RenderTargets now store a depth value.

TRAC #22926

Signed-off-by: Jamie Madill
Signed-off-by: Nicolas Capens
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2279 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 6ba552c..2738fb6 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -2933,7 +2933,7 @@
         // Note: depth stencil may be NULL for 0 sized surfaces
         renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
                                           swapChain11->getDepthStencilTexture(), NULL,
-                                          swapChain11->getWidth(), swapChain11->getHeight());
+                                          swapChain11->getWidth(), swapChain11->getHeight(), 1);
     }
     else
     {
@@ -2941,7 +2941,7 @@
         renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(),
                                           swapChain11->getOffscreenTexture(),
                                           swapChain11->getRenderTargetShaderResource(),
-                                          swapChain11->getWidth(), swapChain11->getHeight());
+                                          swapChain11->getWidth(), swapChain11->getHeight(), 1);
     }
     return renderTarget;
 }