commit | 6bb4886c9a00b5e8b79c38870f7243dcf30f9bc2 | [log] [tgz] |
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author | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Feb 28 23:09:34 2013 +0000 |
committer | shannon.woods@transgaming.com <shannon.woods@transgaming.com@736b8ea6-26fd-11df-bfd4-992fa37f6226> | Thu Feb 28 23:09:34 2013 +0000 |
tree | 99359bd67c394bfafb45344ea16d538005798846 | |
parent | 28e7ba01ace9cb20e4ddabb2f164007c93a537e3 [diff] |
Fix the conversion of textures to rendertargets to use the right number of mip levels if we already initialized storage. When a texture was initialized with glStorage2DEXT or similar, the conversion to RT could change the number of mips. TRAC #22560 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1894 736b8ea6-26fd-11df-bfd4-992fa37f6226