransformFeedbackBuffer(); |
| break; |
| case GL_UNIFORM_BUFFER: |
| buffer = context->getGenericUniformBuffer(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!buffer) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if ((size_t)size + offset > buffer->size()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| buffer->bufferSubData(data, size, offset); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glCheckFramebufferStatus(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return gl::error(GL_INVALID_ENUM, 0); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Framebuffer *framebuffer = NULL; |
| if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| } |
| |
| return framebuffer->completeness(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glClear(GLbitfield mask) |
| { |
| EVENT("(GLbitfield mask = 0x%X)", mask); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->clear(mask); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setClearColor(red, green, blue, alpha); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearDepthf(GLclampf depth) |
| { |
| EVENT("(GLclampf depth = %f)", depth); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setClearDepth(depth); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearStencil(GLint s) |
| { |
| EVENT("(GLint s = %d)", s); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setClearStencil(s); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)", |
| red, green, blue, alpha); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompileShader(GLuint shader) |
| { |
| EVENT("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| if (context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->compile(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, |
| GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, internalformat, width, height, border, imageSize, data); |
| |
| try |
| { |
| if (!validImageSize(level, width, height, 1) || border != 0 || imageSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (internalformat) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (border != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (width != 1 && width != 2 && width % 4 != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (height != 1 && height != 2 && height % 4 != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| if (width > (context->getMaximum2DTextureDimension() >> level) || |
| height > (context->getMaximum2DTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if (width != height) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (width > (context->getMaximumCubeTextureDimension() >> level) || |
| height > (context->getMaximumCubeTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (internalformat) { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (!context->supportsDXT1Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (!context->supportsDXT3Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (!context->supportsDXT5Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed |
| } |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| if (imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setCompressedImage(level, internalformat, width, height, imageSize, data); |
| } |
| else |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data); |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, " |
| "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| |
| try |
| { |
| if (!gl::IsInternalTextureTarget(target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height, 1) || imageSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (format) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (width == 0 || height == 0 || data == NULL) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (format) { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (!context->supportsDXT1Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (!context->supportsDXT3Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (!context->supportsDXT5Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed |
| } |
| break; |
| default: UNREACHABLE(); |
| } |
| |
| if (imageSize != gl::ComputeCompressedSize(width, height, format)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (xoffset % 4 != 0 || yoffset % 4 != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction |
| // does not exist unless DXT textures are supported. |
| } |
| |
| if (target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture)) |
| { |
| texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| } |
| else if (gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture)) |
| { |
| texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data); |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)", |
| target, level, internalformat, x, y, width, height, border); |
| |
| try |
| { |
| if (!validImageSize(level, width, height, 1)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (border != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| if (width > (context->getMaximum2DTextureDimension() >> level) || |
| height > (context->getMaximum2DTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if (width != height) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (width > (context->getMaximumCubeTextureDimension() >> level) || |
| height > (context->getMaximumCubeTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
| GLenum colorbufferFormat = source->getInternalFormat(); |
| |
| // [OpenGL ES 2.0.24] table 3.9 |
| switch (internalformat) |
| { |
| case GL_ALPHA: |
| if (colorbufferFormat != GL_ALPHA8_EXT && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE: |
| case GL_RGB: |
| if (colorbufferFormat != GL_RGB565 && |
| colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if (colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_BGRA8_EXT && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (context->supportsDXT1Textures()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (context->supportsDXT3Textures()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (context->supportsDXT5Textures()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT32_OES: |
| case GL_DEPTH_STENCIL_OES: |
| case GL_DEPTH24_STENCIL8_OES: |
| if (context->supportsDepthTextures()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(level, internalformat, x, y, width, height, framebuffer); |
| } |
| else if (gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer); |
| } |
| else UNREACHABLE(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, x, y, width, height); |
| |
| try |
| { |
| if (!gl::IsInternalTextureTarget(target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (width == 0 || height == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| |
| if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE) |
| { |
| return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION); |
| } |
| |
| if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Renderbuffer *source = framebuffer->getReadColorbuffer(); |
| GLenum colorbufferFormat = source->getInternalFormat(); |
| gl::Texture *texture = NULL; |
| GLenum textureFormat = GL_RGBA; |
| |
| if (target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *tex2d = context->getTexture2D(); |
| |
| if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d)) |
| { |
| return; // error already registered by validateSubImageParams |
| } |
| textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level)); |
| texture = tex2d; |
| } |
| else if (gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texcube = context->getTextureCubeMap(); |
| |
| if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube)) |
| { |
| return; // error already registered by validateSubImageParams |
| } |
| textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level)); |
| texture = texcube; |
| } |
| else UNREACHABLE(); |
| |
| // [OpenGL ES 2.0.24] table 3.9 |
| switch (textureFormat) |
| { |
| case GL_ALPHA: |
| if (colorbufferFormat != GL_ALPHA8_EXT && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE: |
| case GL_RGB: |
| if (colorbufferFormat != GL_RGB565 && |
| colorbufferFormat != GL_RGB8_OES && |
| colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_LUMINANCE_ALPHA: |
| case GL_RGBA: |
| if (colorbufferFormat != GL_RGBA4 && |
| colorbufferFormat != GL_RGB5_A1 && |
| colorbufferFormat != GL_RGBA8_OES) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| return gl::error(GL_INVALID_OPERATION); |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL_OES: |
| return gl::error(GL_INVALID_OPERATION); |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer); |
| } |
| } |
| |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLuint __stdcall glCreateProgram(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| return context->createProgram(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| GLuint __stdcall glCreateShader(GLenum type) |
| { |
| EVENT("(GLenum type = 0x%X)", type); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (type) |
| { |
| case GL_FRAGMENT_SHADER: |
| case GL_VERTEX_SHADER: |
| return context->createShader(type); |
| default: |
| return gl::error(GL_INVALID_ENUM, 0); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glCullFace(GLenum mode) |
| { |
| EVENT("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| switch (mode) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setCullMode(mode); |
| } |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteBuffer(buffers[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteFence(fences[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| if (framebuffers[i] != 0) |
| { |
| context->deleteFramebuffer(framebuffers[i]); |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| if (program == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!context->getProgram(program)) |
| { |
| if(context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteProgram(program); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids) |
| { |
| EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteQuery(ids[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| context->deleteRenderbuffer(renderbuffers[i]); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteShader(GLuint shader) |
| { |
| EVENT("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| if (shader == 0) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!context->getShader(shader)) |
| { |
| if(context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->deleteShader(shader); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| if (textures[i] != 0) |
| { |
| context->deleteTexture(textures[i]); |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthFunc(GLenum func) |
| { |
| EVENT("(GLenum func = 0x%X)", func); |
| |
| try |
| { |
| switch (func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GREATER: |
| case GL_GEQUAL: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setDepthFunc(func); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthMask(GLboolean flag) |
| { |
| EVENT("(GLboolean flag = %u)", flag); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setDepthMask(flag != GL_FALSE); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar) |
| { |
| EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setDepthRange(zNear, zFar); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDetachShader(GLuint program, GLuint shader) |
| { |
| EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| |
| gl::Program *programObject = context->getProgram(program); |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!programObject) |
| { |
| gl::Shader *shaderByProgramHandle; |
| shaderByProgramHandle = context->getShader(program); |
| if (!shaderByProgramHandle) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if (!shaderObject) |
| { |
| gl::Program *programByShaderHandle = context->getProgram(shader); |
| if (!programByShaderHandle) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if (!programObject->detachShader(shaderObject)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDisable(GLenum cap) |
