SwapChain11 now stores a SRV of it's depth stencil.

TRAC #24025

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 961955b..4e4a1b9 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -2657,7 +2657,8 @@
     {
         // Note: depth stencil may be NULL for 0 sized surfaces
         renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(),
-                                          swapChain11->getDepthStencilTexture(), NULL,
+                                          swapChain11->getDepthStencilTexture(),
+                                          swapChain11->getDepthStencilShaderResource(),
                                           swapChain11->getWidth(), swapChain11->getHeight(), 1);
     }
     else