SwapChain11 now stores a SRV of it's depth stencil.
TRAC #24025
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 961955b..4e4a1b9 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -2657,7 +2657,8 @@
{
// Note: depth stencil may be NULL for 0 sized surfaces
renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
- swapChain11->getDepthStencilTexture(), NULL,
+ swapChain11->getDepthStencilTexture(),
+ swapChain11->getDepthStencilShaderResource(),
swapChain11->getWidth(), swapChain11->getHeight(), 1);
}
else