Created Query11.
TRAC #22419
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1846 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/build_angle.gypi b/src/build_angle.gypi
index f6579ae..5a285ab 100644
--- a/src/build_angle.gypi
+++ b/src/build_angle.gypi
@@ -286,6 +286,8 @@
'libGLESv2/renderer/QueryImpl.h',
'libGLESv2/renderer/Query9.cpp',
'libGLESv2/renderer/Query9.h',
+ 'libGLESv2/renderer/Query11.cpp',
+ 'libGLESv2/renderer/Query11.h',
'libGLESv2/renderer/Renderer.cpp',
'libGLESv2/renderer/Renderer.h',
'libGLESv2/renderer/Renderer11.cpp',
diff --git a/src/libGLESv2/libGLESv2.vcxproj b/src/libGLESv2/libGLESv2.vcxproj
index c189241..d75ece4 100644
--- a/src/libGLESv2/libGLESv2.vcxproj
+++ b/src/libGLESv2/libGLESv2.vcxproj
@@ -254,6 +254,7 @@
<ClCompile Include="renderer\ImageSSE2.cpp" />
<ClCompile Include="renderer\Image11.cpp" />
<ClCompile Include="renderer\InputLayoutCache.cpp" />
+ <ClCompile Include="renderer\Query11.cpp" />
<ClCompile Include="renderer\Query9.cpp" />
<ClCompile Include="renderer\Renderer.cpp" />
<ClCompile Include="renderer\Renderer11.cpp" />
@@ -314,6 +315,7 @@
<ClInclude Include="renderer\IndexBuffer9.h" />
<ClInclude Include="renderer\IndexDataManager.h" />
<ClInclude Include="renderer\InputLayoutCache.h" />
+ <ClInclude Include="renderer\Query11.h" />
<ClInclude Include="renderer\QueryImpl.h" />
<ClInclude Include="renderer\Query9.h" />
<ClInclude Include="renderer\Renderer.h" />
diff --git a/src/libGLESv2/libGLESv2.vcxproj.filters b/src/libGLESv2/libGLESv2.vcxproj.filters
index 3da95ab..f175c53 100644
--- a/src/libGLESv2/libGLESv2.vcxproj.filters
+++ b/src/libGLESv2/libGLESv2.vcxproj.filters
@@ -185,6 +185,9 @@
<ClCompile Include="renderer\Fence9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
+ <ClCompile Include="renderer\Query11.cpp">
+ <Filter>Renderer</Filter>
+ </ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BinaryStream.h">
@@ -421,6 +424,15 @@
<ClInclude Include="renderer\Fence9.h">
<Filter>Renderer</Filter>
</ClInclude>
+ <ClInclude Include="renderer\Fence9.h">
+ <Filter>Renderer</Filter>
+ </ClInclude>
+ <ClInclude Include="renderer\Query11.h">
+ <Filter>Renderer</Filter>
+ </ClInclude>
+ <ClInclude Include="renderer\Query11.h">
+ <Filter>Renderer</Filter>
+ </ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="libGLESv2.def">
diff --git a/src/libGLESv2/renderer/Query11.cpp b/src/libGLESv2/renderer/Query11.cpp
new file mode 100644
index 0000000..7db198c
--- /dev/null
+++ b/src/libGLESv2/renderer/Query11.cpp
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
+
+#include "libGLESv2/renderer/Query11.h"
+#include "libGLESv2/main.h"
+
+namespace rx
+{
+
+Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type)
+{
+ mRenderer = renderer;
+ mQuery = NULL;
+}
+
+Query11::~Query11()
+{
+ if (mQuery)
+ {
+ mQuery->Release();
+ mQuery = NULL;
+ }
+}
+
+void Query11::begin()
+{
+ if (mQuery == NULL)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_OCCLUSION;
+ queryDesc.MiscFlags = 0;
+
+ if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
+ {
+ return error(GL_OUT_OF_MEMORY);
+ }
+ }
+
+ mRenderer->getDeviceContext()->Begin(mQuery);
+}
+
+void Query11::end()
+{
+ if (mQuery == NULL)
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+
+ mRenderer->getDeviceContext()->End(mQuery);
+
+ setStatus(GL_FALSE);
+ setResult(GL_FALSE);
+}
+
+GLuint Query11::getResult()
+{
+ if (mQuery != NULL)
+ {
+ while (!testQuery())
+ {
+ Sleep(0);
+ // explicitly check for device loss, some drivers seem to return S_FALSE
+ // if the device is lost
+ if (mRenderer->testDeviceLost(true))
+ {
+ return error(GL_OUT_OF_MEMORY, 0);
+ }
+ }
+ }
+
+ return getResult();
+}
+
+GLboolean Query11::isResultAvailable()
+{
+ if (mQuery != NULL)
+ {
+ testQuery();
+ }
+
+ return getStatus();
+}
+
+GLboolean Query11::testQuery()
+{
+ if (mQuery != NULL && getStatus() != GL_TRUE)
+ {
+ UINT64 numPixels = 0;
+ HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, &numPixels, sizeof(UINT64), 0);
+ if (result == S_OK)
+ {
+ setStatus(GL_TRUE);
+
+ switch (getType())
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ setResult((numPixels > 0) ? GL_TRUE : GL_FALSE);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (mRenderer->testDeviceLost(true))
+ {
+ return error(GL_OUT_OF_MEMORY, GL_TRUE);
+ }
+
+ return getStatus();
+ }
+
+ return GL_TRUE; // prevent blocking when query is null
+}
+
+}
diff --git a/src/libGLESv2/renderer/Query11.h b/src/libGLESv2/renderer/Query11.h
new file mode 100644
index 0000000..88994a5
--- /dev/null
+++ b/src/libGLESv2/renderer/Query11.h
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query11.h: Defines the rx::Query11 class which implements rx::QueryImpl.
+
+#ifndef LIBGLESV2_RENDERER_QUERY11_H_
+#define LIBGLESV2_RENDERER_QUERY11_H_
+
+#include "libGLESv2/renderer/QueryImpl.h"
+#include "libGLESv2/renderer/Renderer11.h"
+
+namespace rx
+{
+
+class Query11 : public QueryImpl
+{
+ public:
+ Query11(rx::Renderer11 *renderer, GLenum type);
+ virtual ~Query11();
+
+ void begin();
+ void end();
+ GLuint getResult();
+ GLboolean isResultAvailable();
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Query11);
+
+ GLboolean testQuery();
+
+ rx::Renderer11 *mRenderer;
+ ID3D11Query *mQuery;
+};
+
+}
+
+#endif // LIBGLESV2_RENDERER_QUERY11_H_
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 13ae00c..602a423 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -25,6 +25,7 @@
#include "libGLESv2/renderer/VertexDataManager.h"
#include "libGLESv2/renderer/IndexDataManager.h"
#include "libGLESv2/renderer/TextureStorage11.h"
+#include "libGLESv2/renderer/Query11.h"
#include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h"
#include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h"
@@ -1984,9 +1985,15 @@
bool Renderer11::getOcclusionQuerySupport() const
{
- // TODO
- // UNIMPLEMENTED();
- return false;
+ switch (mFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
}
bool Renderer11::getInstancingSupport() const
@@ -2551,9 +2558,7 @@
QueryImpl *Renderer11::createQuery(GLenum type)
{
- // TODO
- UNIMPLEMENTED();
- return NULL;
+ return new Query11(this, type);
}
FenceImpl *Renderer11::createFence()