Add vertex format queries to Renderer.

With the new support for vertex formats living in the format utils,
we can use the Renderer class to query vertex properties instead of
the VertexBuffer class.

Change-Id: Id76bd4dbf63855016faccef703521887f50da3b9
Reviewed-on: https://chromium-review.googlesource.com/184521
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Nicolas Capens <nicolascapens@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index e26fced..ecc1887 100644
--- a/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -3523,6 +3523,16 @@
     return d3d11_gl::GetInternalFormat(gl_d3d11::GetTexFormat(internalFormat, clientVersion), clientVersion);
 }
 
+rx::VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const
+{
+    return gl_d3d11::GetVertexConversionType(vertexFormat);
+}
+
+GLenum Renderer11::getVertexComponentType(const gl::VertexFormat &vertexFormat) const
+{
+    return d3d11::GetComponentType(gl_d3d11::GetNativeVertexFormat(vertexFormat));
+}
+
 Renderer11::MultisampleSupportInfo Renderer11::getMultisampleSupportInfo(DXGI_FORMAT format)
 {
     MultisampleSupportInfo supportInfo = { 0 };