| { |
| EVENT("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (cap) |
| { |
| case GL_CULL_FACE: context->setCullFace(false); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break; |
| case GL_SCISSOR_TEST: context->setScissorTest(false); break; |
| case GL_STENCIL_TEST: context->setStencilTest(false); break; |
| case GL_DEPTH_TEST: context->setDepthTest(false); break; |
| case GL_BLEND: context->setBlend(false); break; |
| case GL_DITHER: context->setDither(false); break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDisableVertexAttribArray(GLuint index) |
| { |
| EVENT("(GLuint index = %d)", index); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setEnableVertexAttribArray(index, false); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count) |
| { |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count); |
| |
| try |
| { |
| if (count < 0 || first < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->drawArrays(mode, first, count, 0); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount); |
| |
| try |
| { |
| if (count < 0 || first < 0 || primcount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (primcount > 0) |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->drawArrays(mode, first, count, primcount); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)", |
| mode, count, type, indices); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| break; |
| case GL_UNSIGNED_INT: |
| if (!context->supports32bitIndices()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->drawElements(mode, count, type, indices, 0); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)", |
| mode, count, type, indices, primcount); |
| |
| try |
| { |
| if (count < 0 || primcount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (primcount > 0) |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT: |
| break; |
| case GL_UNSIGNED_INT: |
| if (!context->supports32bitIndices()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->drawElements(mode, count, type, indices, primcount); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEnable(GLenum cap) |
| { |
| EVENT("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (cap) |
| { |
| case GL_CULL_FACE: context->setCullFace(true); break; |
| case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break; |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break; |
| case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break; |
| case GL_SCISSOR_TEST: context->setScissorTest(true); break; |
| case GL_STENCIL_TEST: context->setStencilTest(true); break; |
| case GL_DEPTH_TEST: context->setDepthTest(true); break; |
| case GL_BLEND: context->setBlend(true); break; |
| case GL_DITHER: context->setDither(true); break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEnableVertexAttribArray(GLuint index) |
| { |
| EVENT("(GLuint index = %d)", index); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setEnableVertexAttribArray(index, true); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEndQueryEXT(GLenum target) |
| { |
| EVENT("GLenum target = 0x%X)", target); |
| |
| try |
| { |
| switch (target) |
| { |
| case GL_ANY_SAMPLES_PASSED_EXT: |
| case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->endQuery(target); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFinishFenceNV(GLuint fence) |
| { |
| EVENT("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Fence* fenceObject = context->getFence(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->finishFence(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFinish(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->sync(true); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFlush(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->sync(false); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, " |
| "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer); |
| |
| try |
| { |
| if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Framebuffer *framebuffer = NULL; |
| GLuint framebufferHandle = 0; |
| if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferHandle = context->getReadFramebufferHandle(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferHandle = context->getDrawFramebufferHandle(); |
| } |
| |
| if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| |
| if (colorAttachment >= context->getMaximumRenderTargets()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, " |
| "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level); |
| |
| try |
| { |
| if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| |
| if (colorAttachment >= context->getMaximumRenderTargets()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| case GL_STENCIL_ATTACHMENT: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| if (texture == 0) |
| { |
| textarget = GL_NONE; |
| } |
| else |
| { |
| gl::Texture *tex = context->getTexture(texture); |
| |
| if (tex == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (textarget) |
| { |
| case GL_TEXTURE_2D: |
| { |
| if (tex->getTarget() != GL_TEXTURE_2D) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex); |
| if (tex2d->isCompressed(0)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| } |
| |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| { |
| if (tex->getTarget() != GL_TEXTURE_CUBE_MAP) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex); |
| if (texcube->isCompressed(textarget, level)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| } |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (level != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::Framebuffer *framebuffer = NULL; |
| GLuint framebufferHandle = 0; |
| if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| framebuffer = context->getReadFramebuffer(); |
| framebufferHandle = context->getReadFramebufferHandle(); |
| } |
| else |
| { |
| framebuffer = context->getDrawFramebuffer(); |
| framebufferHandle = context->getDrawFramebufferHandle(); |
| } |
| |
| if (framebufferHandle == 0 || !framebuffer) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| |
| if (colorAttachment >= context->getMaximumRenderTargets()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| framebuffer->setColorbuffer(colorAttachment, textarget, texture); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break; |
| case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break; |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFrontFace(GLenum mode) |
| { |
| EVENT("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| switch (mode) |
| { |
| case GL_CW: |
| case GL_CCW: |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setFrontFace(mode); |
| } |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenBuffers(GLsizei n, GLuint* buffers) |
| { |
| EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| buffers[i] = context->createBuffer(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenerateMipmap(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| { |
| gl::Texture2D *tex2d = context->getTexture2D(); |
| |
| if (tex2d->isCompressed(0)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| if (tex2d->isDepth(0)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| tex2d->generateMipmaps(); |
| break; |
| } |
| |
| case GL_TEXTURE_CUBE_MAP: |
| { |
| gl::TextureCubeMap *texcube = context->getTextureCubeMap(); |
| |
| if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texcube->generateMipmaps(); |
| break; |
| } |
| |
| case GL_TEXTURE_3D: |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Texture3D *tex3D = context->getTexture3D(); |
| if (tex3D->isCompressed(0)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| tex3D->generateMipmaps(); |
| break; |
| } |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Texture2DArray *tex2darr = context->getTexture2DArray(); |
| if (tex2darr->isCompressed(0)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| tex2darr->generateMipmaps(); |
| break; |
| } |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) |
| { |
| EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| fences[i] = context->createFence(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers) |
| { |
| EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| framebuffers[i] = context->createFramebuffer(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| ids[i] = context->createQuery(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) |
| { |
| EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| renderbuffers[i] = context->createRenderbuffer(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenTextures(GLsizei n, GLuint* textures) |
| { |
| EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures); |
| |
| try |
| { |
| if (n < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| for (int i = 0; i < n; i++) |
| { |
| textures[i] = context->createTexture(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| { |
| EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, " |
| "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)", |
| program, index, bufsize, length, size, type, name); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (index >= (GLuint)programObject->getActiveAttributeCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveAttribute(index, bufsize, length, size, type, name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) |
| { |
| EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, " |
| "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", |
| program, index, bufsize, length, size, type, name); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (index >= (GLuint)programObject->getActiveUniformCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getActiveUniform(index, bufsize, length, size, type, name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) |
| { |
| EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)", |
| program, maxcount, count, shaders); |
| |
| try |
| { |
| if (maxcount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| return programObject->getAttachedShaders(maxcount, count, shaders); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| int __stdcall glGetAttribLocation(GLuint program, const GLchar* name) |
| { |
| EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programObject->isLinked() || !programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programBinary->getAttributeLocation(name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, -1); |
| } |
| |
| return -1; |
| } |
| |
| void __stdcall glGetBooleanv(GLenum pname, GLboolean* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!(context->getBooleanv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return gl::error(GL_INVALID_ENUM); |
| |
| if (numParams == 0) |
| return; // it is known that the pname is valid, but there are no parameters to return |
| |
| if (nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = NULL; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| if (floatParams[i] == 0.0f) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] floatParams; |
| } |
| else if (nativeType == GL_INT) |
| { |
| GLint *intParams = NULL; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| if (intParams[i] == 0) |
| params[i] = GL_FALSE; |
| else |
| params[i] = GL_TRUE; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Buffer *buffer; |
| |
| switch (target) |
| { |
| case GL_ARRAY_BUFFER: |
| buffer = context->getArrayBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| buffer = context->getElementArrayBuffer(); |
| break; |
| default: return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!buffer) |
| { |
| // A null buffer means that "0" is bound to the requested buffer target |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (pname) |
| { |
| case GL_BUFFER_USAGE: |
| *params = buffer->usage(); |
| break; |
| case GL_BUFFER_SIZE: |
| *params = buffer->size(); |
