| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 |
| // |
| /// |
| // Parameters: |
| // |
| // float4 add; |
| // float4 mult; |
| // sampler2D tex; |
| // |
| // |
| // Registers: |
| // |
| // Name Reg Size |
| // ------------ ----- ---- |
| // mult c0 1 |
| // add c1 1 |
| // tex s0 1 |
| // |
| |
| ps_2_0 |
| dcl t0.xy |
| dcl_2d s0 |
| texld r0, t0, s0 |
| mov r1, c0 |
| mad r0, r0, r1, c1 |
| mov oC0, r0 |
| |
| // approximately 4 instruction slots used (1 texture, 3 arithmetic) |
| #endif |
| |
| const BYTE g_ps20_componentmaskps[] = |
| { |
| 0, 2, 255, 255, 254, 255, |
| 50, 0, 67, 84, 65, 66, |
| 28, 0, 0, 0, 143, 0, |
| 0, 0, 0, 2, 255, 255, |
| 3, 0, 0, 0, 28, 0, |
| 0, 0, 0, 1, 0, 0, |
| 136, 0, 0, 0, 88, 0, |
| 0, 0, 2, 0, 1, 0, |
| 1, 0, 0, 0, 92, 0, |
| 0, 0, 0, 0, 0, 0, |
| 108, 0, 0, 0, 2, 0, |
| 0, 0, 1, 0, 0, 0, |
| 92, 0, 0, 0, 0, 0, |
| 0, 0, 113, 0, 0, 0, |
| 3, 0, 0, 0, 1, 0, |
| 0, 0, 120, 0, 0, 0, |
| 0, 0, 0, 0, 97, 100, |
| 100, 0, 1, 0, 3, 0, |
| 1, 0, 4, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, |
| 109, 117, 108, 116, 0, 116, |
| 101, 120, 0, 171, 171, 171, |
| 4, 0, 12, 0, 1, 0, |
| 1, 0, 1, 0, 0, 0, |
| 0, 0, 0, 0, 112, 115, |
| 95, 50, 95, 48, 0, 77, |
| 105, 99, 114, 111, 115, 111, |
| 102, 116, 32, 40, 82, 41, |
| 32, 72, 76, 83, 76, 32, |
| 83, 104, 97, 100, 101, 114, |
| 32, 67, 111, 109, 112, 105, |
| 108, 101, 114, 32, 57, 46, |
| 51, 48, 46, 57, 50, 48, |
| 48, 46, 49, 54, 51, 56, |
| 52, 0, 171, 171, 31, 0, |
| 0, 2, 0, 0, 0, 128, |
| 0, 0, 3, 176, 31, 0, |
| 0, 2, 0, 0, 0, 144, |
| 0, 8, 15, 160, 66, 0, |
| 0, 3, 0, 0, 15, 128, |
| 0, 0, 228, 176, 0, 8, |
| 228, 160, 1, 0, 0, 2, |
| 1, 0, 15, 128, 0, 0, |
| 228, 160, 4, 0, 0, 4, |
| 0, 0, 15, 128, 0, 0, |
| 228, 128, 1, 0, 228, 128, |
| 1, 0, 228, 160, 1, 0, |
| 0, 2, 0, 8, 15, 128, |
| 0, 0, 228, 128, 255, 255, |
| 0, 0 |
| }; |