Add pixel unpack buffer stubs to the Renderer classes.
TRAC #23841
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 63110db..7aee526 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -30,6 +30,7 @@
#include "libGLESv2/renderer/Fence11.h"
#include "libGLESv2/renderer/Blit11.h"
#include "libGLESv2/renderer/Clear11.h"
+#include "libGLESv2/renderer/PixelTransfer11.h"
#include "libEGL/Display.h"
@@ -68,6 +69,7 @@
mTriangleFanIB = NULL;
mBlit = NULL;
+ mPixelTransfer = NULL;
mClear = NULL;
@@ -391,6 +393,9 @@
ASSERT(!mClear);
mClear = new Clear11(this);
+ ASSERT(!mPixelTransfer);
+ mPixelTransfer = new PixelTransfer11(this);
+
markAllStateDirty();
}
@@ -1615,6 +1620,7 @@
SafeDelete(mTriangleFanIB);
SafeDelete(mBlit);
SafeDelete(mClear);
+ SafeDelete(mPixelTransfer);
SafeRelease(mDriverConstantBufferVS);
SafeRelease(mDriverConstantBufferPS);
@@ -2768,6 +2774,13 @@
return new Fence11(this);
}
+bool Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ ASSERT(gl::IsFastCopyBufferToTextureSupported(destinationFormat, getCurrentClientVersion()));
+ return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea);
+}
+
bool Renderer11::getRenderTargetResource(gl::Renderbuffer *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
{
ASSERT(colorbuffer != NULL);