| break; |
| default: return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glGetError(void) |
| { |
| EVENT("()"); |
| |
| gl::Context *context = gl::getContext(); |
| |
| if (context) |
| { |
| return context->getError(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| |
| void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) |
| { |
| EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params); |
| |
| try |
| { |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->getFenceiv(pname, params); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetFloatv(GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!(context->getFloatv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return gl::error(GL_INVALID_ENUM); |
| |
| if (numParams == 0) |
| return; // it is known that the pname is valid, but that there are no parameters to return. |
| |
| if (nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = NULL; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| if (boolParams[i] == GL_FALSE) |
| params[i] = 0.0f; |
| else |
| params[i] = 1.0f; |
| } |
| |
| delete [] boolParams; |
| } |
| else if (nativeType == GL_INT) |
| { |
| GLint *intParams = NULL; |
| intParams = new GLint[numParams]; |
| |
| context->getIntegerv(pname, intParams); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| params[i] = (GLfloat)intParams[i]; |
| } |
| |
| delete [] intParams; |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| target, attachment, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Framebuffer *framebuffer = NULL; |
| if (target == GL_READ_FRAMEBUFFER_ANGLE) |
| { |
| if(context->getReadFramebufferHandle() == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| framebuffer = context->getReadFramebuffer(); |
| } |
| else |
| { |
| if (context->getDrawFramebufferHandle() == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| framebuffer = context->getDrawFramebuffer(); |
| } |
| |
| GLenum attachmentType; |
| GLuint attachmentHandle; |
| |
| if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT) |
| { |
| const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT); |
| |
| if (colorAttachment >= context->getMaximumRenderTargets()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| attachmentType = framebuffer->getColorbufferType(colorAttachment); |
| attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment); |
| } |
| else |
| { |
| switch (attachment) |
| { |
| case GL_DEPTH_ATTACHMENT: |
| attachmentType = framebuffer->getDepthbufferType(); |
| attachmentHandle = framebuffer->getDepthbufferHandle(); |
| break; |
| case GL_STENCIL_ATTACHMENT: |
| attachmentType = framebuffer->getStencilbufferType(); |
| attachmentHandle = framebuffer->getStencilbufferHandle(); |
| break; |
| default: return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| GLenum attachmentObjectType; // Type category |
| if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER) |
| { |
| attachmentObjectType = attachmentType; |
| } |
| else if (gl::IsInternalTextureTarget(attachmentType)) |
| { |
| attachmentObjectType = GL_TEXTURE; |
| } |
| else |
| { |
| UNREACHABLE(); |
| return; |
| } |
| |
| switch (pname) |
| { |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE: |
| *params = attachmentObjectType; |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME: |
| if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE) |
| { |
| *params = attachmentHandle; |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL: |
| if (attachmentObjectType == GL_TEXTURE) |
| { |
| *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0 |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE: |
| if (attachmentObjectType == GL_TEXTURE) |
| { |
| if (gl::IsCubemapTextureTarget(attachmentType)) |
| { |
| *params = attachmentType; |
| } |
| else |
| { |
| *params = 0; |
| } |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glGetGraphicsResetStatusEXT(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Context *context = gl::getContext(); |
| |
| if (context) |
| { |
| return context->getResetStatus(); |
| } |
| |
| return GL_NO_ERROR; |
| } |
| catch(std::bad_alloc&) |
| { |
| return GL_OUT_OF_MEMORY; |
| } |
| } |
| |
| void __stdcall glGetIntegerv(GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (!(context->getIntegerv(pname, params))) |
| { |
| GLenum nativeType; |
| unsigned int numParams = 0; |
| if (!context->getQueryParameterInfo(pname, &nativeType, &numParams)) |
| return gl::error(GL_INVALID_ENUM); |
| |
| if (numParams == 0) |
| return; // it is known that pname is valid, but there are no parameters to return |
| |
| if (nativeType == GL_BOOL) |
| { |
| GLboolean *boolParams = NULL; |
| boolParams = new GLboolean[numParams]; |
| |
| context->getBooleanv(pname, boolParams); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| if (boolParams[i] == GL_FALSE) |
| params[i] = 0; |
| else |
| params[i] = 1; |
| } |
| |
| delete [] boolParams; |
| } |
| else if (nativeType == GL_FLOAT) |
| { |
| GLfloat *floatParams = NULL; |
| floatParams = new GLfloat[numParams]; |
| |
| context->getFloatv(pname, floatParams); |
| |
| for (unsigned int i = 0; i < numParams; ++i) |
| { |
| if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) |
| { |
| params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f); |
| } |
| else |
| params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5)); |
| } |
| |
| delete [] floatParams; |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (context->getClientVersion() < 3) |
| { |
| switch (pname) |
| { |
| case GL_ACTIVE_UNIFORM_BLOCKS: |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| switch (pname) |
| { |
| case GL_DELETE_STATUS: |
| *params = programObject->isFlaggedForDeletion(); |
| return; |
| case GL_LINK_STATUS: |
| *params = programObject->isLinked(); |
| return; |
| case GL_VALIDATE_STATUS: |
| *params = programObject->isValidated(); |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = programObject->getInfoLogLength(); |
| return; |
| case GL_ATTACHED_SHADERS: |
| *params = programObject->getAttachedShadersCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTES: |
| *params = programObject->getActiveAttributeCount(); |
| return; |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| *params = programObject->getActiveAttributeMaxLength(); |
| return; |
| case GL_ACTIVE_UNIFORMS: |
| *params = programObject->getActiveUniformCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| *params = programObject->getActiveUniformMaxLength(); |
| return; |
| case GL_PROGRAM_BINARY_LENGTH_OES: |
| *params = programObject->getProgramBinaryLength(); |
| return; |
| case GL_ACTIVE_UNIFORM_BLOCKS: |
| *params = programObject->getActiveUniformBlockCount(); |
| return; |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
| *params = programObject->getActiveUniformBlockMaxLength(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
| program, bufsize, length, infolog); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params) |
| { |
| EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| switch (pname) |
| { |
| case GL_CURRENT_QUERY_EXT: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| params[0] = context->getActiveQuery(target); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params) |
| { |
| EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params); |
| |
| try |
| { |
| switch (pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); |
| |
| if (!queryObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context->getActiveQuery(queryObject->getType()) == id) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch(pname) |
| { |
| case GL_QUERY_RESULT_EXT: |
| params[0] = queryObject->getResult(); |
| break; |
| case GL_QUERY_RESULT_AVAILABLE_EXT: |
| params[0] = queryObject->isResultAvailable(); |
| break; |
| default: |
| ASSERT(false); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (target != GL_RENDERBUFFER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (context->getRenderbufferHandle() == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle()); |
| |
| switch (pname) |
| { |
| case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break; |
| case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break; |
| case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break; |
| case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break; |
| case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break; |
| case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break; |
| case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break; |
| case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break; |
| case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break; |
| case GL_RENDERBUFFER_SAMPLES_ANGLE: |
| if (context->getMaxSupportedSamples() != 0) |
| { |
| *params = renderbuffer->getSamples(); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (pname) |
| { |
| case GL_SHADER_TYPE: |
| *params = shaderObject->getType(); |
| return; |
| case GL_DELETE_STATUS: |
| *params = shaderObject->isFlaggedForDeletion(); |
| return; |
| case GL_COMPILE_STATUS: |
| *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE; |
| return; |
| case GL_INFO_LOG_LENGTH: |
| *params = shaderObject->getInfoLogLength(); |
| return; |
| case GL_SHADER_SOURCE_LENGTH: |
| *params = shaderObject->getSourceLength(); |
| return; |
| case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE: |
| *params = shaderObject->getTranslatedSourceLength(); |
| return; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) |
| { |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)", |
| shader, bufsize, length, infolog); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| shaderObject->getInfoLog(bufsize, length, infolog); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) |
| { |
| EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)", |
| shadertype, precisiontype, range, precision); |
| |
| try |
| { |
| switch (shadertype) |
| { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (precisiontype) |
| { |
| case GL_LOW_FLOAT: |
| case GL_MEDIUM_FLOAT: |
| case GL_HIGH_FLOAT: |
| // Assume IEEE 754 precision |
| range[0] = 127; |
| range[1] = 127; |
| *precision = 23; |
| break; |
| case GL_LOW_INT: |
| case GL_MEDIUM_INT: |
| case GL_HIGH_INT: |
| // Some (most) hardware only supports single-precision floating-point numbers, |
| // which can accurately represent integers up to +/-16777216 |
| range[0] = 24; |
| range[1] = 24; |
| *precision = 0; |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", |
| shader, bufsize, length, source); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| shaderObject->getSource(bufsize, length, source); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) |
| { |
| EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)", |
| shader, bufsize, length, source); |
| |
| try |
| { |
| if (bufsize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| shaderObject->getTranslatedSource(bufsize, length, source); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| const GLubyte* __stdcall glGetString(GLenum name) |
| { |
| EVENT("(GLenum name = 0x%X)", name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (name) |
| { |
| case GL_VENDOR: |
| return (GLubyte*)"Google Inc."; |
| case GL_RENDERER: |
| return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE"); |
| case GL_VERSION: |
| if (context->getClientVersion() == 2) |
| { |
| return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")"; |
| } |
| else |
| { |
| return (GLubyte*)"OpenGL ES 3.0 (ANGLE " VERSION_STRING ")"; |
| } |
| case GL_SHADING_LANGUAGE_VERSION: |
| if (context->getClientVersion() == 2) |
| { |
| return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")"; |
| } |
| else |
| { |
| return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " VERSION_STRING ")"; |
| } |
| case GL_EXTENSIONS: |
| return (GLubyte*)((context != NULL) ? context->getCombinedExtensionsString() : ""); |
