| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 |
| // |
| // |
| /// |
| // Resource Bindings: |
| // |
| // Name Type Format Dim Slot Elements |
| // ------------------------------ ---------- ------- ----------- ---- -------- |
| // Sampler sampler NA NA 0 1 |
| // TextureF texture float4 2d 0 1 |
| // |
| // |
| // |
| // Input signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // SV_POSITION 0 xyzw 0 POS float |
| // TEXCOORD 0 xy 1 NONE float xy |
| // |
| // |
| // Output signature: |
| // |
| // Name Index Mask Register SysValue Format Used |
| // -------------------- ----- ------ -------- -------- ------- ------ |
| // SV_DEPTH 0 N/A oDepth DEPTH float YES |
| // |
| ps_4_0 |
| dcl_sampler s0, mode_default |
| dcl_resource_texture2d (float,float,float,float) t0 |
| dcl_input_ps linear v1.xy |
| dcl_output oDepth |
| dcl_temps 1 |
| sample r0.xyzw, v1.xyxx, t0.xyzw, s0 |
| mov oDepth, r0.x |
| ret |
| // Approximately 3 instruction slots used |
| #endif |
| |
| const BYTE g_PS_PassthroughDepth2D[] = |
| { |
| 68, 88, 66, 67, 205, 127, |
| 148, 170, 168, 91, 194, 133, |
| 180, 181, 17, 51, 13, 53, |
| 48, 72, 1, 0, 0, 0, |
| 100, 2, 0, 0, 5, 0, |
| 0, 0, 52, 0, 0, 0, |
| 220, 0, 0, 0, 52, 1, |
| 0, 0, 104, 1, 0, 0, |
| 232, 1, 0, 0, 82, 68, |
| 69, 70, 160, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 2, 0, 0, 0, |
| 28, 0, 0, 0, 0, 4, |
| 255, 255, 0, 1, 0, 0, |
| 109, 0, 0, 0, 92, 0, |
| 0, 0, 3, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 1, 0, 0, 0, |
| 100, 0, 0, 0, 2, 0, |
| 0, 0, 5, 0, 0, 0, |
| 4, 0, 0, 0, 255, 255, |
| 255, 255, 0, 0, 0, 0, |
| 1, 0, 0, 0, 13, 0, |
| 0, 0, 83, 97, 109, 112, |
| 108, 101, 114, 0, 84, 101, |
| 120, 116, 117, 114, 101, 70, |
| 0, 77, 105, 99, 114, 111, |
| 115, 111, 102, 116, 32, 40, |
| 82, 41, 32, 72, 76, 83, |
| 76, 32, 83, 104, 97, 100, |
| 101, 114, 32, 67, 111, 109, |
| 112, 105, 108, 101, 114, 32, |
| 57, 46, 51, 48, 46, 57, |
| 50, 48, 48, 46, 49, 54, |
| 51, 56, 52, 0, 73, 83, |
| 71, 78, 80, 0, 0, 0, |
| 2, 0, 0, 0, 8, 0, |
| 0, 0, 56, 0, 0, 0, |
| 0, 0, 0, 0, 1, 0, |
| 0, 0, 3, 0, 0, 0, |
| 0, 0, 0, 0, 15, 0, |
| 0, 0, 68, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 3, 0, 0, 0, |
| 1, 0, 0, 0, 3, 3, |
| 0, 0, 83, 86, 95, 80, |
| 79, 83, 73, 84, 73, 79, |
| 78, 0, 84, 69, 88, 67, |
| 79, 79, 82, 68, 0, 171, |
| 171, 171, 79, 83, 71, 78, |
| 44, 0, 0, 0, 1, 0, |
| 0, 0, 8, 0, 0, 0, |
| 32, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 3, 0, 0, 0, 255, 255, |
| 255, 255, 1, 14, 0, 0, |
| 83, 86, 95, 68, 69, 80, |
| 84, 72, 0, 171, 171, 171, |
| 83, 72, 68, 82, 120, 0, |
| 0, 0, 64, 0, 0, 0, |
| 30, 0, 0, 0, 90, 0, |
| 0, 3, 0, 96, 16, 0, |
| 0, 0, 0, 0, 88, 24, |
| 0, 4, 0, 112, 16, 0, |
| 0, 0, 0, 0, 85, 85, |
| 0, 0, 98, 16, 0, 3, |
| 50, 16, 16, 0, 1, 0, |
| 0, 0, 101, 0, 0, 2, |
| 1, 192, 0, 0, 104, 0, |
| 0, 2, 1, 0, 0, 0, |
| 69, 0, 0, 9, 242, 0, |
| 16, 0, 0, 0, 0, 0, |
| 70, 16, 16, 0, 1, 0, |
| 0, 0, 70, 126, 16, 0, |
| 0, 0, 0, 0, 0, 96, |
| 16, 0, 0, 0, 0, 0, |
| 54, 0, 0, 4, 1, 192, |
| 0, 0, 10, 0, 16, 0, |
| 0, 0, 0, 0, 62, 0, |
| 0, 1, 83, 84, 65, 84, |
| 116, 0, 0, 0, 3, 0, |
| 0, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 2, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 1, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 2, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0, |
| 0, 0, 0, 0, 0, 0 |
| }; |