| #ifndef LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ |
| #define LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ |
| |
| #include "common/angleutils.h" |
| |
| #include <windows.h> |
| |
| namespace gl |
| { |
| class InfoLog; |
| } |
| |
| namespace rx |
| { |
| |
| typedef void* ShaderBlob; |
| typedef void(*CompileFuncPtr)(); |
| |
| class HLSLCompiler |
| { |
| public: |
| HLSLCompiler(); |
| ~HLSLCompiler(); |
| |
| bool initialize(); |
| void release(); |
| |
| ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile, |
| const UINT optimizationFlags[], const char *flagNames[], int attempts) const; |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(HLSLCompiler); |
| |
| HMODULE mD3DCompilerModule; |
| CompileFuncPtr mD3DCompileFunc; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_HLSL_D3DCOMPILER_H_ |