| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Indexffer9.h: Defines the D3D9 IndexBuffer implementation. |
| |
| #ifndef LIBGLESV2_RENDERER_INDEXBUFFER9_H_ |
| #define LIBGLESV2_RENDERER_INDEXBUFFER9_H_ |
| |
| #include "libGLESv2/renderer/IndexBuffer.h" |
| #include "libGLESv2/renderer/Renderer9.h" |
| |
| #include <d3d9.h> |
| |
| namespace rx |
| { |
| |
| class IndexBuffer9 : public IndexBuffer |
| { |
| public: |
| explicit IndexBuffer9(Renderer9 *const renderer); |
| virtual ~IndexBuffer9(); |
| |
| virtual bool initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); |
| |
| static IndexBuffer9 *makeIndexBuffer9(IndexBuffer *indexBuffer); |
| |
| virtual bool mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); |
| virtual bool unmapBuffer(); |
| |
| virtual GLenum getIndexType() const; |
| virtual unsigned int getBufferSize() const; |
| virtual bool setSize(unsigned int bufferSize, GLenum indexType); |
| |
| virtual bool discard(); |
| |
| D3DFORMAT getIndexFormat() const; |
| IDirect3DIndexBuffer9 *getBuffer() const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(IndexBuffer9); |
| |
| rx::Renderer9 *const mRenderer; |
| |
| IDirect3DIndexBuffer9 *mIndexBuffer; |
| unsigned int mBufferSize; |
| GLenum mIndexType; |
| bool mDynamic; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_INDEXBUFFER9_H_ |