Moved utilities.h/cpp and mathutils.h to the shared common code folder.

The HLSL translator needs to compute the sizes of various GL types for computing block layouts.

TRAC #22930

Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2342 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index dc331f8..656e014 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -8,7 +8,7 @@
 // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
 
 #include "libGLESv2/main.h"
-#include "libGLESv2/utilities.h"
+#include "common/utilities.h"
 #include "libGLESv2/Buffer.h"
 #include "libGLESv2/ProgramBinary.h"
 #include "libGLESv2/Framebuffer.h"