Seperated the blit depthstencil parameters in the blit methods.
TRAC #23321
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/renderer/Renderer.h b/src/libGLESv2/renderer/Renderer.h
index dadac4a..fa50bc0 100644
--- a/src/libGLESv2/renderer/Renderer.h
+++ b/src/libGLESv2/renderer/Renderer.h
@@ -221,7 +221,7 @@
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) = 0;
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil, GLenum filter) = 0;
+ bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) = 0;
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels) = 0;
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index b4418e0..ce2d811 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -3004,7 +3004,7 @@
}
bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil, GLenum filter)
+ bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
{
if (blitRenderTarget)
{
@@ -3032,7 +3032,8 @@
RenderTarget *drawRenderTarget = drawBuffer->getRenderTarget();
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter))
+ if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter,
+ blitRenderTarget, false, false))
{
return false;
}
@@ -3040,7 +3041,7 @@
}
}
- if (blitDepthStencil)
+ if (blitDepth || blitStencil)
{
gl::Renderbuffer *readBuffer = readTarget->getDepthOrStencilbuffer();
gl::Renderbuffer *drawBuffer = drawTarget->getDepthOrStencilbuffer();
@@ -3060,7 +3061,8 @@
RenderTarget *readRenderTarget = readBuffer->getDepthStencil();
RenderTarget *drawRenderTarget = drawBuffer->getDepthStencil();
- if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter))
+ if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter,
+ false, blitDepth, blitStencil))
{
return false;
}
@@ -3291,7 +3293,7 @@
}
bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, GLenum filter)
+ RenderTarget *drawRenderTarget, GLenum filter, bool colorBlit, bool depthBlit, bool stencilBlit)
{
bool result = true;
@@ -3359,11 +3361,8 @@
bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height;
- bool depthStencilBlit = gl::GetDepthBits(readRenderTarget->getInternalFormat(), getCurrentClientVersion()) > 0 ||
- gl::GetStencilBits(readRenderTarget->getInternalFormat(), getCurrentClientVersion()) > 0;
-
if (readRenderTarget11->getActualFormat() == drawRenderTarget->getActualFormat() &&
- !stretchRequired && (!depthStencilBlit || wholeBufferCopy))
+ !stretchRequired && (!(depthBlit || stencilBlit) || wholeBufferCopy))
{
D3D11_BOX readBox;
readBox.left = readRect.x;
@@ -3389,14 +3388,13 @@
gl::Box drawArea(drawRect.x, drawRect.y, 0, drawRect.width, drawRect.height, 1);
gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
- GLenum format = gl::GetFormat(drawRenderTarget->getInternalFormat(), getCurrentClientVersion());
-
- if (depthStencilBlit)
+ if (depthBlit || stencilBlit)
{
UNIMPLEMENTED();
}
else
{
+ GLenum format = gl::GetFormat(drawRenderTarget->getInternalFormat(), getCurrentClientVersion());
result = mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize, format, filter);
}
}
diff --git a/src/libGLESv2/renderer/Renderer11.h b/src/libGLESv2/renderer/Renderer11.h
index ab1afce..7ca1456 100644
--- a/src/libGLESv2/renderer/Renderer11.h
+++ b/src/libGLESv2/renderer/Renderer11.h
@@ -165,7 +165,7 @@
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil, GLenum filter);
+ bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);
@@ -221,8 +221,8 @@
void maskedClear(const gl::ClearParameters &clearParams, bool usingExtendedDrawBuffers);
rx::Range getViewportBounds() const;
- bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
- RenderTarget *drawRenderTarget, GLenum filter);
+ bool blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget,
+ RenderTarget *drawRenderTarget, GLenum filter, bool colorBlit, bool depthBlit, bool stencilBlit);
ID3D11Texture2D *resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource);
HMODULE mD3d11Module;
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index ac8a10f..6a54b47 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -2663,7 +2663,7 @@
}
bool Renderer9::blitRect(gl::Framebuffer *readFramebuffer, const gl::Rectangle &readRect, gl::Framebuffer *drawFramebuffer, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil, GLenum filter)
+ bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter)
{
ASSERT(filter == GL_NEAREST);
@@ -2726,7 +2726,7 @@
}
}
- if (blitDepthStencil)
+ if (blitDepth || blitStencil)
{
gl::Renderbuffer *readBuffer = readFramebuffer->getDepthOrStencilbuffer();
gl::Renderbuffer *drawBuffer = drawFramebuffer->getDepthOrStencilbuffer();
diff --git a/src/libGLESv2/renderer/Renderer9.h b/src/libGLESv2/renderer/Renderer9.h
index f26d229..47b8a4f 100644
--- a/src/libGLESv2/renderer/Renderer9.h
+++ b/src/libGLESv2/renderer/Renderer9.h
@@ -183,7 +183,7 @@
GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level);
virtual bool blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect,
- bool blitRenderTarget, bool blitDepthStencil, GLenum filter);
+ bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter);
virtual void readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
GLsizei outputPitch, bool packReverseRowOrder, GLint packAlignment, void* pixels);