Add loadExecutable function to Renderer

Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens

factored out of compileToExecutable as we also need this when loading binaries from disk.

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1504 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 414208d..593e741 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -829,6 +829,13 @@
     return NULL;
 }
 
+ShaderExecutable *Renderer11::loadExecutable(const DWORD *function, size_t length, GLenum type, void *data)
+{
+    // TODO
+    UNIMPLEMENTED();
+    return NULL;
+}
+
 ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, GLenum type)
 {
     // TODO