| default: |
| return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL); |
| } |
| } |
| |
| void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *texture; |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| case GL_TEXTURE_3D: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| texture = context->getTexture3D(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = (GLfloat)texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = (GLfloat)texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = (GLfloat)texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = (GLfloat)texture->getWrapT(); |
| break; |
| case GL_TEXTURE_WRAP_R: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getWrapR(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_FORMAT_EXT: |
| *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_TEXTURE_USAGE_ANGLE: |
| *params = (GLfloat)texture->getUsage(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->supportsTextureFilterAnisotropy()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLfloat)texture->getMaxAnisotropy(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *texture; |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| case GL_TEXTURE_3D: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| texture = context->getTexture3D(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_MAG_FILTER: |
| *params = texture->getMagFilter(); |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| *params = texture->getMinFilter(); |
| break; |
| case GL_TEXTURE_WRAP_S: |
| *params = texture->getWrapS(); |
| break; |
| case GL_TEXTURE_WRAP_T: |
| *params = texture->getWrapT(); |
| break; |
| case GL_TEXTURE_WRAP_R: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = texture->getWrapR(); |
| break; |
| case GL_TEXTURE_IMMUTABLE_FORMAT_EXT: |
| *params = texture->isImmutable() ? GL_TRUE : GL_FALSE; |
| break; |
| case GL_TEXTURE_USAGE_ANGLE: |
| *params = texture->getUsage(); |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->supportsTextureFilterAnisotropy()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| *params = (GLint)texture->getMaxAnisotropy(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)", |
| program, location, bufSize, params); |
| |
| try |
| { |
| if (bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformfv(location, &bufSize, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformfv(location, NULL, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)", |
| program, location, bufSize, params); |
| |
| try |
| { |
| if (bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformiv(location, &bufSize, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params) |
| { |
| EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformiv(location, NULL, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| int __stdcall glGetUniformLocation(GLuint program, const GLchar* name) |
| { |
| EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (strstr(name, "gl_") == name) |
| { |
| return -1; |
| } |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE, -1); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programObject->isLinked() || !programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION, -1); |
| } |
| |
| return programBinary->getUniformLocation(name); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, -1); |
| } |
| |
| return -1; |
| } |
| |
| void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch (pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = (GLfloat)attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = (GLfloat)attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = (GLfloat)attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = (GLfloat)attribState.mBoundBuffer.id(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| for (int i = 0; i < 4; ++i) |
| { |
| params[i] = attribState.mCurrentValue.FloatValues[i]; |
| } |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: |
| // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses |
| // the same constant. |
| *params = (GLfloat)attribState.mDivisor; |
| break; |
| default: return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| const gl::VertexAttribute &attribState = context->getVertexAttribState(index); |
| |
| switch (pname) |
| { |
| case GL_VERTEX_ATTRIB_ARRAY_ENABLED: |
| *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_SIZE: |
| *params = attribState.mSize; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_STRIDE: |
| *params = attribState.mStride; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_TYPE: |
| *params = attribState.mType; |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: |
| *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE); |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: |
| *params = attribState.mBoundBuffer.id(); |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| for (int i = 0; i < 4; ++i) |
| { |
| float currentValue = attribState.mCurrentValue.FloatValues[i]; |
| params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f)); |
| } |
| break; |
| case GL_VERTEX_ATTRIB_ARRAY_DIVISOR: |
| // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses |
| // the same constant. |
| META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE); |
| *params = (GLint)attribState.mDivisor; |
| break; |
| default: return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) |
| { |
| EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index)); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glHint(GLenum target, GLenum mode) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode); |
| |
| try |
| { |
| switch (mode) |
| { |
| case GL_FASTEST: |
| case GL_NICEST: |
| case GL_DONT_CARE: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| switch (target) |
| { |
| case GL_GENERATE_MIPMAP_HINT: |
| if (context) context->setGenerateMipmapHint(mode); |
| break; |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| if (context) context->setFragmentShaderDerivativeHint(mode); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsBuffer(GLuint buffer) |
| { |
| EVENT("(GLuint buffer = %d)", buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && buffer) |
| { |
| gl::Buffer *bufferObject = context->getBuffer(buffer); |
| |
| if (bufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsEnabled(GLenum cap) |
| { |
| EVENT("(GLenum cap = 0x%X)", cap); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (cap) |
| { |
| case GL_CULL_FACE: return context->isCullFaceEnabled(); |
| case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled(); |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled(); |
| case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled(); |
| case GL_SCISSOR_TEST: return context->isScissorTestEnabled(); |
| case GL_STENCIL_TEST: return context->isStencilTestEnabled(); |
| case GL_DEPTH_TEST: return context->isDepthTestEnabled(); |
| case GL_BLEND: return context->isBlendEnabled(); |
| case GL_DITHER: return context->isDitherEnabled(); |
| default: |
| return gl::error(GL_INVALID_ENUM, false); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, false); |
| } |
| |
| return false; |
| } |
| |
| GLboolean __stdcall glIsFenceNV(GLuint fence) |
| { |
| EVENT("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return GL_FALSE; |
| } |
| |
| return fenceObject->isFence(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsFramebuffer(GLuint framebuffer) |
| { |
| EVENT("(GLuint framebuffer = %d)", framebuffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && framebuffer) |
| { |
| gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer); |
| |
| if (framebufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && program) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (programObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsQueryEXT(GLuint id) |
| { |
| EVENT("(GLuint id = %d)", id); |
| |
| try |
| { |
| if (id == 0) |
| { |
| return GL_FALSE; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Query *queryObject = context->getQuery(id, false, GL_NONE); |
| |
| if (queryObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer) |
| { |
| EVENT("(GLuint renderbuffer = %d)", renderbuffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && renderbuffer) |
| { |
| gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer); |
| |
| if (renderbufferObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsShader(GLuint shader) |
| { |
| EVENT("(GLuint shader = %d)", shader); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && shader) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (shaderObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| GLboolean __stdcall glIsTexture(GLuint texture) |
| { |
| EVENT("(GLuint texture = %d)", texture); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context && texture) |
| { |
| gl::Texture *textureObject = context->getTexture(texture); |
| |
| if (textureObject) |
| { |
| return GL_TRUE; |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glLineWidth(GLfloat width) |
| { |
| EVENT("(GLfloat width = %f)", width); |
| |
| try |
| { |
| if (width <= 0.0f) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setLineWidth(width); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glLinkProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| context->linkProgram(program); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glPixelStorei(GLenum pname, GLint param) |
| { |
| EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (pname) |
| { |
| case GL_UNPACK_ALIGNMENT: |
| if (param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setUnpackAlignment(param); |
| break; |
| |
| case GL_PACK_ALIGNMENT: |
| if (param != 1 && param != 2 && param != 4 && param != 8) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setPackAlignment(param); |
| break; |
| |
| case GL_PACK_REVERSE_ROW_ORDER_ANGLE: |
| context->setPackReverseRowOrder(param != 0); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glPolygonOffset(GLfloat factor, GLfloat units) |
| { |
| EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setPolygonOffsetParams(factor, units); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLsizei bufSize, |
| GLvoid *data) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)", |
| x, y, width, height, format, type, bufSize, data); |
| |
| try |
| { |
| if (width < 0 || height < 0 || bufSize < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLenum currentFormat, currentType; |
| |
| // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound, |
| // and attempting to read back if that's the case is an error. The error will be registered |
| // by getCurrentReadFormat. |
| if (!context->getCurrentReadFormatType(¤tFormat, ¤tType)) |
| return; |
| |
| if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->readPixels(x, y, width, height, format, type, &bufSize, data); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, GLvoid* pixels) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)", |
| x, y, width, height, format, type, pixels); |
| |
| try |
| { |
| if (width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLenum currentFormat, currentType; |
| |
| // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound, |
| // and attempting to read back if that's the case is an error. The error will be registered |
| // by getCurrentReadFormat. |
| if (!context->getCurrentReadFormatType(¤tFormat, ¤tType)) |
| return; |
| |
| if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->readPixels(x, y, width, height, format, type, NULL, pixels); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glReleaseShaderCompiler(void) |
| { |
| EVENT("()"); |
| |
| try |
| { |
| gl::Shader::releaseCompiler(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, samples, internalformat, width, height); |
| |
| try |
| { |
| switch (target) |
| { |
