Simplified cube face handling and render target conversion.

TRAC #18730
Signed-off-by: Daniel Koch
Author: Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@852 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Texture.h b/src/libGLESv2/Texture.h
index d07f763..6c6677a 100644
--- a/src/libGLESv2/Texture.h
+++ b/src/libGLESv2/Texture.h
@@ -303,7 +303,7 @@
 
     virtual ~TextureStorageCubeMap();
 
-    IDirect3DSurface9 *getCubeMapSurface(int face, int level);
+    IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level);
     IDirect3DBaseTexture9 *getBaseTexture() const;
 
   private:
@@ -357,10 +357,6 @@
     virtual void convertToRenderTarget();
     virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
 
-    // target is one of the GL_TEXTURE_CUBE_MAP_* enumerants.
-    // Returns NULL if the call underlying Direct3D call fails.
-    IDirect3DSurface9 *getCubeMapSurface(GLenum target, unsigned int level);
-
     static unsigned int faceIndex(GLenum face);
 
     bool isCubeComplete() const;
@@ -377,4 +373,4 @@
 };
 }
 
-#endif   // LIBGLESV2_TEXTURE_H_
+#endif   // LIBGLESV2_TEXTURE_H_
\ No newline at end of file