Add an abstract Renderer::setViewport method and implemented it for Renderer9.
TRAC #22116
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1453 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 8c3e679..bbdb731 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -374,6 +374,15 @@
mForceSetScissor = false;
}
+bool Renderer11::setViewport(const gl::Rectangle& viewport, float zNear, float zFar,
+ unsigned int renderTargetWidth, unsigned int renderTargetHeight,
+ gl::ProgramBinary *currentProgram, bool forceSetUniforms)
+{
+ // TODO
+ UNIMPLEMENTED();
+ return true;
+}
+
void Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer)
{
// TODO