| case GL_RENDERBUFFER: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (width < 0 || height < 0 || samples < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (width > context->getMaximumRenderbufferDimension() || |
| height > context->getMaximumRenderbufferDimension() || |
| samples > context->getMaxSupportedSamples()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| GLuint handle = context->getRenderbufferHandle(); |
| if (handle == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (internalformat) |
| { |
| case GL_DEPTH_COMPONENT16: |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGB565: |
| case GL_RGB8_OES: |
| case GL_RGBA8_OES: |
| case GL_STENCIL_INDEX8: |
| case GL_DEPTH24_STENCIL8_OES: |
| break; |
| case GL_SRGB8_ALPHA8: |
| case GL_RGB10_A2: |
| case GL_RG8: |
| case GL_R8: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| context->setRenderbufferStorage(width, height, internalformat, samples); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height); |
| } |
| |
| void __stdcall glSampleCoverage(GLclampf value, GLboolean invert) |
| { |
| EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert); |
| |
| try |
| { |
| gl::Context* context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSetFenceNV(GLuint fence, GLenum condition) |
| { |
| EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition); |
| |
| try |
| { |
| if (condition != GL_ALL_COMPLETED_NV) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| fenceObject->setFence(condition); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| try |
| { |
| if (width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context* context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setScissorParams(x, y, width, height); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, " |
| "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", |
| n, shaders, binaryformat, binary, length); |
| |
| try |
| { |
| // No binary shader formats are supported. |
| return gl::error(GL_INVALID_ENUM); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) |
| { |
| EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)", |
| shader, count, string, length); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Shader *shaderObject = context->getShader(shader); |
| |
| if (!shaderObject) |
| { |
| if (context->getProgram(shader)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| shaderObject->setSource(count, string, length); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask) |
| { |
| glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask); |
| } |
| |
| void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask); |
| |
| try |
| { |
| switch (face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (func) |
| { |
| case GL_NEVER: |
| case GL_ALWAYS: |
| case GL_LESS: |
| case GL_LEQUAL: |
| case GL_EQUAL: |
| case GL_GEQUAL: |
| case GL_GREATER: |
| case GL_NOTEQUAL: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilParams(func, ref, mask); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackParams(func, ref, mask); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilMask(GLuint mask) |
| { |
| glStencilMaskSeparate(GL_FRONT_AND_BACK, mask); |
| } |
| |
| void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask) |
| { |
| EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask); |
| |
| try |
| { |
| switch (face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilWritemask(mask); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackWritemask(mask); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass); |
| } |
| |
| void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)", |
| face, fail, zfail, zpass); |
| |
| try |
| { |
| switch (face) |
| { |
| case GL_FRONT: |
| case GL_BACK: |
| case GL_FRONT_AND_BACK: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (fail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (zfail) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (zpass) |
| { |
| case GL_ZERO: |
| case GL_KEEP: |
| case GL_REPLACE: |
| case GL_INCR: |
| case GL_DECR: |
| case GL_INVERT: |
| case GL_INCR_WRAP: |
| case GL_DECR_WRAP: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (face == GL_FRONT || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilOperations(fail, zfail, zpass); |
| } |
| |
| if (face == GL_BACK || face == GL_FRONT_AND_BACK) |
| { |
| context->setStencilBackOperations(fail, zfail, zpass); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glTestFenceNV(GLuint fence) |
| { |
| EVENT("(GLuint fence = %d)", fence); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Fence *fenceObject = context->getFence(fence); |
| |
| if (fenceObject == NULL) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_TRUE); |
| } |
| |
| return fenceObject->testFence(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| gl::error(GL_OUT_OF_MEMORY); |
| } |
| |
| return GL_TRUE; |
| } |
| |
| void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, " |
| "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, border, format, type, pixels); |
| |
| try |
| { |
| if (!validImageSize(level, width, height, 1)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (internalformat != GLint(format)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // validate <type> by itself (used as secondary key below) |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| case GL_UNSIGNED_INT_24_8_OES: |
| case GL_HALF_FLOAT_OES: |
| case GL_FLOAT: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| // validate <format> + <type> combinations |
| // - invalid <format> -> sets INVALID_ENUM |
| // - invalid <format>+<type> combination -> sets INVALID_OPERATION |
| switch (format) |
| { |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_LUMINANCE_ALPHA: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_RGB: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_RGBA: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_BGRA_EXT: |
| switch (type) |
| { |
| case GL_UNSIGNED_BYTE: |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| break; |
| case GL_DEPTH_COMPONENT: |
| switch (type) |
| { |
| case GL_UNSIGNED_SHORT: |
| case GL_UNSIGNED_INT: |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| case GL_DEPTH_STENCIL_OES: |
| switch (type) |
| { |
| case GL_UNSIGNED_INT_24_8_OES: |
| break; |
| default: |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (border != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| if (width > (context->getMaximum2DTextureDimension() >> level) || |
| height > (context->getMaximum2DTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| if (width != height) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (width > (context->getMaximumCubeTextureDimension() >> level) || |
| height > (context->getMaximumCubeTextureDimension() >> level)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (format) { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (context->supportsDXT1Textures()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (context->supportsDXT3Textures()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (context->supportsDXT5Textures()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL_OES: |
| if (!context->supportsDepthTextures()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| if (target != GL_TEXTURE_2D) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| // OES_depth_texture supports loading depth data and multiple levels, |
| // but ANGLE_depth_texture does not |
| if (pixels != NULL || level != 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| break; |
| } |
| |
| if (type == GL_FLOAT) |
| { |
| if (!context->supportsFloat32Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| else if (type == GL_HALF_FLOAT_OES) |
| { |
| if (!context->supportsFloat16Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| |
| if (target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texture->setImage(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| } |
| else |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if (!texture) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_X: |
| texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: |
| texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: |
| texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: |
| texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| break; |
| case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: |
| texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| break; |
| case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: |
| texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| break; |
| default: UNREACHABLE(); |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *texture; |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| case GL_TEXTURE_3D: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| texture = context->getTexture3D(); |
| case GL_TEXTURE_2D_ARRAY: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| texture = context->getTexture2DArray(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| if (!texture->setWrapS((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_T: |
| if (!texture->setWrapT((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_R: |
| if (context->getClientVersion() < 3 || !texture->setWrapR((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| if (!texture->setMinFilter((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| if (!texture->setMagFilter((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_USAGE_ANGLE: |
| if (!texture->setUsage((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->supportsTextureFilterAnisotropy()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy())) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) |
| { |
| glTexParameterf(target, pname, (GLfloat)*params); |
| } |
| |
| void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture *texture; |
| |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| texture = context->getTexture2D(); |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| texture = context->getTextureCubeMap(); |
| break; |
| case GL_TEXTURE_3D: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| texture = context->getTexture3D(); |
| break; |
| case GL_TEXTURE_2D_ARRAY: |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| texture = context->getTexture2DArray(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (pname) |
| { |
| case GL_TEXTURE_WRAP_S: |
| if (!texture->setWrapS((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_T: |
| if (!texture->setWrapT((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_WRAP_R: |
| if (context->getClientVersion() < 3 || !texture->setWrapR((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MIN_FILTER: |
| if (!texture->setMinFilter((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAG_FILTER: |
| if (!texture->setMagFilter((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_USAGE_ANGLE: |
| if (!texture->setUsage((GLenum)param)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_TEXTURE_MAX_ANISOTROPY_EXT: |
| if (!context->supportsTextureFilterAnisotropy()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy())) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params) |
| { |
| glTexParameteri(target, pname, *params); |
| } |
| |
| void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, levels, internalformat, width, height); |
| |
| try |
| { |
| if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (width < 1 || height < 1 || levels < 1) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (target == GL_TEXTURE_CUBE_MAP && width != height) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| GLenum format = gl::ExtractFormat(internalformat); |
| GLenum type = gl::ExtractType(internalformat); |
| |
| if (format == GL_NONE || type == GL_NONE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| switch (target) |
| { |
| case GL_TEXTURE_2D: |
| if (width > context->getMaximum2DTextureDimension() || |
