RenderTargets now store a depth value.
TRAC #22926
Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2279 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 6ba552c..2738fb6 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -2933,7 +2933,7 @@
// Note: depth stencil may be NULL for 0 sized surfaces
renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
swapChain11->getDepthStencilTexture(), NULL,
- swapChain11->getWidth(), swapChain11->getHeight());
+ swapChain11->getWidth(), swapChain11->getHeight(), 1);
}
else
{
@@ -2941,7 +2941,7 @@
renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
swapChain11->getOffscreenTexture(),
swapChain11->getRenderTargetShaderResource(),
- swapChain11->getWidth(), swapChain11->getHeight());
+ swapChain11->getWidth(), swapChain11->getHeight(), 1);
}
return renderTarget;
}