commit | 86df5a43484b84fda00760a10d39168b5fb8c858 | [log] [tgz] |
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author | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Apr 13 03:34:07 2013 +0000 |
committer | shannon.woods%transgaming.com@gtempaccount.com <shannon.woods%transgaming.com@gtempaccount.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Sat Apr 13 03:34:07 2013 +0000 |
tree | 1e6f80e415ee9569d35f13d71c2b634f65eb1757 | |
parent | f6863e0af2d81ed56371c6c7ec6468e685e31289 [diff] |
Fix D3D11 depth/stencil framebuffer blit. D3D11 requires the pSrcBox parameter to be NULL for depth/stencil CopySubresourceRegion calls. TRAC #22679 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2096 736b8ea6-26fd-11df-bfd4-992fa37f6226