commit | 8ff21aeaabebd0877c1cc48fdac718509f23617a | [log] [tgz] |
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author | Jamie Madill <jmadill@chromium.org> | Tue Feb 04 16:04:05 2014 -0500 |
committer | Jamie Madill <jmadill@chromium.org> | Wed Feb 05 18:02:11 2014 +0000 |
tree | 34b4a6950175fab9cf4da1bc9be49e0603d093fb | |
parent | c47a678aca539b88b4eab3e9001aafb0af9df14f [diff] |
Move storage for uniform blocks to the program binary. With dynamic shaders we may have multiple shader executables per program binary. We must store the uniforms outside the executable, in the program binary, to be consistent between variations. Change-Id: I1b29a5d78c72dede8562d4878569b609536ba074 Reviewed-on: https://chromium-review.googlesource.com/183586 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>