| height > context->getMaximum2DTextureDimension()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| case GL_TEXTURE_CUBE_MAP: |
| if (width > context->getMaximumCubeTextureDimension() || |
| height > context->getMaximumCubeTextureDimension()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (levels != 1 && !context->supportsNonPower2Texture()) |
| { |
| if (!gl::isPow2(width) || !gl::isPow2(height)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| switch (internalformat) |
| { |
| case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
| case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
| if (!context->supportsDXT1Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE: |
| if (!context->supportsDXT3Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE: |
| if (!context->supportsDXT5Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_RGBA32F_EXT: |
| case GL_RGB32F_EXT: |
| case GL_ALPHA32F_EXT: |
| case GL_LUMINANCE32F_EXT: |
| case GL_LUMINANCE_ALPHA32F_EXT: |
| if (!context->supportsFloat32Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_RGBA16F_EXT: |
| case GL_RGB16F_EXT: |
| case GL_ALPHA16F_EXT: |
| case GL_LUMINANCE16F_EXT: |
| case GL_LUMINANCE_ALPHA16F_EXT: |
| if (!context->supportsFloat16Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| break; |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT32_OES: |
| case GL_DEPTH24_STENCIL8_OES: |
| if (!context->supportsDepthTextures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| if (target != GL_TEXTURE_2D) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| // ANGLE_depth_texture only supports 1-level textures |
| if (levels != 1) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| break; |
| default: |
| break; |
| } |
| |
| if (target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| |
| if (!texture || texture->id() == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texture->storage(levels, internalformat, width, height); |
| } |
| else if (target == GL_TEXTURE_CUBE_MAP) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| |
| if (!texture || texture->id() == 0) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (texture->isImmutable()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| texture->storage(levels, internalformat, width); |
| } |
| else UNREACHABLE(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, " |
| "const GLvoid* pixels = 0x%0.8p)", |
| target, level, xoffset, yoffset, width, height, format, type, pixels); |
| |
| try |
| { |
| if (!gl::IsInternalTextureTarget(target)) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (!checkTextureFormatType(format, type)) |
| { |
| return; // error is set by helper function |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (level > context->getMaximumTextureLevel()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (format == GL_FLOAT) |
| { |
| if (!context->supportsFloat32Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| else if (format == GL_HALF_FLOAT_OES) |
| { |
| if (!context->supportsFloat16Textures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| else if (gl::IsDepthTexture(format)) |
| { |
| if (!context->supportsDepthTextures()) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| if (target != GL_TEXTURE_2D) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (width == 0 || height == 0 || pixels == NULL) |
| { |
| return; |
| } |
| |
| if (target == GL_TEXTURE_2D) |
| { |
| gl::Texture2D *texture = context->getTexture2D(); |
| if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture)) |
| { |
| texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| else if (gl::IsCubemapTextureTarget(target)) |
| { |
| gl::TextureCubeMap *texture = context->getTextureCubeMap(); |
| if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture)) |
| { |
| texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels); |
| } |
| } |
| else |
| { |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform1f(GLint location, GLfloat x) |
| { |
| glUniform1fv(location, 1, &x); |
| } |
| |
| void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform1fv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform1i(GLint location, GLint x) |
| { |
| glUniform1iv(location, 1, &x); |
| } |
| |
| void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform1iv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y) |
| { |
| GLfloat xy[2] = {x, y}; |
| |
| glUniform2fv(location, 1, (GLfloat*)&xy); |
| } |
| |
| void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform2fv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2i(GLint location, GLint x, GLint y) |
| { |
| GLint xy[4] = {x, y}; |
| |
| glUniform2iv(location, 1, (GLint*)&xy); |
| } |
| |
| void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform2iv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) |
| { |
| GLfloat xyz[3] = {x, y, z}; |
| |
| glUniform3fv(location, 1, (GLfloat*)&xyz); |
| } |
| |
| void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform3fv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z) |
| { |
| GLint xyz[3] = {x, y, z}; |
| |
| glUniform3iv(location, 1, (GLint*)&xyz); |
| } |
| |
| void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform3iv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| GLfloat xyzw[4] = {x, y, z, w}; |
| |
| glUniform4fv(location, 1, (GLfloat*)&xyzw); |
| } |
| |
| void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform4fv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) |
| { |
| GLint xyzw[4] = {x, y, z, w}; |
| |
| glUniform4iv(location, 1, (GLint*)&xyzw); |
| } |
| |
| void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform4iv(location, count, v)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (transpose != GL_FALSE && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix2fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (transpose != GL_FALSE && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix3fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (transpose != GL_FALSE && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix4fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUseProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject && program != 0) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| if (program != 0 && !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->useProgram(program); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glValidateProgram(GLuint program) |
| { |
| EVENT("(GLuint program = %d)", program); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| programObject->validate(); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib1f(GLuint index, GLfloat x) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f)", index, x); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, 0, 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { values[0], 0, 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, y, 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { values[0], values[1], 0, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, y, z, 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { values[0], values[1], values[2], 1 }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| GLfloat vals[4] = { x, y, z, w }; |
| context->setVertexAttribf(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values) |
| { |
| EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setVertexAttribf(index, values); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) |
| { |
| EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setVertexAttribDivisor(index, divisor); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) |
| { |
| EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, " |
| "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)", |
| index, size, type, normalized, stride, ptr); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (size < 1 || size > 4) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| switch (type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_FIXED: |
| case GL_FLOAT: |
| break; |
| case GL_HALF_FLOAT: |
| case GL_INT: |
| case GL_UNSIGNED_INT: |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| if (context && context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| else |
| { |
| break; |
| } |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (stride < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context) |
| { |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, |
| normalized == GL_TRUE, false, stride, ptr); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height); |
| |
| try |
| { |
| if (width < 0 || height < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| context->setViewportParams(x, y, width, height); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| // OpenGL ES 3.0 functions |
| |
| void __stdcall glReadBuffer(GLenum mode) |
| { |
| EVENT("(GLenum mode = 0x%X)", mode); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) |
| { |
| EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, " |
| "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, " |
| "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, depth, border, format, type, pixels); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!validateES3TexImageFormat(context, target, level, internalformat, false, false, |
| 0, 0, 0, width, height, depth, border, format, type)) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)", |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!pixels) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!validateES3TexImageFormat(context, target, level, GL_NONE, false, true, |
| xoffset, yoffset, zoffset, width, height, depth, 0, |
| format, type)) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, level, xoffset, yoffset, zoffset, x, y, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!validateCopyTexImageParameters(context, target, false, level, xoffset, yoffset, zoffset, |
| x, y, width, height)) |
| { |
| return; |
| } |
| |
| gl::Framebuffer *framebuffer = context->getReadFramebuffer(); |
| gl::Texture *texture = NULL; |
| switch (target) |
| { |
| case GL_TEXTURE_3D: |
| texture = context->getTexture3D(); |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| texture = context->getTexture2DArray(); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, " |
| "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, " |
| "const GLvoid* data = 0x%0.8p)", |
| target, level, internalformat, width, height, depth, border, imageSize, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (imageSize < 0 || imageSize != gl::ComputeCompressedSize(width, height, internalformat)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!validateES3TexImageFormat(context, target, level, internalformat, true, false, |
| 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE)) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, " |
| "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, " |
| "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)", |
| target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (imageSize < 0 || imageSize != gl::ComputeCompressedSize(width, height, format)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (!data) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // validateES3TexImageFormat sets the error code if there is an error |
| if (!validateES3TexImageFormat(context, target, level, GL_NONE, true, true, |
| 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE)) |
| { |
| return; |
| } |
| |
| switch(target) |
| { |
| case GL_TEXTURE_3D: |
| { |
| gl::Texture3D *texture = context->getTexture3D(); |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, |
| format, imageSize, data); |
| } |
| break; |
| |
| case GL_TEXTURE_2D_ARRAY: |
| { |
| gl::Texture2DArray *texture = context->getTexture2DArray(); |
| texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth, |
| format, imageSize, data); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenQueries(GLsizei n, GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsQuery(GLuint id) |
