Fix redefinition of variables.
Change-Id: I04b0577c8af45fca938d8fb7cf0b9fe2eadafcf2
Reviewed-on: https://chromium-review.googlesource.com/185883
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index be3af98..0c5104c 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -483,9 +483,9 @@
if (depthStencilFormat != DXGI_FORMAT_UNKNOWN)
{
- UINT formatSupport = 0;
- result = mDevice->CheckFormatSupport(depthStencilFormat, &formatSupport);
- depthStencilFormatOK = SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
+ UINT depthStencilSupport = 0;
+ result = mDevice->CheckFormatSupport(depthStencilFormat, &depthStencilSupport);
+ depthStencilFormatOK = SUCCEEDED(result) && (depthStencilSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL);
}
if (depthStencilFormatOK)
@@ -3330,8 +3330,8 @@
SafeRelease(unresolvedTexture);
- HRESULT result = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
- if (FAILED(result))
+ HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV);
+ if (FAILED(hresult))
{
SafeRelease(readTexture);
return gl::error(GL_OUT_OF_MEMORY, false);