Renderer::applyRenderTarget now returns a success/failure bool.

TRAC #22124

Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1460 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 248bc36..1dd4773 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -380,12 +380,14 @@
     return true;
 }
 
-void Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer)
+bool Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer)
 {
     // TODO
     UNIMPLEMENTED();
 
     mForceSetScissor = true;
+
+    return true;
 }
 
 void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,