| { |
| EVENT("(GLuint id = %u)", id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glBeginQuery(GLenum target, GLuint id) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEndQuery(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) |
| { |
| EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glUnmapBuffer(GLenum target) |
| { |
| EVENT("(GLenum target = 0x%X)", target); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs) |
| { |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| glDrawBuffersEXT(n, bufs); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)", |
| location, count, transpose, value); |
| |
| try |
| { |
| if (count < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (location == -1) |
| { |
| return; |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) |
| { |
| EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, " |
| "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, samples, internalformat, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)", |
| target, attachment, texture, level, layer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)", |
| target, offset, length, access); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) |
| { |
| EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindVertexArray(GLuint array) |
| { |
| EVENT("(GLuint array = %u)", array); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays) |
| { |
| EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsVertexArray(GLuint array) |
| { |
| EVENT("(GLuint array = %u)", array); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)", |
| target, index, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBeginTransformFeedback(GLenum primitiveMode) |
| { |
| EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glEndTransformFeedback(void) |
| { |
| EVENT("(void)"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)", |
| target, index, buffer, offset, size); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (buffer != 0 && size <= 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| |
| // size and offset must be a multiple of 4 |
| if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0)) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size); |
| context->bindGenericTransformFeedbackBuffer(buffer); |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| |
| // it is an error to bind an offset not a multiple of the alignment |
| if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->bindIndexedUniformBuffer(buffer, index, offset, size); |
| context->bindGenericUniformBuffer(buffer); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", |
| target, index, buffer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| if (index >= context->getMaxTransformFeedbackBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| if (index >= context->getMaximumCombinedUniformBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| switch (target) |
| { |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0); |
| context->bindGenericTransformFeedbackBuffer(buffer); |
| break; |
| |
| case GL_UNIFORM_BUFFER: |
| context->bindIndexedUniformBuffer(buffer, index, 0, 0); |
| context->bindGenericUniformBuffer(buffer); |
| break; |
| |
| default: |
| UNREACHABLE(); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) |
| { |
| EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)", |
| program, count, varyings, bufferMode); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) |
| { |
| EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, " |
| "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)", |
| program, index, bufSize, length, size, type, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) |
| { |
| EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)", |
| index, size, type, stride, pointer); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (size < 1 || size > 4) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (type) |
| { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_INT: |
| case GL_UNSIGNED_INT: |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (stride < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (context) |
| { |
| context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true, |
| stride, pointer); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params) |
| { |
| EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)", |
| index, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) |
| { |
| EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", |
| index, x, y, z, w); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| GLint vals[4] = { x, y, z, w }; |
| context->setVertexAttribi(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) |
| { |
| EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", |
| index, x, y, z, w); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| GLuint vals[4] = { x, y, z, w }; |
| context->setVertexAttribu(index, vals); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v) |
| { |
| EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setVertexAttribi(index, v); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v) |
| { |
| EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| context->setVertexAttribu(index, v); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params) |
| { |
| EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)", |
| program, location, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (program == 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->getUniformuiv(location, NULL, params)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name) |
| { |
| EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)", |
| program, name); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, 0); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glUniform1ui(GLint location, GLuint v0) |
| { |
| glUniform1uiv(location, 1, &v0); |
| } |
| |
| void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1) |
| { |
| const GLuint xy[] = { v0, v1 }; |
| glUniform2uiv(location, 1, xy); |
| } |
| |
| void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| const GLuint xyz[] = { v0, v1, v2 }; |
| glUniform3uiv(location, 1, xyz); |
| } |
| |
| void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| const GLuint xyzw[] = { v0, v1, v2, v3 }; |
| glUniform4uiv(location, 1, xyzw); |
| } |
| |
| void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform1uiv(location, count, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform2uiv(location, count, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform3uiv(location, count, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value) |
| { |
| EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)", |
| location, count, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = context->getCurrentProgramBinary(); |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->setUniform4uiv(location, count, value)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)", |
| buffer, drawbuffer, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)", |
| buffer, drawbuffer, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)", |
| buffer, drawbuffer, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) |
| { |
| EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)", |
| buffer, drawbuffer, depth, stencil); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index) |
| { |
| EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| if (name != GL_EXTENSIONS) |
| { |
| return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| if (index >= context->getNumExtensions()) |
| { |
| return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| return reinterpret_cast<const GLubyte*>(context->getExtensionString(index)); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) |
| { |
| EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)", |
| readTarget, writeTarget, readOffset, writeOffset, size); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Buffer *readBuffer = NULL; |
| switch (readTarget) |
| { |
| case GL_ARRAY_BUFFER: |
| readBuffer = context->getArrayBuffer(); |
| break; |
| case GL_COPY_READ_BUFFER: |
| readBuffer = context->getCopyReadBuffer(); |
| break; |
| case GL_COPY_WRITE_BUFFER: |
| readBuffer = context->getCopyWriteBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| readBuffer = context->getElementArrayBuffer(); |
| break; |
| case GL_PIXEL_PACK_BUFFER: |
| readBuffer = context->getPixelPackBuffer(); |
| break; |
| case GL_PIXEL_UNPACK_BUFFER: |
| readBuffer = context->getPixelUnpackBuffer(); |
| break; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| readBuffer = context->getGenericTransformFeedbackBuffer(); |
| break; |
| case GL_UNIFORM_BUFFER: |
| readBuffer = context->getGenericUniformBuffer(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Buffer *writeBuffer = NULL; |
| switch (writeTarget) |
| { |
| case GL_ARRAY_BUFFER: |
| writeBuffer = context->getArrayBuffer(); |
| break; |
| case GL_COPY_READ_BUFFER: |
| writeBuffer = context->getCopyReadBuffer(); |
| break; |
| case GL_COPY_WRITE_BUFFER: |
| writeBuffer = context->getCopyWriteBuffer(); |
| break; |
| case GL_ELEMENT_ARRAY_BUFFER: |
| writeBuffer = context->getElementArrayBuffer(); |
| break; |
| case GL_PIXEL_PACK_BUFFER: |
| writeBuffer = context->getPixelPackBuffer(); |
| break; |
| case GL_PIXEL_UNPACK_BUFFER: |
| writeBuffer = context->getPixelUnpackBuffer(); |
| break; |
| case GL_TRANSFORM_FEEDBACK_BUFFER: |
| writeBuffer = context->getGenericTransformFeedbackBuffer(); |
| break; |
| case GL_UNIFORM_BUFFER: |
| writeBuffer = context->getGenericUniformBuffer(); |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if (!readBuffer || !writeBuffer) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (readOffset < 0 || writeOffset < 0 || size < 0 || |
| static_cast<unsigned int>(readOffset + size) > readBuffer->size() || |
| static_cast<unsigned int>(writeOffset + size) > writeBuffer->size()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION) |
| |
| // if size is zero, the copy is a successful no-op |
| if (size > 0) |
| { |
| writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) |
| { |
| EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)", |
| program, uniformCount, uniformNames, uniformIndices); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (uniformCount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programObject->isLinked() || !programBinary) |
| { |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| uniformIndices[uniformId] = GL_INVALID_INDEX; |
| } |
| } |
| else |
| { |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]); |
| } |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| program, uniformCount, uniformIndices, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (uniformCount < 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_TYPE: |
| case GL_UNIFORM_SIZE: |
| case GL_UNIFORM_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_INDEX: |
| case GL_UNIFORM_OFFSET: |
| case GL_UNIFORM_ARRAY_STRIDE: |
| case GL_UNIFORM_MATRIX_STRIDE: |
| case GL_UNIFORM_IS_ROW_MAJOR: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary && uniformCount > 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| const GLuint index = uniformIndices[uniformId]; |
| |
| if (index >= (GLuint)programBinary->getActiveUniformCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| for (int uniformId = 0; uniformId < uniformCount; uniformId++) |
| { |
| const GLuint index = uniformIndices[uniformId]; |
| params[uniformId] = programBinary->getActiveUniformi(index, pname); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName) |
| { |
| EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| if (!programBinary) |
| { |
| return GL_INVALID_INDEX; |
| } |
| |
| return programBinary->getUniformBlockIndex(uniformBlockName); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, 0); |
