Add loadExecutable function to Renderer
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
factored out of compileToExecutable as we also need this when loading binaries from disk.
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1504 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 414208d..593e741 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -829,6 +829,13 @@
return NULL;
}
+ShaderExecutable *Renderer11::loadExecutable(const DWORD *function, size_t length, GLenum type, void *data)
+{
+ // TODO
+ UNIMPLEMENTED();
+ return NULL;
+}
+
ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, GLenum type)
{
// TODO