Renderer::applyRenderTarget now returns a success/failure bool.
TRAC #22124
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1460 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer11.cpp b/src/libGLESv2/renderer/Renderer11.cpp
index 248bc36..1dd4773 100644
--- a/src/libGLESv2/renderer/Renderer11.cpp
+++ b/src/libGLESv2/renderer/Renderer11.cpp
@@ -380,12 +380,14 @@
return true;
}
-void Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer)
+bool Renderer11::applyRenderTarget(gl::Framebuffer *frameBuffer)
{
// TODO
UNIMPLEMENTED();
mForceSetScissor = true;
+
+ return true;
}
void Renderer11::clear(GLbitfield mask, const gl::Color &colorClear, float depthClear, int stencilClear,