| } |
| |
| return 0; |
| } |
| |
| void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", |
| program, uniformBlockIndex, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| switch (pname) |
| { |
| case GL_UNIFORM_BLOCK_BINDING: |
| *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex)); |
| break; |
| |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params); |
| break; |
| |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) |
| { |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)", |
| program, uniformBlockIndex, bufSize, length, uniformBlockName); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) |
| { |
| EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)", |
| program, uniformBlockIndex, uniformBlockBinding); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| if (context->getShader(program)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| else |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| // if never linked, there won't be any uniform blocks |
| if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)", |
| mode, first, count, instanceCount); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) |
| { |
| EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)", |
| mode, count, type, indices, instanceCount); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags) |
| { |
| EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL)); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL)); |
| } |
| |
| return NULL; |
| } |
| |
| GLboolean __stdcall glIsSync(GLsync sync) |
| { |
| EVENT("(GLsync sync = 0x%0.8p)", sync); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glDeleteSync(GLsync sync) |
| { |
| EVENT("(GLsync sync = 0x%0.8p)", sync); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", |
| sync, flags, timeout); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) |
| { |
| EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)", |
| sync, flags, timeout); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetInteger64v(GLenum pname, GLint64* params) |
| { |
| EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", |
| pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) |
| { |
| EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)", |
| sync, pname, bufSize, length, values); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)", |
| target, index, data); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", |
| target, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenSamplers(GLsizei count, GLuint* samplers) |
| { |
| EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers) |
| { |
| EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsSampler(GLuint sampler) |
| { |
| EVENT("(GLuint sampler = %u)", sampler); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glBindSampler(GLuint unit, GLuint sampler) |
| { |
| EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)", |
| sampler, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params) |
| { |
| EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) |
| { |
| EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor) |
| { |
| EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor); |
| |
| try |
| { |
| if (index >= gl::MAX_VERTEX_ATTRIBS) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->setVertexAttribDivisor(index, divisor); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glBindTransformFeedback(GLenum target, GLuint id) |
| { |
| EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids) |
| { |
| EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| GLboolean __stdcall glIsTransformFeedback(GLuint id) |
| { |
| EVENT("(GLuint id = %u)", id); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION, GL_FALSE); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, GL_FALSE); |
| } |
| |
| return GL_FALSE; |
| } |
| |
| void __stdcall glPauseTransformFeedback(void) |
| { |
| EVENT("(void)"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glResumeTransformFeedback(void) |
| { |
| EVENT("(void)"); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) |
| { |
| EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)", |
| program, bufSize, length, binaryFormat, binary); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) |
| { |
| EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)", |
| program, binaryFormat, binary, length); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value) |
| { |
| EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", |
| program, pname, value); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)", |
| target, numAttachments, attachments); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, " |
| "GLint y = %d, GLsizei width = %d, GLsizei height = %d)", |
| target, numAttachments, attachments, x, y, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)", |
| target, levels, internalformat, width, height); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) |
| { |
| EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, " |
| "GLsizei height = %d, GLsizei depth = %d)", |
| target, levels, internalformat, width, height, depth); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) |
| { |
| EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, " |
| "GLint* params = 0x%0.8p)", |
| target, internalformat, pname, bufSize, params); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getClientVersion() < 3) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| |
| UNIMPLEMENTED(); |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| // Extension functions |
| |
| void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
| GLbitfield mask, GLenum filter) |
| { |
| EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, " |
| "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, " |
| "GLbitfield mask = 0x%X, GLenum filter = 0x%X)", |
| srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter); |
| |
| try |
| { |
| switch (filter) |
| { |
| case GL_NEAREST: |
| break; |
| default: |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0) |
| { |
| ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation"); |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle()) |
| { |
| ERR("Blits with the same source and destination framebuffer are not supported by this implementation."); |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, |
| GLint border, GLenum format, GLenum type, const GLvoid* pixels) |
| { |
| EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, " |
| "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, " |
| "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)", |
| target, level, internalformat, width, height, depth, border, format, type, pixels); |
| |
| try |
| { |
| UNIMPLEMENTED(); // FIXME |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, |
| GLenum *binaryFormat, void *binary) |
| { |
| EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)", |
| program, bufSize, length, binaryFormat, binary); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject || !programObject->isLinked()) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| gl::ProgramBinary *programBinary = programObject->getProgramBinary(); |
| |
| if (!programBinary) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (!programBinary->save(binary, bufSize, length)) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| *binaryFormat = GL_PROGRAM_BINARY_ANGLE; |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat, |
| const void *binary, GLint length) |
| { |
| EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)", |
| program, binaryFormat, binary, length); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (binaryFormat != GL_PROGRAM_BINARY_ANGLE) |
| { |
| return gl::error(GL_INVALID_ENUM); |
| } |
| |
| gl::Program *programObject = context->getProgram(program); |
| |
| if (!programObject) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| context->setProgramBinary(program, binary, length); |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs) |
| { |
| EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets()) |
| { |
| return gl::error(GL_INVALID_VALUE); |
| } |
| |
| if (context->getDrawFramebufferHandle() == 0) |
| { |
| if (n != 1) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| |
| if (bufs[0] != GL_NONE && bufs[0] != GL_BACK) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| else |
| { |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) |
| { |
| const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment; |
| if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment) |
| { |
| return gl::error(GL_INVALID_OPERATION); |
| } |
| } |
| } |
| |
| gl::Framebuffer *framebuffer = context->getDrawFramebuffer(); |
| |
| for (int colorAttachment = 0; colorAttachment < n; colorAttachment++) |
| { |
| framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]); |
| } |
| |
| for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++) |
| { |
| framebuffer->setDrawBufferState(colorAttachment, GL_NONE); |
| } |
| } |
| } |
| catch (std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY); |
| } |
| } |
| |
| __eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname) |
| { |
| struct Extension |
| { |
| const char *name; |
| __eglMustCastToProperFunctionPointerType address; |
| }; |
| |
| static const Extension glExtensions[] = |
| { |
| {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES}, |
| {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE}, |
| {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE}, |
| {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV}, |
| {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV}, |
| {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV}, |
| {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV}, |
| {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV}, |
| {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV}, |
| {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV}, |
| {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE}, |
| {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT}, |
| {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT}, |
| {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT}, |
| {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT}, |
| {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT}, |
| {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT}, |
| {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT}, |
| {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT}, |
| {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT}, |
| {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT}, |
| {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT}, |
| {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT}, |
| {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT}, |
| {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE}, |
| {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE}, |
| {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE}, |
| {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES}, |
| {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, }; |
| |
| for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++) |
| { |
| if (strcmp(procname, glExtensions[ext].name) == 0) |
| { |
| return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| // Non-public functions used by EGL |
| |
| bool __stdcall glBindTexImage(egl::Surface *surface) |
| { |
| EVENT("(egl::Surface* surface = 0x%0.8p)", |
| surface); |
| |
| try |
| { |
| gl::Context *context = gl::getNonLostContext(); |
| |
| if (context) |
| { |
| gl::Texture2D *textureObject = context->getTexture2D(); |
| |
| if (textureObject->isImmutable()) |
| { |
| return false; |
| } |
| |
| if (textureObject) |
| { |
| textureObject->bindTexImage(surface); |
| } |
| } |
| } |
| catch(std::bad_alloc&) |
| { |
| return gl::error(GL_OUT_OF_MEMORY, false); |
| } |
| |
| return true; |
| } |
| |
| } |